Rivals of Aether

Rivals of Aether

Ash
Showing 11-20 of 26 entries
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Update: May 30, 2020 @ 1:26pm

v8.0
+Fspecial can now be reversed by holding back while in windup
+Fspecial can now change it's angle by holding up or down during the dash
+Fspecial air stop when landing the move returned
+Fspecial restores double jump upon landing the move
+Fspecial has received a visual upgrade with a trail effect, allowing you to see the path the move has taken
+A "!" visual prompt now appears when an important move can be canceled into a jump or other move
~A special visual prompt now appears with the Little Mac skin
+Damage buffs to a handful of moves
-Nspecial's lingering hitbox knockback has been drastically reduced.
+Fstrong now shows a "dizzy" effect on the opponent if the move is landed, this is just an indication that they are in extra hitstun
+Fstrong c-stick bug involving the Fstrong to Downstrong cancel has been fixed, you can now do that input again

Update: Mar 10, 2020 @ 12:43am

v7.1
-removed jab cancel on fspecial whiff
-removed jump cancel on aerial fspecial on hit
+removed pratfall from aerial fspecial on hit
+misc bug fixes

Update: Mar 7, 2020 @ 6:12am

v7 Big Balance/Fix Patch (credit to madman404 for assisting in some changes)
+Overall Damage Buff
+Numerous slight adjustments to stats and movement
+Gravity Speed changed from .65 to .60
+Weight changed from 1.2 to 1.1
+Pratfall Accel changed from .5 to .7
+Airdoge speed changed from 7.5 to 8
+Horizontal walljump speed reduced from 5 to 4
+Flipper 6 removed from dstrong and dair
+Uspecial now stops v and h speed before taking off
+Uspecial now drifts at the end, making it more forgiving for recovery and more punishable/less spamable for wiffing
-Uspecial can no longer fast fall
-Uspecial sweetspot hitbox and knockback nerfed
-Nspecial Shortened slightly
+Nspecial knockback and angle variables adjusted
+Nspecial now slowly descends when in the air while charging, and can sometimes be used to recover and walljump
-Nspecial lingering hitbox size reduced
-Nspecial Speed/Friction Reduced
+Fstrong friction increased
-Dspecial wind distance shortened on the ground, even shorter in the air
-Dspecial air movement reduced significantly
-Nair no longer cancel combos into itself
+Nair hit 2 knockback increased to 6 with a scaling of .2
-Jab no longer cancel combos into itself
+Bair now causes knockback instead of inward angle
+Fspecial no longer stops in the air when hitting an opponent, can still jump cancel on hit
+Fspecial garunteed stops infront of opponent
-Fspecial startup increased
-Fspecial distance reduced
+Grounded Fspecial no longer causes pratfall
+Added CSS features (thank you Muno!)
+Replaced "Starburst" skin with "Wireframe" Skin (thank you Supersonic and Lexicon!)
-Removed Sword and Armor
+increased blep points by 5
+added 6 units of Giik shout outs for no reason
+decreased frustration with balancing
+increased break time by 4 hours
-reduced sleep hours by 4

Update: Feb 16, 2020 @ 9:09pm

v6.1
-Nair end knockback increased to prevent nair infinite
+"Riva" palette added
+"America" palette added
+"Gameboy" palette replaced with "Starburst" palette
+Absa electric effect removed, replace with wind and sweetspot vfx
+Dspecial and Fstrong sfx changed to be more wind related

Update: Feb 2, 2020 @ 2:00pm

v6.0

+Almost all moves given slight damage buffs
+FSpecial now stops once you land it's hit, allowing for more combo potential and using it as a chase option
+Fspecial upon hit can now be jump canceled, also allowing for more combo potential, but also recovery potential from ledge guarding
+Nair has been given 6 frames of extra hitstun, no longer drops as easily
-Dash Attack endlag increased by 2 frames
-Down Special Rolling Wind projectile distance decreased by 5 frames
-Glove shine points have been decreased by 8
+Down special has been given an outline and a new frame 4 sprite, increasing visibility of the projectile
+Dash animation has 2 new frames of animation, making it look smoother
+Offscreen sprite changed from icon to part of Ash's idle

