DayZ
Breachingcharge
Viser 51-60 af 63 forekomster
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Opdatering: 15. feb. 2020 kl. 7:00

fixed the infinite action circle, thanks to bombjack for helping me with fixing it

Opdatering: 19. dec. 2019 kl. 5:59

fix for PlacingStartServer function requiring a paramater now

Opdatering: 5. sep. 2019 kl. 9:13

fixed missing textures

Opdatering: 3. sep. 2019 kl. 4:05

Added the new model for the heavy breachingcharge and a crafting recipe.

Opdatering: 23. aug. 2019 kl. 4:14

added heavy breachingcharge (retextured model for now, will be changed in the future)
added damage/health settings to charges/destroyable walls
added additional raycast to find the surface normal of the targeted wall
added "version" number at the end of the .json-file's name, this should prevent servers from crashing on startup if the old one hasn't been deleted

(I'm currently using two different raycasts to place the charge, one which uses the viewgeometry lod to indentify the object type, the other (firegeometry lod) for finding the surface normal. Ideally, it should only use one single raycast, but I can't get the RayCastBullet function to return the correct object, if anyone has experience using raycasts in dayz and knows how to do this please let me know!)

Opdatering: 13. aug. 2019 kl. 14:42

fixed crash on server startup
fixed buggy audio for the most part (not 100& sure as this depends on what times are set for the breachingcharge)

Opdatering: 12. aug. 2019 kl. 12:57

added models for charcoalpowder and sulfurpowder
removed unnecessary settings from the .json file

from my testing the server will still start up with the old .json file this time but it's best to delete it and generate a new one

Opdatering: 11. aug. 2019 kl. 17:15

added new model for gunpowder.
redid some of the code to allow for custom breachingcharges with their own model and/or other aspects

Opdatering: 10. aug. 2019 kl. 6:18

added crafting recipies for gunpowder, base explosive and the finished breaching charge

Opdatering: 9. aug. 2019 kl. 14:43

Added server logs for plant, defuse and explode events, just ctrl+f for [Breachingcharge] to find it easily.
Added the ability to destroy walls from the Simple Base mod.

Old Breachingcharge.json files have to be deleted with this update and let the mod create a new one as I added a few settings (they aren't used in this version though).