Dota 2
Epic Boss Fight Reborn
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Update: Aug 18, 2024 @ 5:18am

## Morphling - Ebb
- Adaptive Strike no longer applies a movement speed slow, instead targets up to 3 additional units, prioritizing Heroes.1
- Morphing Agility no longer reduces Morph's current health.
- Morphing costs mana again.

fix to WD voodoo restoration without festeration facet

Update: Aug 17, 2024 @ 5:30pm

fix to sf UI showing aghanim shard and scepter upgrades
golem rock throw cd from 16 to 21

probably last update for now, barring bugfixes time to let it simmer

Update: Aug 17, 2024 @ 4:33pm

reduced stun duration of rock throw from 2 to 0.8
reduced the speed of the rock throw at lower difficulties to make it easier to react to
fixed waveform triggering phylactery
increased morph shift rate to be on par with vanilla values

Update: Aug 17, 2024 @ 3:55pm

reduced mud golem magic resistance slightly to allow magic damage heroes to deal with them more easily
fixed morphling's adapative strikes not triggering phylactery; fixed str and universal morphling from having bugged cds when morphling

Update: Aug 17, 2024 @ 2:29pm

increased granite titan avalanche cooldown to 38 seconds.
you can no longer take damage twice from the same granite titan rock throw
granite titan's abilities go on a random cooldown upon splitting (between 4 and 8 seconds)

Update: Aug 17, 2024 @ 1:31pm

fixed SF crash
reduced golems created by granite titan's rock throw

Update: Aug 17, 2024 @ 1:01pm

fix to shadow fiend shadow raze
fixed attack speed gain from agility being lower than intended

Update: Aug 17, 2024 @ 12:16pm

returned granite titan's brain

Update: Aug 17, 2024 @ 12:13pm

fix to sub-zero and bahamut shroud not giving intended stats
reduced riki's smoke screen duration from 20 to 10 to see if that reduces crashes

Update: Aug 17, 2024 @ 11:36am

morphling and shadow fiend facet reworks
top heroes were nerfed to prepare for boss rebalancing
golem round rework
stat gain rework

details: https://yahnich.github.io/