Garry's Mod

Garry's Mod

Draconic Base
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Update: Oct 5, 2020 @ 4:49pm

hotfix: Added upper bounds & proper scaling to a few reflection tint material proxies.

Update: Oct 2, 2020 @ 9:47am

  • Added console command "drc_menu"
  • Better interpolation for weapons
  • All heat/charge material proxy colour changes are now handled in-material instead of in weapon values, using $colourmin, $colourmax, and $colourmul vectors respectively.
  • Fixed Draconic menu scaling for playermodel settings to work with all resolutions for real this time

Update: Sep 25, 2020 @ 9:42am

  • Added: SWEP.Primary.LungeRequiresTarget = true/false // Whether or not melee weapons with a lunge attack require a target to be initiated (will not apply physics force without target. Default: true)

Update: Sep 9, 2020 @ 6:00pm

hotfix: player colour proxy related

Update: Sep 4, 2020 @ 8:30pm

holy FUCK I am not writing a changelog for this.

I rewrote like 60% of the base's entire code, and 100% of the foundation-work of it.

Rewriting the wiki is how I'm going to cover everything because this was so much work I fialed to document all the changes on that it's just easier for me to finally update the wik.

As this is a huge update & rewrite, bugs may happen, but I've (hopefully) gotten them all before publishing this.

Update: May 28, 2020 @ 2:33pm

fixed a problem with the player colours menu overwriting weapon colour with player colour (a small oversight in the code)

Update: May 27, 2020 @ 6:06pm

Update: May 12, 2020 @ 11:30am

Minor hotfix: Battery base weapons previously would not fire if ammo < 1, even if the gun could still fire from ammo taking less than 1 per shot. Fixed. battery Base weapons now fire until the actual integer is 0.

Update: May 7, 2020 @ 3:14am

Critical hotfix:

  • Fixed sv_drc_mvement setting override
  • Thew in an extra redundancy check for the CurHeat matproxy to fix the redundant lua error associated with it.

Update: May 5, 2020 @ 3:10am

Hotfix for dropped weapons thinking that world is a player