Europa Universalis IV

Europa Universalis IV

World of Warcraft Universalis
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Update: Oct 15, 2023 @ 2:36pm

# Automatic Management
- Added "Religious Management" to the Realm Compendium:
- Allows you to toggle automatic religious conversion.
- In exchange for 10 Administrative Power per Missionary, all available Missionaries will automatically be assigned to a province that does not follow the ROOT religion.
- Occurs once per year.
- If no provinces are able to be converted, no Administrative Power is taken.

- Added "Culture Management" to the Realm Compendium:
- Allows you to toggle automatic culture conversion.
- In exchange for 10 Diplomatic Power per target province, culture conversion to convert the province to ROOT culture will be started. The regular conversion cost still applies.
- Occurs once per year.
- If no provinces are able to be converted, no Diplomatic Power is taken.

# Balance of Power
- Added in a 'scaling' anti-snowball mechanic.
- It is intended to make make maintaining max Army Tradition, Prestige, etc more difficult.

- Army Tradition Decay:
- +1.5% when army size is > 100
- +3% when army size is > 200
- +4.5% when army size is > 300

- Navy Tradition Decay:
- +1.5% when navy size is > 100
- +3% when navy size is > 200
- +4.5% when navy size is > 300

- Prestige Decay:
- +1.5% when province count is > 100
- +3% when province count is > 200
- +4.5% when province count is > 300
- +6% when province count is > 400
- +7.5% when province count is > 500

# Compendium
- Renamed Status Report to Compendium.
- Split the Status Report decision into three decisions:
- View Game Compendium: covers the game configuration menu.
- View Ruler Compendium: covers the actions and information related to the ruler (i.e. Magic).
- View Realm Compendium: covers the actions and information related to the realm (i.e. Artifacts, Doctrines, Building Management, etc).
- View Faction Compendium: covers the actions and information related to the various factions.

# Map
- Added more predefined Centres of Trade to the map.
- Added "Vast Mine" and "Large Mine" province modifiers to 'Mine' provinces.
- Added "Community Attraction" province modifier to 'Inn' provinces.
- Added "Treasure Hoard" province modifier to certain provinces to represent treasure/artifact hoards, or as a reward for colonising certain provinces.

# Trade Goods
- Overhauled the Trade Goods.
- Changed the goods themselves to better reflect the Warcraft universe.
- Changed the trade good icons.
- Redistributed the trade goods.

- Added a latent trade goods: Azerite
- Most regions on Azeroth will have at least 1 province with it as a latent good.

# Peace Terms
- Added the "Imprison Sargeras" peace term, availiable when fighting the Burning Legion. This will emulate the event that occurs at the end of Legion, where Sargeras stabbed Azeroth.
- This will cause the Burning Legion to be much weaker.
- This will enable the "Azerite" latent teade good.

# Game Configuration
- Added Warmonger System toggle:
- When enabled the AI will declare wars much more frequently, and such wars will be more difficult to peace out of.

- Added Regional Aggressive Expansion toggle:
- When enabled, Aggressive Expansion is cleared from nations outside of your capital's superregion.

- Added Balance of Power System toggle:
- When enabled, the Balance of Power feature is enabled.

# Government
- Added "Inherited Magic" reform to the "Tribal Magic" tier for Tribal governments:
- idea_cost = -0.02
- All rulers upon ascension are automatically Spellcasters.

- Magical Society and Dalaran Education reforms now have the following government mechanic:
- All rulers upon ascension are automatically Spellcasters.

- Removed the factions from "Trade Factionalism" and "Political Factionalism".
- Added "Industrial Mastery" reform to the "National Ascendency" tier.
- Added "Diplomatic Influence" reform to the "National Ascendency" tier.

- Added "All rulers upon ascension are automatically Spellcasters" government attribute to several government base forms.
- These Spellcaster rulers will have between 1 to 3 Aptitude, Finesse and Concentration.
- For government forms that would produce powerful spellcasters, such as Dalaran, their spellcaster rulers will have between 3 to 5 Aptitude, Finesse and Concentration.

# Discovery
- Discovery of the non-Azerothian continents will now occur automatically if you win a battle against a nation that has it's capital in one of the non-Azerothian continents, or if you ally with them.

# Missions
- Added mission tree for the Thorium Brotherhood.

# Magic
- Added spells for the Voodoo magic school.
- Changed the Transmute Gold spell effect to instead add flat ducats (100/200/300/400/500) instead of years of income.

# Natives
- Native Coexistence Policy and Native Trading Policy will now cause colonies to retain their native culture and religion.

# Mercenary Companies
- Restored mercenary company size scaling based on development.
- Added 3 entries for each type so there is more flexible for mercenary focused armies.
- 1st Company scales its size by 0.10 per development. It will max at 40.
- 2nd Company scales its size by 0.075 per development. It will max at 30.
- 3rd Company scales its size by 0.05 per development. It will max at 20.
- Once unlocked, mercenary companies will remain as an option even if the initial unlock trigger becomes invalid (excluding the Tinker mercenaries).

# Subject Types
- Subjugated Vassals can be changed into normal Vassals (for 400 ADM) to allow them to be annexed normally.

# Events
- Added a temporary buff event for the Lordaeron Remnants.
- Added "Great Men" events for the new advisor types.

# Nation Setup
- Adjusted the nation setup events so they give the player more options on how the new nation is handled:
- Option 1 will cede the defined land to the new nation.
- Option 2 will cede the defined land to the new nation if it is empty. If it is not, then it will only add cores, unless the province culture is not the same as ROOT, in which case it will change the culture and religion to that of the new nation. Costs 100 DIP power.
- Option 3 will only add the new nation cores to the defined land. Costs 250 MIL power.

- Added nation setup event for Crushridge
- Added nation setup event for Dreadmaul
- Added nation setup event for Splinterfist
- Added nation setup event for Firegut
- Added nation setup event for Mo'grosh
- Added nation setup event for Dustbelcher
- Added nation setup event for Deadwind
- Added nation setup event for Bloodeye
- Added nation setup event for Mosh'Ogg
- Added nation setup event for Dunemaul
- Added nation setup event for Warmaul
- Added nation setup event for Dire Maul
- Added nation setup event for Ratchet
- Added nation setup event for Gadgetzan
- Added nation setup event for Thrallmar
- Added nation setup event for the Infinite Dragonflight

# Naval Doctrines
- Added 8 new Naval Doctrines, replacing the vanilla ones.

# Estates
- Added trade good monopoly privileges for several trade goods to the various estates.

# Great Projects
- All the canal great projects will now apply a friendly movement speed boost to the two provinces they connect.

# Balance
- Adjusted governing_cost modifier reductions so it is harder to stack high values of local_governing_cost or state_governing_cost.
- Adjusted governing_capacity modifier sources.
- Adjusted the strength of the estate privilege modifiers.
- Adjusted the modifier balance of government reforms.
- Adjusted the modifier balance of religions and religious actions.
- Class Halls now only add 1 Base Manpower.
- Adjusted the modifier balance of institutions.

