Tabletop Simulator

Tabletop Simulator

X Kirby's Incremental Blackjack
Showing 41-50 of 102 entries
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Update: Jul 12, 2022 @ 11:07am

Version 2.9.5

  • Added a counter button to the "final goal" that shows you how many times you've obtained it.
  • Fixed a bug with how I was handling players trying to pick stuff up. Again. It should be working as intended now.

Update: Jul 12, 2022 @ 9:32am

Accidentally left a token on the table. Can't believe I needed to update for this lol

Update: Jul 12, 2022 @ 9:32am

Version 2.9.4

  • Changed the infinite bags for the Dragon, Pirate, and Mimic chests to their actual chest designs so you can see a miniature of what you'd actually get.
  • Added a white bag of Global Stat cards, in case you end up losing the original and need a back up. They're in front of the Player Stat cards where the Game Master's stuff is located.

Update: Jul 12, 2022 @ 9:15am

Removed the 3 unnecessary +1 Global Powerup Limit powerups from the center of the table near the Dealer's hand. They never got used to begin with.

Update: Jul 12, 2022 @ 9:11am

Accidentally left a Deck on the table and the Bonus Round timer at a value other than 20 minutes.

Update: Jul 12, 2022 @ 9:09am

Version 2.9.3

  • Edited the name of one of the Bonus Round chips to match its new effects.
  • Changed the Bonus Round starting index that it pulls from to 3 instead of 1. This prevents it from pulling useless +1/-1 Global Powerup Limit changers.
  • Made it so once a round ends, if the Bonus Round has no hands remaining, the Bonus Round chip ends immediately instead of waiting for the next round to start.

Update: Jul 12, 2022 @ 6:55am

Version 2.9.2

  • Fixed an issue with how I was preventing players from taking things from other players. It didn't work and just produced errors. Now it actually works. Everything in your storage table is now protected, except from admins. This includes things you might not want to trade, so be careful about that since you won't be able to take your stuff back from another player if you screw up.
  • Added the "final goal" Global Payout Multiplier to Rupee Pulls. I forgot to do this in the previous update. This also says your Payout Multiplier's changes twice. I don't care to fix this, since they're separated instances.

Update: Jul 12, 2022 @ 5:37am

Version 2.9.1

  • Fixed a bug related to Powerups used as Fifth Cards causing an error.
  • Fixed a lot of issues with how I was originally handling how the "final goal" multiplies your payouts. It should now work as intended. Long story short, the "goal" now tracks a number of how many times you've reached it as well as your Steam ID. You can't give the thing to other players for them to benefit from its effects, as its tied to your Steam ID.

Update: Jul 12, 2022 @ 3:15am

Version 2.9

  • Fixed a couple of bugs with drawing cards in Minigames that use decks. (Cursed Deck, High or Low)
  • Currency Chips only update their Steam ID when you drop them in play areas instead of also when you pick them up.
  • Altered some code to prevent picking up other player's items in their Storage areas. You may still trade between players by dropping items in their areas however. (NEEDS TESTING)
  • Whenever you would Prestige, you could unintentionally smuggle chips in between tiers of Prestige by just leaving Chips either in bags or on the center of the table. This has been fixed (to a degree, I can't catch everything).
  • The final goal now allows for infinite payout scaling. For each copy of it, you gain +100% Global Payout Multiplier. (NEEDS TESTING)
  • The Dealer may now change the Global Stats object by placing a new object on top of the Projector.

Update: Jul 9, 2022 @ 11:35am

Version 2.8.1

  • Cleaned up some code related to Poker Chip distribution and allowed it to work with higher denominations, should you get more than 10,000x your bet. This was long overdue.