Total War: SHOGUN 2

Total War: SHOGUN 2

Weierstrass Units for Vanilla [Part 1]
Showing 1-10 of 36 entries
< 1  2  3  4 >
Update: Feb 12, 2024 @ 10:01am

changelog:

-fixed a bug which might have prevented rebels from spawning correctly (thanks @Lykourgian)

Update: Jan 30, 2024 @ 12:26pm

changelog:
-Changed Hojo Hand Mortars Samurai & Fire Rockets caste (from samurai -> special aka. siege, ninja or warrior monk).

Update: Jan 30, 2024 @ 11:40am

Changelog:
-fixed wrong unit caste of some terco units
-replaced and deleted custom missiles with vanilla entries for some units becaused they were too similar anyway and hurt mod compatibility
Effected units: Teppo Ki Hero, Nanban Conq. Hero, Sohei Skirmishers and Portuguese Musketeers
Note: This missile change shouldn't really changed anything statwise (range, damage, etc) besides possible making the abovementioned units slightly more accurate because they gained +5 marksmenship (probably just an accuracy bonus)

Update: Nov 11, 2023 @ 9:10am

Changelog:
- fixed a small unique index conflict/oversight.

Update: Nov 11, 2023 @ 7:53am

Changelog.
-fixed missing otomo matchlock variants (thanks @leon2356)
-smaller matchlock stat changes for better stat progression from unit to unit.
-fixed some typos/unclear unit names for hojo units (thanks @Dio's Pectorals)
-smaller recruitment cost for some clans (some clan discounts were to low)
-reworked Shimazu Teppo Samurai into Shimazu Zazenjin Gunners (supposedly a real/historic unit used by the Shimazu Clan during the Sengoku Jidai that was tasked to delay enemy persuits during a withdrawl similar to the western "Forlorn hope".)
-changed the blinding grenade abillty into stealth for all ranged ninjas (makes more sense to me) and removed fire by rank for teppo ninjas (they can fire with all ranks by default anyway)
-fixed close formation spacing for skirmish warrior monks
-changed ammo count for all matchlock units to the native 15. That will be changed/adressed in my rebalance mod.

Update: Apr 17, 2022 @ 4:36pm

Changelog:
-all clans can now recruit the nagamaki hero / Nagao's Nagamaki (uesugi exclusive name as historic nod). Improved versions for Ikko-Ikki & Uesugi.
-Buffed stats of Nagamaki units:
-lowered recruitment costs & upkeep for nagamaki sohei hero to naginata sohei hero values

Stat change details:
Nagamaki Hero (Uesugi+Ikko version):
Melee Attack: 23 -> 25 (27)
Melee Defense: 7- > 11 (13)
Charge Bonus: 35 -> 34 (37)
Anti Cav: 5 -> 8
Stat calculation methode: result stat = (Nodachi hero stat + Naginata monk hero stat) / 2 [rounded up to nearest integer if decimal]
Ikko-Ikki/uesugi bonus stats: +2 melee attack, +3 charge & +2 melee defense

Nagamaki Sohei (Uesugi,Ikko, Date version):
Melee Attack: 18 (20) -> 20 (23)
Melee Defense: unchanged
Charge Bonus: 32 (34,34,36) -> 35 (38)

Update: Oct 2, 2021 @ 5:34am

-Fixed non-recruitable Uesugi Matchlock Warrior Monks

Update: Sep 12, 2021 @ 4:17pm

hotfix changelog:

unit recruitment:
-fixed shimazu katana units not gaining any XP from higher level buildings.
-corrected ninja unit XP to native values (no XP regardless of building lvl)
-fixed unrecruitable date bulletproof samurai unit variant ()

units:
-increased skirmish sohei and portuguese musketeers base reload time to match native matchlock values in preparation of the upcoming rebalance mod and added +5 reload for skirmish sohei as compensation. Hint: The rebalance mod will generally buff matchlocks to be more usefull and earlier accessible. Thus I decided to make this mod as close to native S2 as possible.
- The underperforming naginata cavalry can still be recruited but will also be get buffed in the aformentioned rebalance mod.

Update: Jul 10, 2021 @ 3:53pm

changelog:

new stuff:
- added 14 units (5x Date bulletproof Samurai versions, 3x improved Shimazu Katana units (2xAshi/1xSohei), 1x Date Nagamaki Sohei, 3x Ronin Cav. versions, 1x Hojo Mortar Samurai, 2x Teppo Ki).

balance changes:
- ranged ninja nerf (cost/upkeep/nerfed melee stats/removed stealth ability) .
- nagamaki unit stats change, now their stat are closer to nodachi units, hero version is weaker but more supportive Nodachi Hero/Benkeis Blade (piercing melee, second wind, warcry, banzai).
- hojo grenade power and range now scales with class (ashigaru<samurai<hero).
- increased melee stats for firebomb samurai/hero so they can act as shock troops.

fixes:
- fixed false sohei cavalry requirements (now needs horse resource + lvl 2 stable).
- fixed conquerer hero animations. Previously they could't fire when dismounted.

Update: Mar 30, 2021 @ 2:02pm

Changelog:
- fixed vet. Yari Ashi. campaign unit model v.2 Electric Boogaloo