Update: Jan 7, 2020 @ 8:15am

v5.6 Fixed 'er

+Fspecial no longer drifts
+Fspecial no longer yeets you for pressing jab
+multiple hitboxes have been given a slight bit more range
+Fstrong hitbox fixed for the 5th time though I don't know when it goofed, it seems to be goofin itself
+Ustrong has been given a 3rd hitbox in the center, now the sweetspot.
-Ustrong fist hitbox damage reduced by 1 and knockback scaling reduced by .2
+Uspecial hitbox 3 adjusted to make landing the move easier but again I don't know how this one borked and honestly it's still a little weirder than it used to be?
+Jab 1 is no longer techable

Update: Jan 2, 2020 @ 11:42am

v5.5

+Fall Speed decreased from 13 to 11
+Fastfall Speed decreased from 16 to 14
+Air Friction increased from .02 to .04
+Fspecial now drifts slightly at the last window
+Nspecial can now turn around if holding the opposite direction while charging
-Uspecial sweetspot active frames reduced from 15 to 10

Update: Dec 22, 2019 @ 12:33am

v5.4 again

+G7 Palette now appears

Update: Dec 22, 2019 @ 12:16am

v5.4

- Ftilt only cancels upon landing a hit
+ Added "Olympia" color palette
+Added "G7" color palette
+ Added Trummel codec
+ Added The Chosen One Art
- Default art appears with palettes 0, 1, 2, 4, 5, 6, 7, and 10
- Ash and Dog Chewis art appears with palettes 3, 8, 9, and 11 (AKA the Punch-Out, AKB Underdog, AKB Southpaw, and Pato Box skins respectively)
- Ash and Olympia art appears with palettes 12 (The Olympia palette)
+Added intro animation (based on taunt 2)

Update: Dec 15, 2019 @ 7:50pm

v5.2
-Pratfall time drastically increased from 3 to 13
+Dspecial hitbox fixed
-All Dspecial hurtboxes damage reduced to 1% instead of 2%
+Utilt Hitbox Adjusted
+Utilt Hurtbox Adjusted
-Utilt endlag increased drastically
-Utilt damage reduced to from 4% to 3%
-Ftilt endlag increased
+Jab startup time decreased
-Jab now has whifflag
-All Jab hurtbox damage reduced from 2% to 1%
+Nair now juggles better and halts falling speed briefly
-Nair now has whifflag
-Nair hurtbox damages reduced to 2% and 1% respectively
+Nair can now cancel into Uspecial
+Dair hurtbox timing fixed
-Dair knockback reduced by 1
-Bair knocks enemies towards you instead of away, and has been given set knockback
+Bair can now cancels into Nair
+Uspecial now attempts to carry opponents inward instead of knocking them away
-Uspecial hurtbox adjusted to fit better
+Uspecial hurtbox no longer has inactive frames
+Fspecial can now cancel into jabs and tilts if you hit the opponent
-Fspecial now goes into pratfall if you do not hit your opponent or cancel into another attack
+Nspecial second hurtbox damage buffed from 12 to 15
+Nspecial first hurtbox knockback increased from 8 to 10 with .7 scaling
+Nspecial second hurtbox knockback increased from 7 to 9 with .7 scaling
+Nspecial third hurtbox knockback inreased from 5 to 7 with .5 scaling
+Nspecial fourth hurtbox given set knockback of 8 with no scaling
+Nspecial Final Sweetspot knockback changed to 10 with 1.2 scaling
-Nspecial now has endlag and an endlag animation
-Nspecial now has whifflag
+Dtilt hurtbox made larger verticlaly
-Fair damage reduced from 8% to 6%
-All Air movement reduced by 1
-Knockback increased from 1 to 1.2
-Bighurt, uphurt, downhurt, and bouncehurt frames have been added