# Advisors
- Changed Ambassador bonus to reduced_liberty_desire (was monthly_favor_modifier)

# Removals
- Removed the Hold System mechanic due to it being underdeveloped and having a high performance impact.

# Bugfixes
- Fixed an issue with the Usurp Warchief CB.
- Fixed a state where nations would retain their faction member/head modifiers even after the faction itself

Update: Oct 4, 2023 @ 8:07am

v 1.7.8

#--------------------------------------
# Achievements
- Changed the Triggered modifier interface into an Achievements tab.
- Achievements can be tracked within this interface.
- Achievements are gray whilst in progress, but become full color upon completion.
- Achievements do not award anything, they are purely for bragging rights.

- Added several achievements.
- Countries that have an achievement associated with them that is not generic will have a symbol on the frontend screen next to the country information.

# Game Configuration
- Added option to toggle the appearance of the achievements (if it bothers you).
- Added option to toggle the Warmonger system for AI.

# Diplomatic Actions
- Added "Bolster Draconic Ties" diplomatic actions: allows dragonflights to improve relations more easily.

# Faction
- Leadership assignment for factions when a faction loses its current leader will now present the player with an option to accept or decline, instead of automatically awarding the position.

# Government
- Added "Tirasian Ship" special ship as an unlock to the Proudmoore faction.

# Religion
- Added "Decay" religion for the Dragon Isles gnolls.
- Uses the Aspect system.

# Government
- Added gain and loss factors for the monthly government mechanic values to the hover tooltips for those that lacked them.

# History
- Swapped the rulers of Red Dragonflight and Vermillion Redoubt to more correctly position Alexstrasza.
- Added a personal union between Red Dragonflight and Vermillion Redoubt.
- Wyrmrest Accord now only appears during Wrath of the Lich King. Red Dragonflight owns the Wyrmrest Temple during the other periods.

# Balance
- Reduced the potency of the Scourge Grasp mechanic actions.
- Reduced the potency of the Feudal Authority mechanic actions.
- Added -5% idea cost to "Spread Equality through Technology" decision.
- Adjusted ideagroup balance.
- Adjusted Age bonus balance.
- Creating Teldrassil now applies a 80% min autonomy for 30 years in the Teldrassil provinces, after which is drops down to 50% for 30 years.
- Diplomat speed is now much quicker.
- Colonist speed is now much quicker.
- Reduced local_governing_cost bonus from Tolerance within a province.

# Missions
- Adjusted the Azjol Nerub missions:
- Made it clearer to the player what the "Encounter the X" missions do.
- The "Encounter the X" missions now apply a permanent local culture conversion cost reduction and development cost reduction to their respective regions.
- "Establish Foothold in Azeroth" mission will now give non-Fel orcs land in the Blasted Lands and reveal the Eastern Kingdoms to them.
- The mission now requires the Draenor/Outland Dark Portal province to be 6/6/6 development (for the player).

# Religion
- Added new decisions for all religions that use Church Power.
- These decisions allow you to spend Church Power for a small bonus, giving more use to it once the initial bonuses have been purchased.

- Added "Centres of Fanaticism" for the following religions: C'Thun, N'Zoth, Yogg-Saron, Y'Shaarj, Sha, Twilight Cult, Nightmare, Decay, Void and Cult of the Damned.
- Each of these has a decision that allows them to spawn a COF within a neighboring country that does not share their religion.
- The religious rebels for these religions will also apply a COF when they win a siege.
- A COF lasts for 5 years. During which, additional religious rebels of the associated type may spawn each month (5% chance per month) in neighboring provinces that do not share the associated religion.
- If a COF province is converted away from the associated religion, the COF is removed immediately.

# Decisions
- Added "Hasten Portal Traversal" decision for the owner of the Dark Portal. Allows them to add a friendly movement speed buff to the Azeroth province, allowing for quick movement between Azeroth and Draenor.

# Great Projects
- Building the Dark Portal will reveal the Azeroth Dark Portal province immediately, and give it to the builder if it is empty.

# Map
- Native ferocity, hostility and size are now randomised within set bounds. This provides a more varied colonisation experience, whilst retaining local flavour, for example Plunder Isle natives are more numerous and hostile compared to Kalimdor natives.

# Magic
- There is now a notification event if your ruler has reached their maximum mana capacity.
- Added a new menu in the Status Report: shows your ruler magic stats and hosts the "Undergo Magical Training", "Select Magic Specialization" and "Improve Magical Skill" actions.
- Removed the ruler stats from the "Domain Magic" menu so it isn't excessively tall, making it more usable for those with smaller resolutions.

# Bugfixes
- Hold events no longer occur if the nation cannot benefit from the hold.
- Fixed the Kul Tiran House Feud disaster from looping incorrectly.
- Being demoted from the leadership position of a Faction will restore the original government the nation had before they became the leader, instead of a generic one.
- Fixed an issue with the World Tree burning mechanic.

# Tags:
-Added tag Balor(BLR) (cores only)
-Added Formable Nation of Feathermoon(FET) available for Feralas Sentinels

# Missions:

Firelands:
-Fixed Mission Bugs
-Firelands Estate will now grant fire_damage_received instread of infantry_fire

Army of the Light:
-Expanded the Missions Tree

Anh'Qiraj:
-Moved starting tech from tech = 0 --> 1
-Fixed reported issues
-Anh'Qiraj will now start with core on The Scarab Wall
-Mission "Resubjegation of Al'Akir" should now correctly change the name of the subject instead of overlord
-Mission "Conquest of Scarab Wall" should now add Anubisan as accepted culture
-Mission "Spread Titanic Corruption" should now add Tolvir and Stone Tolvir as accepted cultures
-Mission "Corrupt the Caverns of Time" will now check if Keepers of Time exists, allowing to skip the mission if they no longer exist
-Modified the Mission Tree for AI allowing them to progress it past first missions

# History:
-Adjusted gender of each dragon leader to correct one
-Lethan's Brood renamed to Lethon's Brood (was inaccurate before)
-Ruins of Altarac renamed to City of Alterac

# Events:
-Stromwind should not declare the event war on Karazhan before the arrival of the Orcish Horde

# Rifts:
-Changed all rifts local_friendly_movement_speed bonus to scale as 50/100/150/200%
-Dark Portal will now give local_friendly_movement_speed

