RimWorld

RimWorld

Vanilla Fishing Expanded
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Update: Feb 20, 2020 @ 2:45am

[Auto-generated text]: Update on 2/20/2020 11:45:43 AM.

Update: Feb 20, 2020 @ 2:34am

[Auto-generated text]: Update on 2/20/2020 11:34:36 AM.

Update: Nov 25, 2019 @ 9:26am

v1.03:

Added mod options to define the minimum size of fishing zones
Added mod options to define fishing duration (and thus control fishing yield)
Added mod options to set chance for special catches
Added mod options to set minimum and maximum map temperatures for reduced fishing yields
Added mod options to make fishermen drop fish on the ground instead of carrying to a stockpile
Added a Fisherman trait. Pawns with the Fisherman trait will receive a mood boost when fishing, and 24 hours afterwards
Changed the Spacer tag for Neolithic in fish items

Update: Nov 22, 2019 @ 6:02am

[Auto-generated text]: Update on 11/22/2019 3:02:27 PM.

Update: Nov 22, 2019 @ 4:59am


v1.02:

CE patch fixed

Update: Nov 18, 2019 @ 3:17am


v1.01:

Tweaked fishing timers to produce slightly less nutrition per day
Added proportional fishing yield reduction if map is below 0ºC and above 50ºC
Non-violent pawns can no longer fish
The whole fishing zone is now reserved by a single pawn
Fish no longer should appear as weapons in incoming raids
Added a message when catching something special (1% chance)
Added Realistic Planets compatibility
Added Combat Extended compatibility (yeah, really)
Added message about zones being too small being dependant on unpausing the game too

Update: Nov 16, 2019 @ 7:17am

Small bugfix

Update: Nov 16, 2019 @ 5:40am

v1.0:

Mod released