Rivals of Aether

Rivals of Aether

Ash
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Update: Aug 22, 2022 @ 4:09pm

v9.0

+Fixed Fspecial hit detection length not matching updated Fpsecial distance
+Fixed Dtilt animation positioning
+Changed Dspecial projectile sprite

The following skins shoot stars instead of wind when using Dspecial:
-Retro
-Underdog
-Discha South
-Merica
-Wireframe
-Lukastar
-BLM

The following skins shoot flame instead of wind when using Dspecial:
-Cherry
-Jackie
-Artemis
-Fernet
-Exetior

Update: Aug 22, 2022 @ 5:44am

v8.5 cause she seemed a little mid compared to Thive

+Nair hitboxes slightly increased in size

+Uspecial is now harder to escape, but more consistent
+Uspecial final hitbox increased in size
+Uspecial knockback increased
+Uspecial multi-hit damage increased

+Fstrong knockback increased
+Fstrong horizontal size slightly increased, more inner body range

+Jab can once again be pummel spammed
-Jab 2 angle and knockback changed/increased

+Fspecial forward momentum and distance increased by 2 frames
+Fspecial no longer punishes you with pratfal if you forget to cancel into another attack upon landing a hit

+Added 14 new skins:
-Jackie
-Kiera
-Blue God
-Fleet
-Hamir
-Artemis
-Slade
-Slashe
-Bird Guy
-Fernet
-Anglara
-Lukastar
-Exetior
-BLM

+CSS visuals updated

Update: Jul 11, 2021 @ 11:31am

v8.4
+Now has Rivals of Fighter Super compatibility
+Ai has been made more intelligent and aggressive
+Dstrong sweetspot has been given priority 3, so it hits more consistently than it's sourspot
+Dstrong's sweetspot knockback and knockback scaling has been adjusted, kills earlier
+Dstrong now has separate hit effects and sounds for the sweet and sour spots
+Dattack's endlag has been reduced from 27 to 18
+Ustrong's endlag has been reduced from 30 to 24
+Walljump offset has finally been fixed

Update: Oct 25, 2020 @ 9:41pm

v8.3 There were no infinites you goofs, you were talking about v6, but just in case I made it even more impossible for it to happen.

-bair knockback reduced from 6+.7 scaling to 5+.4 scaling
-fair knockback sweetspot reduced from 5+.5 scaling to 5+.4 scaling
-fair damage reduced from 10 to 8
-nair first hit knockback has been given .01 scaling
-nair knockback reduced from 6.+7 scaling to 6+.2 scaling
-nair damage reduced from 8 total to 6 total
-nair landing lag increased from 8 to 10
-dair damage reduced from 10 to 8
-jab damage reduced from 4 to 3
-ftitl angle changed from 80 to 60
-dattack angle changed from 45 to 60
-dattack knockback scaling reduced from .7 to .2
-uspecial damage reduced from 12 total to 8 total (1 damage each multi hit instead of 2, 4 for the finisher)
-uspecial finishing hitbox knockback scaling reduced from .6 to .5
-ustrong now has 3 frames after releasing the charge before the hitbox comes out
-utilt damage reduced from 7 and 6 to 6 and 5 for the sweet and sourspot respectively
-fspecial damage reduced from 5 to 4

Update: Sep 24, 2020 @ 7:53pm

Update: Sep 24, 2020 @ 7:44pm

Sorry about all these random reverts to v1, trying to download the old version for a tournament, Ash will be back to the current version once I figure this out lol

Update: Sep 24, 2020 @ 7:19pm

Update: Sep 24, 2020 @ 7:16pm

Update: Jul 30, 2020 @ 8:09am

v8.2 well that was funny wasn't it?
-Overall damage reduction to most moves, most significantly fair going from 14 to 10 on it's sweetspot
-Fair knockback decreased
-Uspecal knockback altered from 7 with .8 scaling to 8 with .6 scaling, slightly weaker than v6 knockback
-dattack reverted to previous version
-dattack angle changed from 361 to 40
-bair and nair knockback scaling slightly decreased
-Ustrong and Utilt now have whifflag
-ustrong startup increased from 9 to 12
-Nspecial has not been changed, simply do not get hit by falcon punch
-Max fallspeed increased from 8 to 10
-Tournament victories have increased from 0 to 1
-tournament victory scaling has been decreased
-down taunt bullets increased from 0 to 1
-down taunt safety variable set from false to true

Update: Jul 18, 2020 @ 8:17pm

v8.1 Buff time
+Overall buffs to damage
+Bair knockback scaling increased
+Nair knockback scaling increased
+Fair has a second hitbox that acts as a sourspot but gives more of a chance to hit when you normally would not have
+fixed jab hitboxes
+fixed nair hitboxes
+fixed utilt hitboxes
+fixed dair hitboxes
+a few overall hitbox size increases
+grounded down special now forces flinch with it's projectile and first hit, making it land more consistently
+dash attack knockback increased
+Utilt angle changed from 100 to 90
+down taunt is a thing now, try it!