# National Ideas:
-Reworked Kaldorei Empire ideas

-New nations:
-Brood of Nithogg (Broken Isles)
-Skysunder Brood (Broken Isles)
-Stormshroud Brood (Dragon Isles)
-Stormwing Brood (Broken Isles)
-Thorignir Brood (Broken Isles)
-Brinetooth (Dragon Isles)
-Spellsworn (Dragon Isles)
-Bloodfeather (Teldrassil)
-Fetid Encampment (Dragon Isles)
-Northdale (East Plaug.)
-New Avalon (East Plaug.)
-Havenshire (East Plaug.)
-Darrowshire (East Plaug.)
-Cinderhome (East Plaug.)
-Dawn's Blossom (Jade Forest)
-Greenstone (Jade Forest)
-Honeydew (Jade Forest)
-Paw'don (Jade Forest)
-People of the Sky (Jade Forest)
-Sri'la (Jade Forest)
-Spiritclaw (Jade Forest)
-Tian Monastery (Jade Forest)
-Nooka Nooka (Jade Forest)
-Squidtail (Vale of Eternal Blossoms)
-Saltfur (Plunder Isles)
-Slingtail (Jade Forest)
-Unga (Kharasang Wilds)


-Implemented unused old nations
-Kanniak (Dragon Isles)

-Draenor Name Change Flavour Update (Additional options for some of the races that can form it)
-Dragon Isle Name Change Flavour Update (Additional option for Dragon specific cultures)

Update: Aug 9, 2023 @ 6:38am

v 1.7.7

# Configuration
- Added toggle for the Doctrine mechanics.
- Added toggle for the new Colonial Nation naming. OFF will restore the old "New <nation name>", whereas ON will use the new area/region names. This is so you can decide how the AI colonial nations will be named, as a player you could always change them.

# Balance
- Adjusted the forcelimit bonuses from government base forms, they are now split between flat and percentage.
- This is to reduce the advantage of those that had high flat forcelimit boosts in the early game.

- Adjusted sources of land_morale to instead award less, or a different modifier.
- Adjusted sources of all_power_cost
- Sources of add_yearly_manpower now give less if your manpower percentage is at 100% or higher.

# Monument Research
- Moved Cultural Assimilation to the National Ascendancy tier.
- Increased the cost for research to 200 of each monarch power.

# Subject Management
- Scourge may now shift vassals/marches into the Scourge Vassal type.
- Burning Legion may now shift vassals/marches into the Demonic Vassal type.

# Hold System
- Added a special system for nations that live or explore underground.
- This affects Kobolds, Troggs, Furbolgs, Quillboars, Titans, Earthen and Dwarves.

- If a nation is one of the valid Hold races, their capital will automatically be a Underground Hold.
- Other provinces may become Underground Holds if they are owned by a valid race, and have the following terrain: Complex, Hills, Mountains, Underground.

- Holds start at Depth Level 0, and can be expanded to reach Depth Level 10. Each level provides benefits, with a small penalty to state maintenance.
- Holds are improved via development primarily. The Depth Level will change at the following breakpoints: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50

- There are flavour events for each of the Hold races that interact with this system.
- Holds when owned by non-hold races will have a 50% development cost debuff applied.

# Province Menu
- Added option to Build Hold in a valid province for 500 ducats.

# Status Report
- Moved Building Management into the Status Report menu.

# Estates
- Changed the visual look of the estate actions.

- Changed the following actions:
- Sales of Titles: now lets you select which estate to sell to, and the amount to get (more ducats = more land given)
- Land Seizure: now lets you select which estate to seize from. The exception privileges have been removed.

- Added the following actions:
- Guild Recruitment: lets you establish one of the unlockable guilds. Has a 50 year cooldown.
- Seek Advisor: lets you add one of the advisor types. Has a 5 year cooldown.
- Cede Legitimacy: lose legitimacy (or equivalent) and boost estate loyalty. Has a 3 year cooldown.
- Cede Prestige: lose prestige and boost estate loyalty. Has a 3 year cooldown.
- Postpone Reform: lose government reform progress and boost estate loyalty. Has a 3 year cooldown.
- Overlook Corruption: gain corruption and boost estate loyalty. Has a 3 year cooldown.
- Rescind Taxation: lose ducats and boost estate loyalty. Has a 3 year cooldown.
- Curtail Influence: reduce estate influence and loyalty by 15. Has a 5 year cooldown.
- Execute Leader: reduce estate influence and loyalty by 25. Has a 5 year cooldown.

# Ages
- Overhauled the ages into 8 discrete ages:
- Rise of the Horde: covers the Rise of the Horde, the First War, the Second War, and beyond the Dark Portal
- The Frozen Throne: covers the Rise of the Lich King, the Third War and the Assault on Hyjal
- Trouble in Azeroth: covers the events of vanilla WOW
- Burning Crusade: covers the events of the Burning Crusade
- Wrath of the Lich King: covers the events of Wrath of the Lich King
- Cataclysm: covers the events of the Cataclysm
- Mists of Pandaria: covers the events of the Mists of Pandaria
- Eternal Conflict: a generic age for gameplay beyond supported content.

# Events
- Sons of Lothar now spawn when a Human nation controls Dark Portal: Azeroth.
- The Collapse of Draenor now occurs when the Sons of Lothar are present in Draenor (or the Dimensional Portals decision is used).
- Adjusted the Missing Diplomat event chain.
- Adjusted the Stonemason Uprising event chain.

# Rebels
- Added "Stonemason" rebels for the Stonemason Uprising events.

# Great Projects
- Added model for the Vault of the Wardens
- Added model for the Halls of Valor

# Bugfixes
- Unlockable estate events will not fire if you already have the unlockable estate.

# National Ideas:
-Amani ideas will now give 0.02(0.03 for formable) prestige_decay instead of 0.1
-Nerfed Base Darnassian Ideas
-Rebalanced Base Fire Ideas
-Rebalanced Base Quillboar Ideas

# Bugfixes:
-Fixed Venomweb Event triggering multiple times

# Estates:
-Warriors Guild's privilieges regarding ruler's pips will now add bonuses to admirals as well, leader_cost penalty 0.25-->0.35
-Religious Order "Religious Zeal" will now scale as 100% not 300%

# Terrain:
-The Great Gate (Mulgore) will now use "Hills" terrain instead of grasslands

# Terrain Affinity:
-Fixed Localization for Silithid Infested Affinity
-Added Desolate Terrain Affinity for Fire and Demonic Cultures

# Monuments:
-Added Monument Gates of Anh'Qiraj

# Cataclysm Bookmark:
-Scourge Religion will start as Forgotten Shadow to show that Scourge is defeated.

# Gnoll War:
-Removed Karazhan involvment due to them instantly turning against their overlord

# RELIGION:
-Church Power max limit 200 --> 250
-Decreased Church Power Scaling from 0.04-->0.03
-Estate interaction giving religious power nerfed

Ordos:
Primary:
-leader_land_fire = 2 --> 1

Deep Mother:
Primary:
-manpower_in_true_faith_provinces = 0.4 --> 0.25
Secondary:
-manpower_in_true_faith_provinces = 0.25 --> 0.15
-land_leader_manuever = 0.5? --> 1

