DayZ
WindstridesClothingPack
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Update: Nov 25, 2020 @ 7:18pm

v 7.0

ADDED

Canvas Backpack model was completely remade
New selections for the shoulder straps of the canvas backpack in order to improve clipping with vests and minimize the floaty look of the straps when the character is wearing no vest.
Added wet textures for latex leggings, white latex leggings, red leggings and purple leggings.

TWEAKED

Replaced the absorbency parameter with the new varWetMax parameter on all the items, so the mod is now fully functional with 1.10. (clothes were apparently all water proof before this change)
Tweaked the absorbency value of various items.
Tweaked the insulation value of various items.
Tweaked the model of the Baseball TShirt so backpacks sit tighter on the shoulders.
Reduced the cargo size of the canvas backpack from 48 to 42.

Update: Oct 4, 2020 @ 11:08am

v 6.2

TWEAKED

Slightly tweaked the color of the green winter parka variant.
Tweaked the smdi map of the latex leggings
Slightly tweaked the color of the blue baseball t-shirt variant

FIXED
Fixed clipping in the Winter Parka male model
Fixed clipping in the Baseball T-Shirt male model
Removed the fur collar out of the green variant of Winter Parka. (was left there by accident)
Fixed fur of the winter parka not showing in first person for the female model.
Fixed the arms geometry of the baseball t-shirt being too long and clipping with some gloves.
Fixed female model of the Skull Mask floating in distance LODs

Update: Sep 21, 2020 @ 2:26pm

v 6.1

ADDED

Human Skull and Skull Mask classes were added to the types.xml

FIXED

Clipping on the Winter Parka
Cliiping on the Baseball T-Shirt


TWEAKED

Replaced the strings by arrays in the Machete's InventorySlot parameter on Canvas Backpack config.
Added many InventorySlots for the weapons that can be attached to the Canvas Backpack for the sake of modding compatibility (Thanks to Helkhiana)
Removed distance LODs 3, 4 and 5 of the fingerless gloves.
Added two distance LODs for the wool fingerless gloves

Update: Sep 21, 2020 @ 8:22am

v 6.0

ADDED

Sheriff Star Badge.(can be attached on the canvas backpack)

Human Skull (have a chance of dropping when cutting up a dead player.)
Human Skull Mask (can be crafted by combining a knife or machete with a human skull.)

Flip Flops with Socks

Brown Winter Parka
Green Winter Parka
White Winter Parka

Black Baseball T-Shirt
Blue Baseball T-Shirt
Red Baseball T-Shirt

"Courage" Layered Shirt Variant
"Lily" Layered Shirt Variant

Grey Wool Fingerless Gloves Variant

Black Knee High Sneakers Variant

Sawed off Stevenson Shotgun can now be attached to the Canvas Backpack (Mass'sManyItemOverhaul)
Sawed off MP153 Shotgun can now be attached to the Canvas Backpack (Mass'sManyItemOverhaul)

FIXED

Missing fingerless gloves wool variant on the Types.xml
Fingerless Gloves ground models were out of place

TWEAKED

Tweaked the color of the wet texture of some of the items to be brighter (WIP).
Replaced the strings by arrays in all the InventorySlot parameters of the item's Configs.
Decreased the heating values of the military sweater slightly.
Increased durability of Knee High Sneakers slightly.

Update: Apr 5, 2020 @ 7:29pm

ADDED

Wool variant for the Fingerless Gloves

Sawed off IZH43, Sawed off Mosin9130 and Sawed off IZH18 can now be attached to the side of the Canvas Backpack

FIXED

Military Sweater Green texture was not working properly when wet

TWEAKED

Military Sweater heat isolation increased from 0.7 to 0.85
Leggings heat isolation decreased from 0.8 to 0.6
Tweaked the poncho specular values
Tweaked the poncho "forced Diffuse" values

Update: Mar 3, 2020 @ 1:31am

FIXED

Wet Textures now work on the Shemagh
Shemaghs can now be wringed

Update: Mar 2, 2020 @ 4:26am

ADDED

Wet Textures for most of the items on the mod
(Partially working, doesn't work for the shemagh, and not fully functional for leggings)

Poncho Overhaul

Kneepads Jeans
Kneepads Jeans black variant

Ragged Eyepatch


Fingerless Gloves brown variant


FIXED

Added "zbytek" selection for fingerless gloves and knee high sneakers ground models
Glossiness of the Shemagh Bandit variant was unintentionally high

TWEAKED

Poncho model, uvs and textures were greatly improved
Poncho now uses Tree Shader, because of that the poncho's lighting is weird on inventory view (no shadows), also, it's clipping distance is longer
Poncho material tweaks
Poncho no longer has specular/glossiness and ambient occlusion maps, due to limitations of the new shader
Poncho now reacts to wind
Lowered the specular power of High Knee Sneakers material
Fingerless Gloves can now be wringed

Update: Feb 5, 2020 @ 8:48am

Removed the Plate Carrier Proxy that was accidentally left on the male model of the Canvas Backpack

Update: Feb 5, 2020 @ 7:18am

Tweaked the Canvas Backpack model for male and female to fix clipping with some vests

Update: Jan 22, 2020 @ 9:31pm

Fixed Types.xml file