Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Viser 11-20 af 149 forekomster
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Opdatering: 4. mar. kl. 15:24

integrate ship design submod
ship refit ui fixed
AST_howard_porter focus prioritize western australia
fix hsd ship gfx showing their max nic
allow GER 35% extra import from CHI due to starting spirit
show targeted trade cost modifiers in trade tab
market ui fixed + double row for equipment selection
fix TUR lack of access to taxes if communist
add 1 power plant to turkey
fix state local modifier tooltips
CAN ai focus path improvements
naval ai improvements, specifically for Allies. AI will be a lot more eager to patrol
removed scripted overlord option
RGR core focus trigger fixed thanks to Matuteh
RGR creation fixes; automatic territory transfer afterwards, including provinces
front end ui updated
GER böhmen focus available with puppet
Fix nuclear reactors project not giving tech
Add Albert Gerald Stern to ENG as starting land scientist
Move Open Hangar to 1940
Fix wrong project for Armoured Recovery Tanks tech
Added malus to assembly plants on Arab ideas
Added malus to assembly plants on PER ideas
added in historical power plant focus on IRQ
added in ahistorical take SAU focus on IRQ
added Engine assembly in Victoria
added starting malus to engines to AST
added in a couple of new AST focuses
adjusted WT needs of some AST focuses
Added Depression to POR with focuses
Added 36/37 drought to POR
ai production:
fix an error leading to ai sometimes putting more mils on non-tank equipments it had no deficit of
ai will put 200% and 100% more mils on trains and tanks (except heavy) respectively if in a deficit

Opdatering: 1. feb. kl. 23:51

adjust ui for nic limit
restrict light and escort carriers to their GFX
increased size of declare war ui and included more information to whats going to happen
fix mob_standing and press_censored trigger always being true
fix turkey starting with multiple security laws
remove SOV noob trap baltic aggression focus
adjust SOV debuff from taking finland to army purge increase
added some focus shortcuts
ENG focus tree hides the opposite branch of Global or Home defence once chosen
made FRA ai defend a bit better against GER and allow defense of belgium
added ai facility construction
CHI incompetent army GFX by WithoutReason
ai will no longer prefer non sea routes for resource imports
added 10 convoys to everyone at start to cope with increased needs due to supply / trade / weapons trade etc
fix makeshift bridges and requisition winter gear abilities not unlocking
adjust naval intel ledger and naval losses UI
air wing ui tweaks

added following to sidebar:
soviet purges
CHI incompetent industry, incompetent / corrupt army
JAP / USA island hopping
FRA Stagnant Economy and Victors of WW1

AST:
Changed Return to Duntroon to 6% Tension, continue_if_invalid = yes
Implement Press and Security restrictions no longer unlock laws, but apply a one-time use 100% cost discount
Manufacturing Led Recovery and the following Tariffs focus decrease Lang Plan debuff
George Pearce now gets retired
Added a focus giving 25% food export
Add one air assembly plant to AST at start

Next patch will include the integration of the Historical Ship Design Submod as well as MIOs

Opdatering: 11. jan. kl. 22:09

Opdatering: 11. jan. kl. 10:15

fix ai sometimes importing false amount of ores & food
fix import cost return modifier
return of map header
remove custom ship models
fix entity and music errors
replaced hidden techs with direct bonuses
scripted gui tweaks for better performance
merged all historical designs into 1 UI
fix scientist name
fix missing template for ETH police decision
fix brazil wanting to join axis on historical
fix hungary getting a claim on chinese state
move synthetic rubber level 4 unlock to rubber tech
fix multiple wrong names for excavation decisions
fix several units wrong equipment order related to 3d models
fix some missing advisor pics
various naval ai improvements and fixes
ai naval production tweaks, ENG / USA will assign max dockyards to its CV and BB prewar
naval ai region assignment tweaks
ai will no longer block a region fully due to convoy losses
fix dover strait not working
fix resource raids always damaging iron
added extra category for resource raids
fix prospect decisions for SAF and AST
stab /ws decision ai picks adjusted for new PDX logic
sidebar GFX updated
New air stategic icons for Ballistic Missiles and MCG Emplacement Ammo
Revert naval range tweak as possible fix to convoy issue
fix multi-charge gun special project tech requirements
Limit maximum dockyards assignable depending on ship type
subject MIC energy cost is now paid for by subject
fix small flags in decision view
fix JAP peace with china decision
fix JAP mandate of heaven focus
fix GER event of overthrowing horthy causing a crash
fix some trait windows
production view scripted gui wont be shown when historical designs are open
added ai unit leader trait assignment script
increase air wing creation window
Fix error in AH-IV turret module
Tweak naval XP gain from combat slightly
double rows for lend lease & license ui
production tab ui showing planes now display unit type
incompetent industry and military corruption GFX by WithoutReason