Flame:
Primary:
-fire_damage = 0.2-->0.1
Secondary:
-fire_damage = 0.1 --> 0.05

Earth:
Primary:
-defensiveness = 0.3 --> 0.25

Wind:
Primary:
-movement_speed = 0.3 --> 0.25

# DECISIONS:
-Form Empire of the Shifting Sands will be blocked for Anh'Qiraj due to mission tree update
-Syncretise Druidism and Elune will not not be avalable once it was passed
-Decision Summon Emerald Spirits for Druidism will now give x5 the manpower effect, but will have 5 years cooldown

# MISSIONS:

Anh'Qiraj:
-Added few changes to the missions making them less restrictive
-Fixed reported bugs
-Mission Breach the Domain of Wind was temporary changed, need use of Teleport Army interaction to get to Skywall

Firelands:
-Added mission tree

Kul'Tiras:
-Adjusted colonial missions

Everblood:
-Mission Holy Ground should now demand temples instead of farms

Withered:
-Fixed Trigger on first mission to allow the progression of the tree

Generic Centaur:
-Replced trigger num_of_states and num_of_territories with grown_by_states
-Vassal Swarm mission will now require only 6 subjects instead of 8

All Generic:
-Adjusted requirements for missions

Update: Jul 25, 2023 @ 6:57am

v 1.7.6a

- Hotfix update

Update: Jul 25, 2023 @ 5:35am

v 1.7.6

# Configuration
- Added toggle for the Doctrine mechanics.
- Added toggle for the new Colonial Nation naming. OFF will restore the old "New <nation name>", whereas ON will use the new area/region names. This is so you can decide how the AI colonial nations will be named, as a player you could always change them.

# Balance
- Adjusted the forcelimit bonuses from government base forms, they are now split between flat and percentage.
- This is to reduce the advantage of those that had high flat forcelimit boosts in the early game.

- Adjusted sources of land_morale to instead award less, or a different modifier.
- Adjusted sources of all_power_cost
- Sources of add_yearly_manpower now give less if your manpower percentage is at 100% or higher.

# Monument Research
- Moved Cultural Assimilation to the National Ascendancy tier.
- Increased the cost for research to 200 of each monarch power.

# Subject Management
- Scourge may now shift vassals/marches into the Scourge Vassal type.
- Burning Legion may now shift vassals/marches into the Demonic Vassal type.

# Hold System
- Added a special system for nations that live or explore underground.
- This affects Kobolds, Troggs, Furbolgs, Quillboars, Titans, Earthen and Dwarves.

- If a nation is one of the valid Hold races, their capital will automatically be a Underground Hold.
- Other provinces may become Underground Holds if they are owned by a valid race, and have the following terrain: Complex, Hills, Mountains, Underground.

- Holds start at Depth Level 0, and can be expanded to reach Depth Level 10. Each level provides benefits, with a small penalty to state maintenance.
- Holds are improved via development primarily. The Depth Level will change at the following breakpoints: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50

- There are flavour events for each of the Hold races that interact with this system.
- Holds when owned by non-hold races will have a 50% development cost debuff applied.

# Province Menu
- Added option to Build Hold in a valid province for 500 ducats.

# Status Report
- Moved Building Management into the Status Report menu.

# Estates
- Changed the visual look of the estate actions.

- Changed the following actions:
- Sales of Titles: now lets you select which estate to sell to, and the amount to get (more ducats = more land given)
- Land Seizure: now lets you select which estate to seize from. The exception privileges have been removed.

- Added the following actions:
- Guild Recruitment: lets you establish one of the unlockable guilds. Has a 50 year cooldown.
- Seek Advisor: lets you add one of the advisor types. Has a 5 year cooldown.
- Cede Legitimacy: lose legitimacy (or equivalent) and boost estate loyalty. Has a 3 year cooldown.
- Cede Prestige: lose prestige and boost estate loyalty. Has a 3 year cooldown.
- Postpone Reform: lose government reform progress and boost estate loyalty. Has a 3 year cooldown.
- Overlook Corruption: gain corruption and boost estate loyalty. Has a 3 year cooldown.
- Rescind Taxation: lose ducats and boost estate loyalty. Has a 3 year cooldown.
- Curtail Influence: reduce estate influence and loyalty by 15. Has a 5 year cooldown.
- Execute Leader: reduce estate influence and loyalty by 25. Has a 5 year cooldown.

# Ages
- Overhauled the ages into 8 discrete ages:
- Rise of the Horde: covers the Rise of the Horde, the First War, the Second War, and beyond the Dark Portal
- The Frozen Throne: covers the Rise of the Lich King, the Third War and the Assault on Hyjal
- Trouble in Azeroth: covers the events of vanilla WOW
- Burning Crusade: covers the events of the Burning Crusade
- Wrath of the Lich King: covers the events of Wrath of the Lich King
- Cataclysm: covers the events of the Cataclysm
- Mists of Pandaria: covers the events of the Mists of Pandaria
- Eternal Conflict: a generic age for gameplay beyond supported content.

# Events
- Sons of Lothar now spawn when a Human nation controls Dark Portal: Azeroth.
- The Collapse of Draenor now occurs when the Sons of Lothar are present in Draenor (or the Dimensional Portals decision is used).
- Adjusted the Missing Diplomat event chain.
- Adjusted the Stonemason Uprising event chain.

# Rebels
- Added "Stonemason" rebels for the Stonemason Uprising events.

# Great Projects
- Added model for the Vault of the Wardens
- Added model for the Halls of Valor

# Bugfixes
- Unlockable estate events will not fire if you already have the unlockable estate.

# Scarlet Crusade
-Adjusted mission modifier duration to the closest good, rounded number

# Silver Hand
-Adjusted mission modifier duration to the closest good, rounded number

# Gnoll War
-Karazhan will now start at the defenders side in the Gnoll War, due to Stormwind AI constantly loosing to the gnolls

# Orcish Horde
-Given Blackhand and Orgrim military personalities to increase their agressiveness

# The Defilers
-Changed Name of the leader to a correct one (Black Pride --> Black Bride)

# Religion
-Changed Arcane all_power_cost to global_unrest, increased reduced advisor_cost

# Eastern Kingdoms
-Adjusted missing rulers, some alliances and subjects, few issues with borders
-Added Frostmane War as day one starting war in Rise of the Horde
*Frostmane and Winterax vs Khaz Modan
*Added "Quell the Frostmane Tribe" peace deal option, that will give Khaz Modan some areas and replace the local culture/religion for low WS cost

#National Ideas
-Faceless will now correctly use Twilight's Hammer ideas instead of Human ones
-Reworked Lordaeron group ideas
-Added "Ooze" Idea Groups, specifically for tags that use Ooze Culture
-Reduced all Discipline % modifiers from national ideas by half

#Scourge
-Added few flavour events

#Anh'Qiraj
-Reworked and expanded whole mission tree with new content, adjusted old one.

