Divinity: Original Sin 2

Divinity: Original Sin 2

Radiant Blacksand Tiger Summon
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Update: Oct 24, 2019 @ 6:22am

- Basic attack currve corrected for early game because of last update (had become too weak)

- Tiger Hp adjusted (was still too much, now is weaker but that's not an issue if you follow its gameplay)

- Weaknesses for Fire and Water element added (-15 both, usefull if you want to sacrifice your tiger willingly). Small Air Resistance Added (20). Earth Resitance increased (80, still not absorb), Poison Resistance Increased (50)

Update: Oct 24, 2019 @ 3:32am

- Basic attack nerfed a little more to just below your characters same level/geared. Previous setting was still too powerful on certain skills. And since his AP recovery bonus is pretty neat, allowing an additional hit every 2 turns, something has to pay for it. Worry not, Tiger is still a very strong summon even with the nerfs i apply.

- Untamed squall damages has been lowered. The Radius x 2 knock down easily enemies, since it's a powerful aspect of this spell, damages has to be lowered to balance it. This might still be one of the top 2 of his skills.

- Constitution nerfed by a little amount, Tiger was almost never dying, had also to think about the fact he can be easily summoned again and make the gameplay of its blessed oil dying effect easier. Might lower again it later.

Update: Oct 23, 2019 @ 5:24am

Damages finally balanced :

- Basic attack is now around 105-107% a same level/geared Hero attack. To sum up, Tiger hit very slightly harder than your geared heroes. Keep in mind he always has his "weapons" on level point unlike your characters.

- Basic attack Hybrid aspect has been improved. Now dealing 60% physical and 40% earth Damage (against 80% physical / 20% earth previously). Earth based enemies will give him more hard time. Be aware that Tiger's skills can modify this "repartition" to full earth, full piercing or full physical damages.

- Damage Curve over levels has been fixed (not being OP at high level anymore). Still working on it to make it even better.

- Strong version has been nerfed a little (It was hitting to hard, on all difficulties) It's still clearly better than normal version but i might change it later if i realize i was too harsh.

Update: Oct 21, 2019 @ 3:51pm

- Oopsie ... forgot the Memory cost of the summon (0 -> 2)

- Earth Favor cooldown has been increased because it's pretty powerful and should not happen often twice in a fight (4 -> 5).

Update: Oct 21, 2019 @ 2:52pm

First Final Version of the mod