XCOM 2
[WOTC] Request Evac
Visualizzazione di 1-8 elementi su 8
Aggiornamento: 27 ago 2024, 13:39

Fixes issue with Mission Overhaul: Core where requested evac made the mission placed evac zone disappear.

Aggiornamento: 24 ago 2023, 6:22

Fix bug where only the first Evac would work (courtesy of Iridar)

Aggiornamento: 19 mar 2023, 8:01

Fox Update (courtesy of Iridar):

- Adds Russian localization.
- Request Evac ability will be put it on cooldown upon activation until Skyranger arrives and leaves.
- Maximum range between squad and randomly selected evac location reduced from 20 tiles to 10.
- The delay before evac arrives is no longer random by default, and equals 2 turns.
- Improves stability, compatibility and performances.

Aggiornamento: 12 dic 2019, 5:52

Added AlwaysOrientAlongLOP flag, default to false.
If true, will always strongly orient evac location towards the line of play.

Aggiornamento: 13 ott 2019, 15:53

Removed debug logs.

Aggiornamento: 29 ago 2019, 9:30

  • Change how we search for an evac location.
  • Display the time remaining for the evac zone to appear. (Thanks to LW implementation)
  • Display the time remaining for the evac zone to disappear.
  • Now use LW assets (flare, Firebrand dialogues)

Aggiornamento: 9 ago 2019, 5:46

  • Added TurnsBeforeEvacExpires: Evac zone will disapear after X turns - default 3 (Iridar's idea)
  • Added DisplayFlareBeforeEvacSpawn: If set to true a flare will mark the area where you will be able to evac one turn later. (MrMister's idea)

Aggiornamento: 2 ago 2019, 16:21

Initial release.