Dota 2
Epic Boss Fight Reborn
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Update: May 15, 2023 @ 4:42am

i dont like hand of midas in actual play; it has been reworked to a passive 25% gold bonus to all sources of gold while held. does not work in backpack.

Update: May 15, 2023 @ 1:13am

ITEMS
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- Added Reaver upgrader line
- Added Eaglesong upgrader line
- Added Mystic Staff upgrader line
- Butterfly no longer uses Ultimate Orb upgraders, instead only uses Eaglesong upgraders. No longer uses the Attack Damage upgraders. Cost overall reduced.
- Heart no longer uses Ultimate Orb upgrades, instead uses Reaver upgraders.
- Satanic no longer uses Ultimate Orb upgrades, instead uses Reaver upgraders.
- Sange and Yasha line now uses lower tier Reaver and Eaglesong upgraders.
- Yasha and Kaya line now uses lower tier Mystic Staff and Eaglesong upgraders.
- Kaya and Sange line now uses lower tier Mystic Staff and Reaver upgraders.
- Removed Midas Hammer and upgrades. Items with the Midas effect have it removed.
- Added Hand of Midas, does not give experience and does not upgrade. Instantly kills non-Ancient creeps and gives gold.
- Added Overwhelming Blink, Swift Blink and Arcane Blink
- Reworked Blink Boots line. Now build out of any Upgraded Blink Dagger and Power Treads + any Stat Upgrader.
- Self-casting Blink Treads swaps the active effect and attribute bonus.
- Reworked Force Boots, Phase Boots line now has Force Staff in its build-up, on activation you are pushed forwards and then gain phased and increased movement. Phase Boots no longer gain flying movement speed.
- Added a Boots of Bearing line, combines with Heart. Upon activating Boots of Bearing, all allies in the radius gain unobstructed movement and are unslowable for the duration. Allies also gain restoration amplification

Update: May 13, 2023 @ 4:30am

hotfix to dark seer illusions triggering additional spawns

Update: May 13, 2023 @ 3:34am

HEROES
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- Reduced base attribute scaling from +80% to +50%.
- Reduced levels for base attribute scaling back to 7.
- Hero stat gain is increased by 50% every time they level. This means a hero with +4.0 Strength will gain +6.0 Strength at 3rd level and so on.
- Reduced damage values for most Pure damage abilities by up to 35% to be more in line with expectations (40% base magic resist instead of 25%). This affects Pure damage a little early game, but more lategame. Longer cooldown abilities such as Fiend's Grip and Doom were unaffected by this change. Abilities that become Pure with a talent are also unaffected.
- Dark Seer: Normal Punch and Wall of Replica now work on creeps.
- Dark Seer: Normal Punch no longer creates an illusion, but always deals its max damage and stun.
- Ogre Magi: Fixed Ogre Magi having less mana than intended
- Timbersaw: Rebalanced Reactive armor to have 40 stacks at all levels.

Update: May 10, 2023 @ 11:04pm

HEROES
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- Witch Doctor: 1.5% Max Health Damage/Heal from to 2%/0.5% Max Health Heal/Damage; damage part does not scale with spell amplification.
- Witch Doctor: Maledict no longer refreshes the duration when recast; instead creates a new instance of Maledict.
- Witch Doctor: Maledict's burst damage is no longer affected by spell amplification.
- Witch Doctor: Reworked Death Ward and Voodoo Switcheroo to attack creeps.

Update: May 10, 2023 @ 9:43am

fixed some more items not working for creep-hero owners

Update: May 10, 2023 @ 3:17am

fix to mjollnir for ld bear and broodmother talents

Update: May 10, 2023 @ 3:08am

changed useless talents on some heroes, like talents that pierce debuff immunity (puck) or give true sight (clockwerk)

Update: May 8, 2023 @ 10:15am

fixed LD's synergy giving 10x stats last level instead of 100%

Update: May 8, 2023 @ 8:34am

HEROES
======================
- Lone Druid: Spirit Bear is now an innate ability. The Bear benefits from Lone Druid's Strength, Agility and Intellect.
- Lone Druid: Added new ability: Synergy. Synergy adds bonus max health, bonus attack damage to both Lone Druid and his Spirit Bear. Additionally, while Lone Druid and his Spirit Bear are both alive; any damage taken by one is shared by the other. The damage taken is percentual, the unit with the most max health will take the most damage. For example, if Lone Druid has 50k health, his Spirit Bear has 200k health and Lone Druid takes 10k damage, Lone Druid would instead take 2.5k damage and his Spirit Bear would take 7.5k. This shared damage is non-lethal. Damage taken and shared is considered before reductions.
- Silencer: Reworked Glaives of Wisdom to give Silencer Intelligence on hitting creeps. The Pure damage is now added directly to his attack damage, making it no longer count as spell damage. If a creep-hero dies while within 925 radius of Silencer, he permanently gains Intelligence. This works retroactively, not requiring the ability to be leveled.
- Silencer: Rescaled Glaives of Wisdom damage to account for losing spell amplification and Intelligence gain from the ability. Overall higher earlygame, lower lategame.

Details on the hero reworks available at https://yahnich.github.io/