Opdatering: 10. dec. 2024 kl. 11:02

-GER ai force concentration through france
-Use new GUI icons for Raw Materials research
-new research rights icons
-hashed out JAP ship models with white boxes
-allow south american minors option of not joining allies
-Fix missing doctrine bonus for ITA Sub Theorist
-Fix US Hydro power at start
-Fix Panzerschiff 4 hull missing higher level armour module options
-Updated research slot ui textures
-completed refinery options for dynamic topbar
-fix production line glow
-fix urban trait not working on major city and capital
-less lag when unit leaders are on the bottom of the screen and have traits available
-lighter way to check diplo triggers
-return of volunteer triggers
-added ability to only send land or air volunteers
-clean up gamerules that dont work
-fix energy alert tooltip not showing debuff
-allow portugal to send volunteers to spain
-Fix nuclear reactors not being available
-A couple updated texticon strings
-refinery UI now updates instantly; with tooltips of the refinery grid locked to daily
-state building list view only shows existing buildings in a state
-nerf IEA supply
-removed old armor and vanilla airframes
-strategic bombing stat also considered in raid success chance

Opdatering: 24. nov. 2024 kl. 8:58

Opdatering: 23. nov. 2024 kl. 11:52

Opdatering: 14. nov. 2024 kl. 11:30

Opdatering: 1. nov. 2024 kl. 7:25

-Italian airforce airports space/capacity + A.O.I. OOB
-ITA Airforce new OOB & equipment production fix
-various fix in names / oob
-fixes and OOB also for AI Italy
-Reverberi & Guzzoni army theorist fixes
-ITA region correct placement of steel refineries and airbases
-ITA airplane & rifle names fixes
-ITA Focus reorder & fixes
-ITA focus partial focus descriptions
-ITA AI focuses & fixes
-Other ITA focus descriptions
-Vittorio Emanuele III name fixed
-ITA hydro plant positions fix
-ITA other focus descriptions
-ITA resource fixes
-Ethiopian war AI fix
-ITA Motorcycle recon equipment fixed
-ITA Moto, Mortars and Apc descriptions
-ITA Characters rework
-Fixes on ITA ministers
-ITA GFX update (additions & fixes)
-ITA Ideas (gfx & fixes), addition of Ducati, Olivetti, FIMM, Italcementi, Agip
-new ITA manufacturers Gfx & fixes
-ITA fixed names of some artillery and AC
-Fix Select Model button position
-Fix GRE powerplants at start
-Adjust GRE industry and distribution at start slightly
-Add supply node to ROM Muntenia, reduce oil to compensate
-Tweak oil trade slightly
-Adjust education law malus/bonus slightly
-Adjust diet level bonus/malus slightly
-Slow down JAP escalation in China slightly, start AI at slightly higher malus
-Add slight surrender limit penalty to FRA Disjointed Government idea
-Add conditions for SPR to control targeted states for GER/ITA decisions
-Improve tooltips for trade laws
-Reduce overall naval range slightly
-Add back a little defensive bonus to CHI
-Swap NOR port levels near Oslo
-Fix equipment xp upgrade save button position
-Reduce air xp loss slightly
-Make JAP favor army/navy needed repeatable
-Fix USA Island Hopping modifiers
-Fix some autonomy changes causing territory to revert to them in a war