#Kul'Tiras
-Adjusted event pictures for some events with more fitting ones

#Hydraxian Waterlords
-Added few more missions so there is something more to do

#Mantid Empire
-Mission "The Mantid Swarm" will not require only 30k army (previously 50k)

#Racial Modifiers
Troll:
-Changed troll land_morale from 0.1 --> 0.075
Kobold:
-yearly_innovativeness = -0.1 changed to innovativeness_gain = -0.5
Blood Elf:
-fixed issue with general_cost being positive instead of negative
Arrakoa & Fallen Arrakoa:
-fixed issue with general_cost being positive instead of negative

-Province Update
-Waking Shores
-Thaldrazsus
-Forbidden Reach

-Political Update:
-Azure Span
-Ohnaran Plains
-Waking Shores
-Thaldrazsus
-Forbidden Reach

-New Culture:
-Drakonid

-Balance on Northrend Furbolgs Mission Modifiers
-Fixed Event Spam on Scarlet Crusade Mission Tree

Update: Jun 20, 2023 @ 5:04am

v 1.7.5

# Graphics
- Added advisors portraits for:
- Faceless
- Nightmare
- Faldorei
- Drust
- Titan/Stone Titan
- Northrend Titan
- Desert Titan
- Frost Dwarf

- Added sepearate graphical cultures for:
- Stone Titan (Uldaman)
- Desert Titan (Uldum)
- Northrend Titan (Ulduar)
- Earthen
- Shado-pan
- Fel Orc
- High Ogre
- Faceless
- Nightmare
- Mountain Hozen
- Faldorei
- Drust
- Blackrock
- Twilight's Hammer
- Warsong
- Bleeding Hollow
- Burning Blade
- Laughing Skull
- Frostwolf
- Shadowmoon
- Shattered Hand
- Dragonmaw
- Stormwind
- Silver Hand
- Scarlet Crusader
- Argent Crusader
- Bandit
- Pirate
- Frost Dwarf

- Sprite pack selection list is now ordered in a more sensible way.

- Added ambient models for the following great projects:
- Xenedar
- Temple of Elune
- Nar'thalas Academy

- Changed the visual look of decisions.
- Added an icon to all decisions to fit the new look.

Update: Jun 19, 2023 @ 6:11am

v 1.7.4

# ---------- Vawser ----------
# Balance
- Increased the manpower drain of the Garrison rebel doctrine.
- Increased the strength of global_tariffs sources.
- Reduced the cost of the unlockable Guild estates.
- Increased the monarch power cost of several actions.

# Doctrines
- Disabled Coup de Grace doctrine.
- Added 3 new Siege Doctrines:
- Enslave the Remnants: Successful sieges will cause us to gain manpower, starting from 250 men and scaling up to 3,000 men based on the province development. Costs 10 MIL power.
- Purify and Cleanse: Successful sieges will change the province culture to the siege winner and the religion to the siege winner if the province development is below 10. Costs 50 MIL power. Only for non-Cult of the Damned nations.
- Plague of Undeath: Successful sieges will change the province culture to the siege winner and the religion to the siege winner. Costs 10 MIL power. Only for Cult of the Damned nations.

- Siege doctrines:
- Sow Terror: now requires Professional Army ideagroup completion
- Slash and Burn: now requires Armaments ideagroup completion
- Enslave the Remnants: now requires Tyranny ideagroup completion
- Purify and Cleanse: now requires Elitism ideagroup completion

- Homeland doctrines:
- Martyrdom: now requires Propaganda ideagroup completion
- Sabotage: now requires Espionage ideagroup completion
- Slander: now requires Influence ideagroup completion

- Insurrection doctrines:
- Bribery: now requires Economic ideagroup completion
- Corruption: now requires Law ideagroup completion
- Garrison: now requires Absolutism ideagroup completion

# Monument Research
- The duration of monument research is now scaled to the number of great project it unlocks.

# Missions
- Added mission tree for Drakkari.
- Added mission tree for Winterfang.
- Added mission tree for Tideskorn.
- Updated Sunfury tree.

# Events
- Adjusted most mtth events to instead fire from on_actions.
- Added goto to several events where suitable
- Added in a new form of trade good price variation
- Adjusted the Drudic events so the Nightmare spread events are less overwhelming.
- Added 4 events for Drakkari/Winterfang relating to the Scourge.
- Added 7 events for Drakkari/Winterfang (flavour).
- Added 8 events for Druidic (flavour).
- Added 12 events for Elune (flavour).
- Added 5 events for Deep Mother (flavour).
- Added 3 events for the Grand Warlock (Fel papal controller).
- Added 5 events for Candle (flavour).
- Added 2 events for Shaladrassil, relating to her corruption and the spread of nightmare.

# Estates
- Adjusted the absolutism gain/loss from various privileges to account for the amount of privileges a nation can take compared to vanilla.
- Adjusted the base influence for some estates.
- Adventurer's Guild: removed the Adventurers special unit, they now focus on mercenaries. Added new privileges.
- Mercantile Guild: added new privileges.
- Warrior's Guild: added new privileges.
- Religious Order: added new privileges.
- Criminal Syndicate: added new privileges.

# Decisions
- Enter the Emerald Dream decision now tells you the effects of being in the Emerald Dream.

# Interface
- Expanded the personal deity interface so 4 items are shown at once.
- Added a mission tree symbol to the frontend view when a nation is selected that has a custom mission tree.
- Added a mission tree symbol to the frontend view when a nation is selected that has a shared custom mission tree.

# Goods
- The price fluctuations of trade goods is now more controlled. A random good will be given a 'shortage' or 'surplus' price modifier, varying from +10% to +50% for Shortages, and -10% to -50% for Surplus. The modifier lasts for 3 years.

# Religion
- Added "Crystal" religion to the "Order" religion group: given to the Unbound.
- Added 6 anglican actions.
- Druidic purity swing has been adjusted so the AI is less likely to become Nightmare through in-action.
- The position of the Grand Warlock will now actually be assigned to Fel nations that invest Unholy Influence.
- Added a cost to setting a Personal Deity: 50 ADM/DIP/MIL.
- Changed the + Devotion papal button to instead by a + Cardinal button.

# Diplomatic Actions
- Dreaming now blocks the ability to declare war.
- Added "Purchase Land" diplomatic action: allows you to purchase land from the target nation: the provinces available must be adjacent to the sender or have sea access, and must either be colonies or be below 10 development.
- Unlocked by completing the Expansion ideagroup.
- Added "Claim Grand Warlockship" diplomatic action: usable with the current Grand Warlock, costs 100 Unholy Influence, gives ROOT the Grand Warlock position.

