Garry's Mod

Garry's Mod

Prop Hunt Restaurant 2024 ( ph_restaurant )
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Update: Feb 12, 2024 @ 11:51pm

- Map Helper: Another fixes due to related Error on Round Restart
- Fixed weird "Dust Motes" effect that spawns on worldspawn origin
- Updated "About Map" textures since I was not paying attention when updating the map :v
- Some minor tweaks to Easter Egg Room, mainly spawners
- Minor improvements

Update: Feb 11, 2024 @ 12:21am

Fixed lua error on new round start caused by latest GMod update

Update: Jan 17, 2024 @ 11:28am

- Update patch to Garry's Mod December 2023/January 2024 Update
- Removed few embedded files that could crashes the game/server
- Added 'ladder' to vents
- Changed All Ladder entities to func_ladder (Removed func_usableladder due to prop having difficult to climb on)
- Fixed some areas, re-adjusted props and map visibilities
- Updated NAV & AI Nodes
- Other Improvements

Update: May 21, 2023 @ 3:05am

Added backward compatibility for older version of prop hunt including:
- Classic
- Enhanced
- Enhanced Plus

Added support for Non-Prop Hunt gamemodes (now it also adds standard player spawns)

This should, however, rids off the sticky error message but a warning messages.

Player Spawns
PH:X Will use the same 50x50 Team Player Spawns (Total 100 Spawns)
Compatibility mode will use 40 "info_player_starts", Meaning that you can only spawns 20x20 Team Player Spawns.

WARNING
If you're using older version of PHX, PHE/Plus you might face some vulnerabilities. This issue has been fixed in PH:X ( Related: https://github.com/Wolvin-NET/prophuntx/releases/tag/v.1.4.12 )

Update: Mar 5, 2023 @ 5:58am

  • Map is now Renamed to "ph_restaurant"
  • Updated Nav Mesh & AI Nodes
  • Fixed Misc stuff
  • Fixed Map Helper File (it is now mandatory)
  • Few Tweaks
  • Added Custom Entities Support for PH:Z in future.

Update: Dec 5, 2022 @ 9:54pm

SANDBOX:
- Updated NavMesh
- Rebuild AI Nodes + Added Flying AI Nodes for airborne NPCs
- Removed spawn points that can spawns in "easter egg" area and deleted all player_spawn's spawn points.
- It is now only 1 spawn point available for sandbox. This can also that if you're playing on non-PHX, you may not able to spawn!

PROP HUNT X:
- Added warning message that this map will now requires Prop Hunt: X if you're playing a Prop Hunt. THIS IS REQUIRED!

GENERAL:
- Removed collapsible "bridge" due to ai nodes linking bug behaviour

Update: Sep 18, 2022 @ 6:37am

Quick Update:
- Added NavMesh, previously was outdated.

Update: Sep 18, 2022 @ 6:32am

Update Changes as of 18/9/2022 (DD/MM/YY):
- Fixed Static Prop that were missing collision
- Added NavMesh for NextBot (for Sandbox Compatibility)
- Added AI Nodes (for Sandbox Compatibility)
- Added few info_player_start spawn points for Sandbox.
- Enhanced Lua Map Helper Code
- Fixed Auto-Open Doors Behaviour
- Fixed a weird brush-looking glitch that often appears on old graphic card
- Added Easter Egg
- Other Fixes

Update: Sep 2, 2022 @ 12:47am

[BETA VERSION] Update as of 2022 version: Compatible for Prop Hunt: X ( PH:X ) Only!

This map Uses new Spawn Points. If you're not using PH:X this is the reason why you get killed everytime on spawn.

  • Improved Shadows and Lighting
  • Uses New Entity Spawn (That later will be used for Prop Hunt: X2Z / Z ): info_player_hunters and info_player_props
  • Added Maximum Spawn Points: 100 by Total
  • Added Lucky Ball & Devil Ball Spawner that will spawns on every 60 seconds. This requires PH:X to work.
  • Extended Area to the Sea and Far Back area
  • This is a "Cut" version from TTT Restaurant, some areas were trimmed to capable for Prop Hunt Gameplay
  • Re-adjusted Map Helper with Several Fixes and Enhancement for PH:X : Added new LPS Weapon, Added Rare Chance for Decoy Reward, and other things.
  • Currently no easter egg, but on next update will be added.

Update: Mar 6, 2020 @ 12:27pm

An update for "ph_restaurant_2020":

  • Updated Lighting. With extra Static Prop Lighting and other visual improvements
  • Changed sun's pitch from -62 to -65 degrees down.
  • Minor Improvements