-Add bonus attack and movement modifier to armoured battalions in open terrain
-Adjust education laws slightly
-Adjust counterintel from police laws slightly
-Move USA P-40B to 1940, P-40E and 40F to 1941
-Adjust dates USA AI receives P-40 techs
-Improve naming of Heavy Naval Bombers to make them more obviously distinct
-Reduce the cost of agency upgrades slightly
-Tweak some operations slightly, lower cost of Collab operation slightly
-Add some additional fuel storage to SOV, adjust 5YP target
-Add minor build speed bonus to SOV from US/UK technical support and GPW idea
-Start nations with 75% of fuel storage (prevents some from starting with lack of fuel)
-Increase fuel storage from Infra slightly
-Infrastructure boosts its own construction speed
-Increase progress speed of amphibious landings slightly
-Increase impact of Naval Replenishment doctrines on ship range slightly
-Reduce evasion of TB, DD and DE hulls slightly
-Reduce XP gain for ships
-Reduce supply convoy usage slightly
-Reduce naval base refit cost slightly
-Reduce naval repair speed by 25%
-Increase efficiency of convoy escort slightly
-Increase minelaying speed from air slightly, from ships notably
-Reduce naval damage to org slightly
-Reduce maximum number of convoys caught in battle notably
-Reduce the impact of speed on naval spotting slightly
-Adjust naval retreat speeds slightly
-Increase visibility reduction for naval forces returning for repair
-Increase fleet contribution to AA -Increase maximum naval AA reduction slightly
-Increase scaling of naval AA slightly
-Increase progression scaling of naval AA modules
-Increase progression of naval FCS and AA FCS modules
-Adjust torpedo and depth charge accuracy
-Reduce USA torpedo accuracy malus slightly
-Reduce overall fuel use slightly
-Tweak air mission fuel usages
-Increase strategic bombing damage slightly
-Increase strategic bombing destruction of aircraft on airfields slightly
-Reduce damage from static AA notably
-Reduce damage from logistics strike slight on trucks, notably on trains
-Tweak intel source contributions
-Speed up rail conversion slightly (16 to 14 days)
-Reduce cost of trains slightly
-Tweak tank gearboxes slightly
-Slight reduction in naval base hit chance
-Increase US bonus from ideas to refit/repair speed slightly
-other ITA NF descriptions
-fix savegame crash when using ai front defense UI
-fix low priority ais not changing laws
-adjusted SOV ai spawns to near frontline instead of capital
-cleaned up deprecated ai_research_weights roughly 25% less time spent on ai research calculations
-Spains will assign more units to fronts
-fix typo for ai GER & USA armor template performance improvement to ai ww1 research
-decision allowed fixes
-Demote starting ENG FMs to Generals
-Scripted d-day with settings
-Readd CSY to ITA focuses
-Fix startup errors
-Error fixes
-Add Subic Bay and some other small ports to PHI
-Some ITA tweaks, reduce starting SY, increase starting DY slightly, tweak some focuses
-Fixes to ITA leaders
-Fixes to ITA errors
-Lower cost of ITA C.200 Interceptor slightly
-Remove at peace condition from some ITA focuses
-Brazil error fix
-Loc for update

