Tabletop Simulator

Tabletop Simulator

X Kirby's Incremental Blackjack
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Update: Dec 21, 2022 @ 7:48pm

Version 3.0

  • Fixed the payout bugs the right way this time. This should now work correctly not just for bets but also Rupee Pulls, which I didn't bother to check last time I uploaded.
  • Hopefully fixed a weird occurrence with the Reject Card Bonus Round causing you to lose your hand if you flipped both cards and tried to draw while you had a hand of 0. I technically didn't really do much to really fix this, but on the path to try and solve it, I think I ran into an issue with how Aces were handled and attempted to fix that as well, so hopefully both issues don't happen again.
  • Added a Host-run Raffle System. The tickets to enter required a Collectable Token. The "prizes" listed are just text descriptions, so you'll have to hand them out manually. Feel free to change the table in the script if you want to change what prizes are listed. Once a Raffle is performed, the tickets and their required items are deleted so make sure you read who gets what rewards!

Update: Dec 19, 2022 @ 5:38pm

Version 2.15

  • Fixed two of the powerups linking to the wrong thing and throwing an error upon loading in.
  • Removed a command from the Projector that had an "onChat" hook that prevented everyone except admins from talking in chat.
  • Removed another "onChat" hook from the Global script that was also unnecessary, thinking that was causing people to be unable to chat. It wasn't the actual culprit, but it doesn't need to be there anyway.
  • Fixed the Cursed Deck minigame not correctly pulling from bags. It wasn't referencing the bag text string correctly from a list, just the list index inself. Whoops.

Update: Dec 17, 2022 @ 12:16pm

  • Made sure the minimum multiplier for Normal Wins was double your bet this time. We SHOULD be good now.

Update #80
Dear god I've been working on this for a while.

Update: Dec 17, 2022 @ 12:08pm

Fixed the Normal Win not distributing correctly. Because of course I forgot.

Update: Dec 17, 2022 @ 11:56am

Version 2.14 Hotfixed FOR REAL THIS TIME

  • Fixed an issue with bets being miscalculated.

Update: Dec 17, 2022 @ 11:42am

ACTUALLY FIXED THE INFINITE LOOP THIS TIME UGH

Update: Dec 17, 2022 @ 9:39am

Version 2.14 Hotfix

  • Fixed an infinite loop caused by my Timer changes that was happening whenever the Round starter, specifically when the round timer restarted itself. This went completely unnoticed because it was two functions interconnected and calling each other repeatedly, until now.

Update: Nov 13, 2022 @ 11:28am

Version 2.14

  • Poker Chip design changed.
  • All files uploaded to GitHub instead of the Steam Cloud since I was having problems. This required manually replacing all 15,000+ links in the JSON file. Luckily it only took about 2-3 hours since I could quick search and most of them were repeats.
  • Reworked the Cursed Deck Minigame to pull rewarded powerups from specific bags instead of generating them on the fly.

The GitHub now includes more chips than the table currently holds. I was given notes by the person who gave me the templates on how to make up to an absolutely astronomical 1e3003, so I generated those chips and put them on the GitHub. I have no intention of adding these to the table, but if someone wants to, go right ahead. Just keep in mind it might take multiple lifetimes to farm that much.

Update: Sep 16, 2022 @ 7:39am

Version 2.13

  • More Timer.create()/Timer.destroy() calls replaced with Wait.time(). From what I can tell, there really weren't that many Timer calls. Was expecting a lot more to be perfectly honest.
  • Hopefully made it so the Prestige Gems beyond Prestige 8 stop falling through the table upon retrieval.

Update: Sep 16, 2022 @ 6:39am

Version 2.12

  • Added Payout compression to Split hands, uses the same method as the colored payout bins.
  • Replaced some deprecated Timer.create()/Timer.destroy() calls with Wait.time() calls in the Save Storage handler. Might have to do more of this if it becomes fully obsolete.