# Subject Types
- Colonial nations can now be improved via the Subject Management menu. (this replaces the DLC-only colony upgrade system).
- Colonial nations now provide more tariff income by default.
- Large Colonial nation bonuses now occur at 8 provinces.

# Casus Belli
- Added "Liberation" casus belli: unlocked by completing the Autonomy ideagroup. Let's you revoke/return cores, release nations and vassalize at 50% cost. But prevents the taking of provinces directly.

# Peace Terms
- Added "Quell the Gnoll Horde" term for Stormwind: releases Westfall, Redridge and Duskshire as tributary vassals, and cuts the Gnoll Horde down to size.

# Institutions
- Imperialism now gives: administrative_efficiency = 0.05, province_warscore_cost = -0.5, governing_capacity_modifier = 0.25
- Institution Penalty has returned: it is 50% for Feudalism, 25% for the others.

# Disasters
- Pandemic disaster now has options that let you fight rebels instead of losing a resource for the Outbreak events.
- Pandemic disaster now has an option to avoid the ruler death/debuff roll for a higher cost.
- Pandemic disaster now has an option to avoid the advisor death roll for a higher cost.

# AI
- Developing subject provinces will no longer be limited to the cap the AI is restricted by.
- AI cap for developing changed to 10/10/10 so the AI can actually finished several development missions that exist.

# Map
- Split the colonial regions into smaller groups.

# Models
- Fixed the unit selection circles being too large.
- Added unit models for the Broker graphical culture.
- Added ambient objects
- Changed the model used for the generic port.
- Added unique city models for most graphical cultures.

# Bugfixes
- Various checks in the govenrment reforms for tags now always check was_tag, allowing you to switch to a new tag without losing the reform.
- Fixed the harmonization bonuses for Azeorthian and Draenorian religion groups.
- Monument research decisions will now only show after the current research focus has finished. This prevents the player from accidently blocking the "Research Complete!" event by starting a new research focus before the event fires.
- Fixed the interface for trade company investments.
- Replaced innovativeness_gain with yearly_innovativeness in the racial modifiers, as that is the intended modifier for the buffs/debuffs.
- The free core during Invasion wars now applies to the defender too.
- Burning Legion should no longer colonise through the rift into Icecrown.
- Nations should no longer be able to colonise Draenor after the collapse into Outland.

# ---------- Elyseon ----------
- Azure Span Province Update
- Azure Span Colonial Region

# ---------- Szreder ----------
# Gorian Empire
-Added decision to change capital to Goria

#Sunfury
-Added flavour events around Tempest Keep

# Previous Update Balance
-Increased coalition forming threshold from -50 to -75
-Warnings will now last only 10 years instead of 20
-Coalition will now expire after 10 years instead of 20
-Reduced AE from taking provinces from 1.5 to 1.2

# Bugfixes
-Fixed Light's Hope Chapel event targeting wrong province

# Map
-Adjusted Cores for Hearthglen and Andorhal
-Adjusted Cores for Hillsbrad (Beyond the Dark Portal bookmark)

# National Ideas
-Fixed Risen ideas localisation issue

Update: May 27, 2023 @ 4:08pm

v 1.7.3

# Gameplay
- The Devoted no longer use the Loa estate.

# Decisions
- Added "Call upon the Monkey King" decision for the Hozen with Celestial religion.

# Buildings
- Arsenals now have land_forcelimit = 0.5 / 0.75 / 1
- Shipyards now have naval_forcelimit = 0.5 / 0.75 / 1

# Disaster
- Added "House Feud" disaster for Kul Tiras.
- Applies min_autonomy = 50 whilst active.
- It is active for 30 years from game start.
- Random events will either sway faction influence to a non-Proudmoore house or lose prestige.

# Ages
- Restored the age indicator mark to the Age interface.
- Fixed the age icons in the Age interface so they show the Age condition tooltip again.

- The age abilities have been changed to a more dynamic system:
- Each ability is now a 'Card', which you unlock with splendor as normal.
- Once unlocked, the Deck of Wonder event will fire.
- Within this menu, you can browse 11 categories:
- Administrative
- Court
- Economic
- Technology
- Societal
- Diplomatic
- Espionage
- Colonial
- Army
- Navy
- Action
- Each category has an array of bonuses to select from. Once a bonus has been selected, the menu will close.
- For each age, only one bonus from each category can be selected, i.e. if you pick an Administrative bonus, the next unlock will not show the Administrative category in the menu.
- These bonuses will persist between ages however.

# Status Report
- Changed Ruler View to instead be Status Report.
- Rolled several decision menus into the central Status Report menu:
- Artifacts
- Doctrines
- Magic
- Magic Specialization
- Ruler Investment
- Faction View

- Ruler Investment is now its own menu and contains the ADM/DIP/MIL boosts, plus the Class and Magic training actions.

# Factions
- Added the "Dragon Aspects" faction for the dragonflight nations that would belong to it.

# Government
- Removed usage of the states general mechanic.

- Added "Naval Acumen" to the Admirality form:
- Provides a scaled modifier based on current Naval Acumen.
- Acumen is gained via the boost button, being at war and being legitimate.
- Acumen is lost at peace, via war exhaustion and passively as the scaled modifier grows.
- Added "Accrue Naval Acumen" action: spend DIP power to gain Naval Acumen
- Added "Slacken Standards" action: spend Naval Acumen to gain sailors.
- Added "Extend Service Duty" action: Spend Naval Acumen to gain naval maintenance reduction.

- Added "Scourge Grasp" to the Scourge form:
- Provides a scaled modifier based on current Scourge Grasp:
reduced_liberty_desire = 30.0
vassal_forcelimit_bonus = 1.0
vassal_manpower_bonus = 1.0
vassal_sailors_bonus = 1.0
- Added "Call upon the Scourge" action: gain manpower based on subject development.
- Added "Reap the Souls of the Weak" action: gain ducats based on subject development.
- Added "Unleash a Plague of Undeath" action: gain culture/religion conversion buff in self and all Scourge Vassal subjects

- Added "Hubris" to the Empire of Azshara form:
- Provides negative scaled modifier based on current Hubris:
technology_cost = 1
reform_progress_growth = -1
idea_cost = 1
years_of_nationalism = 30
- Hubris is gained upon the conquest of a province. 1 per province.
- Added "Sacrifice Prestige" action: reduce Hubris by 10, lose 25 prestige.
- Added "Cede to Corruption" action: reduce Hubris by 10, gain 2 corruption
- Added "Admit Fault" action: reduce Hubris by 10, lose 10 legitimacy

- Added "Mojo" to the Troll Kingdom/Republic form:
- Provides scaled modifier based on current Mojo:
technology_cost = -0.1
idea_cost = -0.1
development_cost = -0.1
- Mojo is gained by winning battles, ruler stats, army tradition, and having positive stability. It is lost when losing battles.
- Added "Encourage Regeneration" action: add_yearly_manpower = 5.0 and "Troll Regeneration" modifier that provides: reinforce_cost_modifier = -0.25 and land_maintenance_modifier = -0.25 for 5 years.
- Added "Cannibalise Enemies" action: winning battles restores 0.25 yearly manpower and "Cannibalisation of Enemies" modifier that provides: manpower_recovery_speed = 0.05
- Added "Hydra Summoning" action: enables the recruitment of Hydras for 2 years.

