Dota 2
Epic Boss Fight Reborn
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Päivitys: 7.11. klo 12.41

## Lycan
- Reverted pre-facet rework buffs to abilities, they are back to their original dota values with EBF's scaling where necessary
- Wolves now properly gain base damage, instead of bonus damage.
- Wolves will now act on their own when you turn on auto-cast. They will follow you and attack with you unless they are already attacking. They will also use their abilities on cooldown.
- Wolves now gain base and bonus armor, total armor from 0/5/10/15 to 5/15/25/35
- Feral Impulse +1.5/-0.4% missing bonus/bonus threshold talent reworked to +25% Feral Impulse Damage Bonus
- Feral Impulse: Shapeshift multiplier from 100% to 50%

Päivitys: 6.11. klo 9.05

lycan rework, some minor fixes
stopped invoker orb abuse with fairy trinket (0s cd abilities were never supposed to trigger it)

Päivitys: 5.11. klo 11.59

fixes to tide and tiny
temporarily lobotomized troll warlord

Päivitys: 4.11. klo 8.10

tidehunter and tiny facet reworks - sort of WIP as its part of a bigger incoming update
bunch of community balance changes

Päivitys: 10.10. klo 6.40

fixes to antimage and jugg gaining too much stats/dealing too much damage
minor bloodseeker reworks, axe tweaks
other various tweaks and fixes

Päivitys: 6.10. klo 10.22

fixed beastmaster doing too much damage
tuned down the damage of certain boss abilities, most notably bloodseeker and troll warlord
some other minor technical fixes

Päivitys: 4.10. klo 13.34

tuned down first few rounds' player scaling and spawn delays

Päivitys: 4.10. klo 13.02

some fixes related to patch concerning kunkka, axe, some rounds crashing due to valve precaching changes, etc

Päivitys: 3.10. klo 3.14

Significantly increased hero health pools
kunkka, arc warden, chaos knight, juggernaut facet reworks
added 6 new items, reworked sny, ynk and kns
axe tweaks
added afk game penalties
reworkedd boss round progression, health scaling and damage scaling
details: https://yahnich.github.io/

Päivitys: 10.7. klo 3.33

bounty hunter hotfixes