XCOM 2
[WOTC] Request Evac
Mostrando 1-8 de 8 aportaciones
Actualización: 27 AGO 2024 a las 13:39

Fixes issue with Mission Overhaul: Core where requested evac made the mission placed evac zone disappear.

Actualización: 24 AGO 2023 a las 6:22

Fix bug where only the first Evac would work (courtesy of Iridar)

Actualización: 19 MAR 2023 a las 8:01

Fox Update (courtesy of Iridar):

- Adds Russian localization.
- Request Evac ability will be put it on cooldown upon activation until Skyranger arrives and leaves.
- Maximum range between squad and randomly selected evac location reduced from 20 tiles to 10.
- The delay before evac arrives is no longer random by default, and equals 2 turns.
- Improves stability, compatibility and performances.

Actualización: 12 DIC 2019 a las 5:52

Added AlwaysOrientAlongLOP flag, default to false.
If true, will always strongly orient evac location towards the line of play.

Actualización: 13 OCT 2019 a las 15:53

Removed debug logs.

Actualización: 29 AGO 2019 a las 9:30

  • Change how we search for an evac location.
  • Display the time remaining for the evac zone to appear. (Thanks to LW implementation)
  • Display the time remaining for the evac zone to disappear.
  • Now use LW assets (flare, Firebrand dialogues)

Actualización: 9 AGO 2019 a las 5:46

  • Added TurnsBeforeEvacExpires: Evac zone will disapear after X turns - default 3 (Iridar's idea)
  • Added DisplayFlareBeforeEvacSpawn: If set to true a flare will mark the area where you will be able to evac one turn later. (MrMister's idea)

Actualización: 2 AGO 2019 a las 16:21

Initial release.