- Added "Mana" to the Withered form:
- Applies the reverse scaled modifier based on current Mana
min_autonomy = 50.0
- Mana is lost passively and from negative Prestige, Stability, etc. But is gained from positive Prestige, Stability, etc.
- Added "Stem Mana Consumption" action: reduces Mana by 10, but adds monthly_nightfallen_mana = 0.1 for 10 years.
- Added "Heal the Withered" action: reduces Mana by 20, but adds 3 years of manpower.
- Added "Restore Leyline Connections" action: reduces Mana by 20, but adds monthly_nightfallen_mana = 0.05, movement_speed = 0.2, shock_damage = 0.1 for 5 years.

- Added "Faction Authority" mechanic to the "Dragon Aspects" reform:
- Faction Authority is built up by:
- Maintaing high relations with Dragon Aspect members as the leader.
- Winning wars with Dragon Aspect members as war allies.
- Added "Blessing of the Life-Binder" action: adds yearly_corruption modifier to all Dragon Aspect members. Can be stacked up to yearly_corruption = -0.075
- Once the modifier is fully upgraded, this action applies add_yearly_manpower = 5.0
- Added "Timeless Foresight" action: adds years_of_nationalism modifier to all Dragon Aspect members. Can be stacked up to years_of_nationalism = -15
- Once the modifier is fully upgraded, this action applies add_corruption = -10
- Added "Verdant Growth" action: adds development_cost modifier to all Dragon Aspect members. Can be stacked up to development_cost = -0.15
- Once the modifier is fully upgraded, this action applies add_dip_power = 500
- Added "Secrets of the Arcanum" action: adds all_power_cost modifier to all Dragon Aspect members. Can be stacked up to all_power_cost = -0.075
- Once the modifier is fully upgraded, this action applies add_adm_power = 500
- Added "Dominion of the Earth-Warder" action: adds administrative_efficiency modifier to all Dragon Aspect members. Can be stacked up to administrative_efficiency = 0.075
- Once the modifier is fully upgraded, this action applies add_mil_power = 500
- Added "Unite the Dragon Aspects" action: if all other actions have been completed, then the Dragon Aspect leader can choose to annex or vassalize all Dragon Aspect members with relations above 0. Annexation will dismantle the faction however: leader will retain the modifiers and the government form, but the rest of the faction stuff will be disabled.

- Added completion effects for the Faction Authority mechanic actions for the Alliance, Horde, Old Horde and Trade Coalition.

# Subject Types
- Added Scourge Vassal subject type:
- Can be forced via "Enforce the Lich King's Will" peace term.
- Usable only be the Scourge.
- Scourge Vassal gains the following modifiers:
global_unrest = -10
global_manpower_modifier = 0.25
reinforce_cost_modifier = -0.25
land_maintenance_modifier = -0.25
- Scourge Vassal overlord gains: monthly_scourge_grasp = 0.25 for each Scourge Vassal.

# Religion
- Split Primitive into:
- Ogre Idolatry
- Tuskarr Idolatry
- Wolvar Idolatry

- Added "Azerothian" religion group: this represents the 'minor' religions for natives of Azeroth. It contains:
- Ogre Idolatry
- Tuskarr Idolatry
- Wolvar Idolatry
- Arkkorok
- Banana

- Added "Draenorian" religion group: this represents the 'minor' religions for natives of Draenor. It contains:
- Sporemounds
- Zangar

- Added "Candle" religion for the Kobolds.

And much more!

Update: Apr 29, 2023 @ 7:02am

v 1.7.2

# Government
- Added "Trade Coalition" base form, given to the leader of the Trade Coalition faction.

- Added "Faction Authority" mechanic to the "The Alliance" reform:
- Faction Authority is built up by:
- Maintaing high relations with Alliance members as the leader.
- Winning wars with Alliance members as war allies.
- Added "Priority of the Fair" action: adds diplomatic_reputation modifier to all Alliance members. Can be stacked up to diplomatic_reputation = 3
- Added "Alliance Garrisons" action: adds global_unrest modifier to all Alliance members. Can be stacked up to global_unrest = -3
- Added "Communal Support" action: adds global_tax_income and diplomatic_upkeep modifier to all Alliance members. Can be stacked up to global_tax_income = 18 and diplomatic_upkeep = 3
- Added "Freedom of Information" action: adds technology_cost and idea_cost modifier to all Alliance members. Can be stacked up to technology_cost = -0.075 and idea_cost = -0.075
- Added "Virtues of the Alliance" action: adds ae_impact modifier to all Alliance members. Can be stacked up to ae_impact = -0.15
- Added "Unite the Alliance" action: if all other actions have been completed, then the Alliance leader can choose to annex or vassalize all Alliance members with relations above 0. Annexation will dismantle the faction however: leader will retain the modifiers and the government form, but the rest of the faction stuff will be disabled.

- Added "Faction Authority" mechanic to the "Horde" reform:
- Faction Authority is built up by:
- Maintaing high relations with Horde members as the leader.
- Winning wars with Horde members as war allies.
- Added "Cultivation of the Land" action: adds production_efficiency modifier to all Horde members. Can be stacked up to production_efficiency = 0.3
- Added "Horde Garrisons" action: adds garrison_size modifier to all Horde members. Can be stacked up to garrison_size = 3.0
- Added "Combat Readiness" action: adds infantry_power modifier to all Horde members. Can be stacked up to infantry_power = 0.15
- Added "Boundless Explorers" action: adds colonists and global_colonial_growth modifier to all Horde members. Can be stacked up to global_colonial_growth = 15 (colonists stays at 1).
- Added "Bestial Fury" action: adds land_morale modifier to all Horde members. Can be stacked up to land_morale = 0.15
- Added "Cultivation of the Land" action: adds production_efficiency modifier to all Horde members. Can be stacked up to production_efficiency = 0.3
- Added "Unite the Horde" action: if all other actions have been completed, then the Horde leader can choose to annex or vassalize all Horde members with relations above 0. Annexation will dismantle the faction however: leader will retain the modifiers and the government form, but the rest of the faction stuff will be disabled.