Opdatering: 15. okt. 2024 kl. 14:47

-Bruno Brivonesi portrait redo
-Adjust requirements for JAP Strike USSR focus on Northern Expansion path
-Missing enum for PZInz130
-Tweak division training speed/xp back down a little
-Missing gui stuff select_model_button
-Reduce IC cost of Jet aircraft slightly
-Tweak cost of air/tank assembly and increase penalty when below war economy
-Small penalty to food output for higher education laws, reduce CG penalty slightly
-Reduce CAS damage slightly
-Reduce bonus for CAS present in battle slightly
-Reduce air supply slightly
-Reduce baseline CV damage slightly
-Reduce naval retreat speed slightly
-Reduce baseline spotting change for subs when firing torpedoes
-Increase convoy/naval transfer speed
-Increase strat bombing damage slightly
-Tweak naval defines related to autorepair
-Reduce baseline naval hit chance by 20%
-Add penalty to ENG early air assembly construction
-Remove one tier of dockyard starting tech from UK
-Increase SOV bonus from ideas to air IC reduction
-Increase US bonus to Carrier IC reduction from focus
-Add faster economy law swap to US after Beast of America
-Add more conditions to JAP Five Ministers and North/ South choice, tie choices to army/navy strength and add PP penalty if pursuing different paths
-Air doctrine tweaks
-Adjust bonus from electric torpedoes slightly
-Nerf Archer superstructure slightly (its backwards, wtf)
-Reduce baseline SPG defence/breakthrough slightly
-Improve light cannons air upgrade slightyl, buff range and drop tanks upgrade slightly
-Remove one starting air assembly from ENG
-Fix missing icons for Firefly/Achilles turrets
-Slow recovery from resource penalty from recently conquered stats (revisit, add factors for compliance/resistance/cores)
-Adjust UK license M4 events, add event for M10. Only AI gets free equipment.
-Reduce SPG terrain bonuses slightly
-Increase regular artillery org slightly
-Reduce gap between Med and Light artillery org
-Fix possible issue in ENG industry spawns
-Adjust US GER/JAP focus wargoal conditions slightly
-Fix calcuation using wrong IC/resource
-Corrected typo
-Fix some generals with wrong/missing skillpoints
-Strategic bombing of airfields can now kill aircraft occasionally (experimental)
-Increased damage reduction of airfields slightly
-Reduced impact of strategic bombing WS loss on non-core territory
-Reduced garrison manpower usage and losses slightly, made lack of garrison equipment spiral slightly less serious
-Adjusted ship retreat speeds slightly
-Increased minimum duration of attacks slightly
-Adjusted power projection air spirit slightly to make it more attractive
-Nerf Victory Medal bonus
-Some US admiral portraits
-Tweak He162 agility slightly
-Remove defensive turret upgrade from Heavy and Night fighters
-Tweak defensive turret upgrade slightly
-Fix typo in Ferdinando Paladini filename
-Tweak armoured support company strengths
-Adjust bonuses on Artillery Spotter support company
-No more free equipment via Luftwaffe FD spawns
-Make ports more durable to bombing, reduce cost of building higher levels
-Fix generic Austrian FM (maybe?)
-Buff GER-SWE trade decision and focus, require Narvik
-Adjust strategic bombing of aircraft on airfields
-Reduce bonus from selling equipment slightly
-Lower build speed of military factories when at civilian economy slightly
-Lower FRA surrender limit slightly unless switching to offensive mindset
-Adjust FRA VP slightly
-Add bonus to stability while at war to JAP
-Buff JAP Long Lance idea slightly
-Increase US civilian fuel usage slightly
-Adjust GER AI dates for some tank designs to more historical, readd He 111J as AI produces it now
-Fix SS not getting support weapons
-Adjust Siege/Heavy Artillery org
-Reduce tank org slightly
-Increase tank steel cost slightly
-Prevent >100% hardness on tanks
-Increase fuel usage of motorcycles slightly
-Fix some loc icon spacing
-Tweak JAP map color slightly
-Reduce MIC for some smaller European minors slightly
-Fix Ile De France and Paris population, increase Toulouse VP
-More italian portraits
-Fix incorrectly placed US tank techs
-Increase research cost on early P-38 slightly
-Decrease CHI defensive buffs slightly
-Add missing tech icon for CAN Science of Materials focus
-GER focus Develop Convoy Interdiction Doctrine allows naval doctrine research on starting naval slot
-Tweak JAP 5 ministers conference and NE a little further, adjust some JAP ideas
-Reduce ship bonus to armour from experience
-Adjust resource trade costs slightly
-Make alloy steel slightly more attractive
-Debuff lack of CV doctrine slightly more
-Add wz.25 MG to early POL tanks
-Redone several american admiral portraits and removed some with insufficient history.
-CZE TRM work
-Fix GER Africakorps template and remove free starting eq
-Adjust export laws slightly
-Reduce rubber production slightly
-Tweak economic and trade laws slightly
-Adjust SOV, RAJ and US food related ideas
-Fix wrong modifier used for food
-Fix industry intel GUI hiding techs, add missing icon for raw materials tech
-TRM work
-Adjust USA depression idea slightly
-Update Portrait_usa_Jesse_B_Oldendorf.dds
-Reduce CAN starting industry slightly
-Fixed error for ENG tank event
-Tweak license penalty from tech
-Add HTD to AST, fix positions
-CZE minor tanks added
-HTD added for CZE, AI gets Pz35 and Pz38 correctly