Tabletop Simulator

Tabletop Simulator

X Kirby's Incremental Blackjack
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Update: Aug 11, 2023 @ 5:04pm

Version 3.2.0.1 Hotfix

  • Reinstated some old chip deletion code I commented out thinking I didn't need it. I actually did since, without it, it would keep duplicate chips under the table and keep piling them up.

Update: Aug 9, 2023 @ 12:24pm

Version 3.2.0.1

  • Fixed a small inconsistency where the "final" goal could only be reached with a specific denomination of chip. Now, that chip and all chips above it are usable to reach the "final" goal instead.

Update: Aug 9, 2023 @ 5:44am

Version 3.2.0

  • Refactored the entire chip distribution system to pull chips from a single infinite bag instead of multiple. The rest of the infinite bags are no longer used and instead can be used by the Dealer to distribute lower-end chips for testing purposes.
  • Chips can now be paid in the form of any properly registered chip from my Github. All power of 10 chips from as low as $1 to the absolutely incomprehensibly massive $1e3003 can be legitimately earned. In your lifetime though? That's a different story. As always, $0 is still a Bankruptcy Token and Collectible Tokens are their own thing.
  • The $1 Infinite Bag of Chips is used for the above changes. Do not do anything with it.
With this change, I can finally say the table is more than likely feature-complete. This was the last big hurdle I felt like doing and I didn't even really have to for the table to be as much of a grind as it is.

Update: Apr 23, 2023 @ 2:52am

Version 3.1.2

  • Fixed the Aces not working properly, hopefully for real this time. Made sure to test a bit to confirm it and I was able to draw more cards even though my hand was at soft 21 without issue.
  • Fixed some issues with the Powerup Board not matching existing powerups again. Also added "New bonus round" to it.
  • Added "New bonus round" back into Random powerup draw rotation. It was in rotation elsewhere, so this just makes sense.
  • The "Gameplay" Notebook tab was Game Master-only and has now been set to be readable by all players. (oops)

Update: Apr 22, 2023 @ 5:23pm

Minor Hotfix for Version 3.1.1

  • Actually incremented the Version Number in the Notebook. Forgot to do that last update. (lol)
  • Removed my Steam ID/Username from the Powerup Board's description. (oops)

Update: Apr 21, 2023 @ 5:36pm

Version 3.1.1

  • Added a "Gameplay" page to the Notebook. It's massive.
  • Fixed the Aces. again. This time for real, hopefully.
  • Made the player areas no longer interactable so that they wouldn't accidentally get unlocked.
  • Flipped the Player Hands around.
  • Moved the Dealer's Hand to slightly in the table so you can see their Profile Picture.
  • Reworked part of the Powerup Boards so that they might not lag as bad. Not sure if I got that to happen though.

Update: Apr 19, 2023 @ 7:02pm

Version 3.1

  • Added a mostly functional Powerup Storage board. It stores basically all available powerups as well as Rupees. A known issue that I will not fix is the fact that all Trophy Ingots are effectively treated as the same powerup with it. I wasn't about to add an additional 6 powerup slots to it for that, especially since they all do the same thing anyway.

Update: Apr 19, 2023 @ 3:09pm

Version 3.0.1

  • Fixed Aces acting incorrectly.
  • Made it so cards can no longer be put in bags, whether accidentally or on purpose. Whole decks can still be put in bags if you need them to be. (Let me know if this is actually not the case, because it should just be singular cards)
  • Prevented Players from picking up items from each other's betting zones. Items can still be dropped just fine.
  • Reworked Prestige Gems and certain other reward drops to just plop things into the player's Table area instead of on the main center table. (I technically forgot about the "final goal", but whatever, the above fix should have caught it. Hopefully.)

Update: Dec 21, 2022 @ 9:13pm

  • Uploaded the Raffle System models to the project's Github.
  • Replaced the Raffle System Bowl model with the Raffle Ticket Bundle model. The Bowl model was running into issues when attempting to import from Github or even locally, as if the model is corrupted. This will have to do.

Update: Dec 21, 2022 @ 8:03pm

  • Added "View the next card" to the list of Unused Powerups, removing it from the Random Powerup Pool. To compensate, I made "Minigame" and "Activate Bonus Round Timer" each appear twice as often.