Tabletop Simulator

Tabletop Simulator

X Kirby's Incremental Blackjack
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Update: Dec 20, 2024 @ 11:54am

Fixed Bankruptcy tokens not working as a bet.

Update: Jun 25, 2024 @ 8:15am

Fixed the "Claim" Button not working and throwing an error.

Update: Sep 2, 2023 @ 7:18am

Version 3.2.2

  • Fixed more position offsets from last time, including those related to Chips sent to Splits (again). That's what I get for resizing those zones without testing I guess...
  • Added "Turn a random card into Ace" to the Powerup Board, since I forgot to add it previously. I'm surprised I both forgot *and* it went unnoticed.

Update: Aug 29, 2023 @ 6:56pm

Version 3.2.1 Hotfix #3

  • Forgot yet another spot. Whoops again. This time it was where the Save Storage was placing your save whenever you changed your player color.

Update: Aug 29, 2023 @ 6:50pm

Version 3.2.1 Hotfix #2

  • Missed a spot from the previous update, whoops.

Update: Aug 29, 2023 @ 6:38pm

Version 3.2.1 Hotfix #1

  • Fixed some misaligned positions of certain objects due to the resized Hand zones. Might need more tweaking, but we'll see.

Update: Aug 29, 2023 @ 5:48pm

Version 3.2.1

  • Fixed Trophy Ingots not affecting Split Hands at all. They were originally affecting only the user's main hand, even when used on a Split Hand of theirs.
  • Resized various scripted zones related to each Hand play area to prevent bugs with betting. This should be mostly notable on Split Hands, as they were the ones mostly affected by this change.
  • Commented out an unnecessary chip deletion method on payout distribution, since any extra chips clear themselves out when the payout is processed.

Update: Aug 11, 2023 @ 5:04pm

Version 3.2.0.1 Hotfix

  • Reinstated some old chip deletion code I commented out thinking I didn't need it. I actually did since, without it, it would keep duplicate chips under the table and keep piling them up.

Update: Aug 9, 2023 @ 12:24pm

Version 3.2.0.1

  • Fixed a small inconsistency where the "final" goal could only be reached with a specific denomination of chip. Now, that chip and all chips above it are usable to reach the "final" goal instead.

Update: Aug 9, 2023 @ 5:44am

Version 3.2.0

  • Refactored the entire chip distribution system to pull chips from a single infinite bag instead of multiple. The rest of the infinite bags are no longer used and instead can be used by the Dealer to distribute lower-end chips for testing purposes.
  • Chips can now be paid in the form of any properly registered chip from my Github. All power of 10 chips from as low as $1 to the absolutely incomprehensibly massive $1e3003 can be legitimately earned. In your lifetime though? That's a different story. As always, $0 is still a Bankruptcy Token and Collectible Tokens are their own thing.
  • The $1 Infinite Bag of Chips is used for the above changes. Do not do anything with it.
With this change, I can finally say the table is more than likely feature-complete. This was the last big hurdle I felt like doing and I didn't even really have to for the table to be as much of a grind as it is.