Dota 2
Epic Boss Fight Reborn
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Update: Oct 27, 2024 @ 5:09am

hotfix to fix non-event maps breaking

Update: Oct 27, 2024 @ 4:41am

Vote on the next hero rework here: https://strawpoll.com/e6Z2AD6EXgN
## Misc
- Fixed selling items giving more gold than you spent
- Fixed certain boss abilities not working properly (treant living armor)
- Reduced spell value scaling on bosses slightly
- Reenabled MMR changes for non-event maps
## Event Map
- Item drops are no longer limited by round, you can obtain a Tier 5 (Bahamut) item round 1.
- This is weighted, the higher the round number, the higher the chances are of you obtaining a high-level item
- Item chances are 80/10/5/3.5/1.5% for Tier 1/2/3/4/5 items at round 1. Every round reduces the Tier 1 item chance by 8%, granting 4.0/2/1.25/0.75% to the other tiers.
- Tier 1 chance is 0% after round 10, after which the item chances are 0/50/25/16/9%. Each round after this reduces the Tier 2 chance by 5% and increases the chances of the other items by 2.5/1.5/1%; reaching a maximum after round 20 of 0/0/50/31/19%.
- Added 1 additional Tier 4 round (pool consists of asura, doom, necrophos, etc), meaning there are now 25 instead of 24 rounds
- Selling dropped items no longer grants gold. You can still sell items you bought yourself and dropped items you've upgraded as normal.
- Heroes start with Aghanim's Shard and Scepter upgrades

Update: Oct 25, 2024 @ 5:41am

## Shadow Fiend - The Id
- Raze is always centered on Shadow Fiend
- Near radius increased to 450
- Medium radius increased to 700
- Far radius increasd to 950

very slightly reduced leshrac pulse nova damage
fixed axe wave minion and boss having swapped health
slightly reduced health all units in winter wyvern wave

Update: Oct 23, 2024 @ 9:06am

reduced skeleton king wave damage output, made archers and minions squishier
reduced ogre wave health to match the fact its a horde wave
made puck wave squishier

Update: Oct 23, 2024 @ 7:50am

tweaked zombie and leshrac wave spell damage down, reduced lich spawn rates slightly

Update: Oct 23, 2024 @ 6:19am

changed HP scaling of bosses to be less lategame
upped spell damage of bosses to be more earlygame (same-ish lategame)
fixed error that causes the game to stop if a unit was cleared too early

Update: Oct 23, 2024 @ 4:48am

forgot to make shop global in new map

Update: Oct 23, 2024 @ 4:19am

changed event map layout, i didn't like it

Update: Oct 23, 2024 @ 3:04am

returned to previous version of spell scaling, should be less laggy, fingers crossed

Update: Oct 22, 2024 @ 1:27pm

changed how spells are amped, no longer visual on tooltip and uses spell amp instead; hopefully actually fixes the lategame lag while i figure something out