Space Engineers

Space Engineers

[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
目前顯示第 1-10 項,共 41 項
< 1  2  3  4  5 >
更新:2022 年 1 月 1 日 @ 下午 5:00

Update
-Various tweaks
-Some damage increase on: Mk1/2/3 and X-3
-Visual tweaks of Coil projectile

更新:2021 年 12 月 31 日 @ 上午 8:17

Fixed issue with ammo order in MK3 config causing weapon to fail

更新:2021 年 12 月 30 日 @ 下午 1:58

Update
Converted to new AoE damage config for Weapon Core
As a result of this the weapons had to be rebalanced. Its a process of learning the new system vs before so there might be issues here and there in regards of balance

While doing this X-3 got tweaked to be more effective vs Heavy armor with a different damage profile

更新:2021 年 12 月 13 日 @ 下午 3:17

Fixed issue with flak

更新:2021 年 12 月 12 日 @ 下午 12:31

Fixed scope issue on static weapons
Could cause NPC ships to not fire

更新:2021 年 12 月 4 日 @ 下午 12:50

[Update]
Converted weapon configs to WeaponCore 2.0 format

Changes
- Telion Flak got some rework

The rest should be like before

更新:2021 年 8 月 17 日 @ 上午 11:52

- Fixed missing vanilla smoke

更新:2021 年 4 月 21 日 @ 上午 11:51

Major Update
[Ammo Cost Rebalance]
Been on the todo list for a long time. All ammo costs have been rebalanced. The approach have been to use production time(ore -> ingot) as a referense.
- Overall its much cheaper
- Platinum is now only required for: Mk3, X-3 and Coil ammo
Will do some more tweaks on this.

[Cost and Durability Rebalance]
Tweaks to durability for some turrets

[Weapon Performance]
Some weapons got increased firerate but reduced per shot damage to compensate
Increased rotation/elevation rates


[Effects]
New fancy muzzle and hit effects

更新:2021 年 4 月 3 日 @ 下午 5:38

Update 17
- Updated collision model of MK1 turret. Should solve issues with turret not targeting

更新:2021 年 3 月 24 日 @ 下午 3:43

Reverted tracking back to advance on some weapons