- Added "Faction Authority" mechanic to the "Old Horde" reform:
- Faction Authority is built up by:
- Maintaing high relations with Old Horde members as the leader.
- Winning wars with Old Horde members as war allies.
- Added "Relentless Conquest" action: adds core_creation modifier to all Old Horde members. Can be stacked up to core_creation = -0.15
- Added "War Advisors" action: adds mil_tech_cost_modifier modifier to all Old Horde members. Can be stacked up to mil_tech_cost_modifier = -0.3
- Added "Engines of War" action: adds siege_ability modifier to all Old Horde members. Can be stacked up to siege_ability = 0.3
- Added "Brutal Order" action: adds discipline modifier to all Old Horde members. Can be stacked up to discipline = 0.75
- Added "Battleborn" action: adds max_general_shock modifier to all Old Horde members. Can be stacked up to max_general_shock = 3
- Added "Unite the Old Horde" action: if all other actions have been completed, then the Old Horde leader can choose to annex or vassalize all Old Horde members with relations above 0. Annexation will dismantle the faction however: leader will retain the modifiers and the government form, but the rest of the faction stuff will be disabled.

- Added "Faction Authority" mechanic to the "Trade Coalition" reform:
- Faction Authority is built up by:
- Maintaing high relations with Trade Coalition members as the leader.
- Winning wars with Trade Coalition members as war allies.
- Added "Kaja'mite Mines" action: adds global_trade_goods_size_modifier modifier to all Trade Coalition members. Can be stacked up to global_trade_goods_size_modifier = 0.3
- Added "Astute Investment" action: adds development_cost_modifier modifier to all Trade Coalition members. Can be stacked up to development_cost_modifier = -0.15
- Added "Trade Prince's Sway" action: adds global_trade_power modifier to all Trade Coalition members. Can be stacked up to global_trade_power = 0.3
- Added "Protected Traderoutes" action: adds trade_efficiency modifier to all Trade Coalition members. Can be stacked up to trade_efficiency = 0.3
- Added "Mercantile Elite" action: adds merchants modifier to all Trade Coalition members. Can be stacked up to merchants = 3
- Added "Trade Singularity" action: grants the Trade Coalition leader 500 trade power in all Azerothian tradenodes until the end of the game.

# Estates
- Adventuring Guild estate is now unlocked like the other special estates, via an event. No nation starts with it by default anymore.
- Added new privileges to Clergy, Traders, Nobility and Peasants.
- Removed/changed the very high income requirement privileges as they don't really fit into the intended design for privileges.

# Country Color
- Added country color selection to the Ruler View menu, allowing the player to change the country color to a set of predefined colors (they match the colors available in the Nation Designer).
- This can also be done for subjects via the Subject Management menu.

# Region Province Update:
- Azshara
- Mount Hyjal
- Winterspring
- Moonglade

# History
- Adjusted the Diplomacy Setup for Elementals
- Adjusted the Diplomacy Setup for Deathwing(Cataclysm Bookmark)
- Adjusted the Diplomacy Setup for Ebon Blade(The Burning Crusade Bookmakr)

# Ideas:
- Added Drgobar Group NI
- Added Djaradin Group NI
- Added Grummle Group NI
- Added Twilight Hammer unique NI
- Added Drakkari unique NI
- Added Amani unique NI

# Events
- Added some Flavour Events for the Knights of the Ebon Blade


# Diplomacy
- Call to War diplomatic action should be accepted more often.
- War Assist event should now more often cause the AI nation to accept the call to war.
- Added "Request Leadership" diplomatic action, allowing player faction members to take control of the faction from AI leaders if they have mutual 180 relations.

# Balance
- Relentless Conquest no longer works with Sow Terror/Coup de Grace, i.e. only the main province will be ceded, the others will simply be controlled as normal.

# Bugfix
- Loa estate nations now actually have a starting Loa influence set.
- Fixed Canal disappearance on loading a saved game.

Update: Apr 21, 2023 @ 11:16am

v 1.7.1

- 1.35.* Compatibility patch

# Magic
- Added Dominion and Soul magic schools (placeholders for now).

# Gnoll War
- Given Stormwind a few provinces back so the initial development difference is less severe.

# History
- Gnoll Horde historical war now gives Stormwind 50% off peace cost and AE impact.
- Dreadlord historical wars now gives the defenders 50% off peace cost and AE impact.
- Forsaken historical wars now give them 50% off peace cost and AE impact against the defenders.
- Army of the Light and Argussian Reach now have a few more provinces at game start to make surviving more viable as them.

# Subject Management
- client_vassal and client_march cannot be switched away from.

# Government
- Added "Diarchic Rule" reform to "Expectations of the Monarch" tier for monarchies:
- Reduces all estate influence by 5%
- Enables monarch power generation from consorts: it is 50% of their stat, rounded up
- For example: 6 ADM = +3 ADM Power, 5 ADM = +3 ADM Power, 4 ADM = +2 ADM Power, etc
- Removed the native mechanic reforms for the Tribal Organisation tier (where used by the Taurens and Centaurs).
- They now use the normal reforms for that tier.
- Made "Established Warband" reform give the Tribal Feud and Conquest Casus Belli, instead of only checking if the nation was considered 'nomad'.

- Added "Tribal Unity" mechanic to the "Established Heirarchy" tribal reform:
- Tribal Unity is built up by being at peace and stable, and lost when at war or unstable.
- Bonus at 100 Tribal Unity:
production_efficiency = 0.15
development_cost = -0.1
global_unrest = -4
- Added "Promote Open Discussion" action: gain an idea_cost reduction for 10 years.
- Added "Establish Tribal Connections" action: gain a +50 opinion boost to friendly neighbors (up to 3).
- Added "Prepare for War" action: spawn 5 infantry for free and instantly in the capital province.

- Added "Bloodlust" mechanic to the "Established Warband" tribal reform:
- Bloodlust is built up by being at war and winning battles, but lost whilst at peace.
- Bonus at 100 Bloodlust:
infantry_power = 0.2
war_exhaustion = -0.1
siege_ability = 0.2
ae_impact = 0.25
- Added "Call to Arms" action: gain manpower instantly.
- Added "Scorch the Earth" action: boosts loot amount and adds +25 devastation to enemy provinces when they are sieged.
- Added "Trial by Combat" action: requires at least 2 generals to exist, but will kill 1 general and generate a new general at 100 tradition.

- Added "Tribal Harmony" mechanic to the "Tribal Council" tribal reform:
- Tribal Harmony is built up by being at peace and stable, and lost when at war or unstable.
- Bonus at 100 Tribal Harmony:
global_autonomy = -0.1
global_unrest = -5
stability_cost_modifier = -0.25
min_autonomy_in_territories = -0.2
- Added "Quell Discord" action: removes 50 rebel progress
- Added "Request Assistance" action: adds 0.25 years of income for each ally the nation has.
- Added "Prepare Ambushes" action: adds own_territory_dice_roll_bonus bonus for 5 years.

- Added "Autocratic Strength" mechanic to the "Autocracy" reform:
- Autocratic Strength is built up by having low average autonomy, high legitimacy, prestige, power projection or ruler MIL. It is lost via corruption and war exhaustion.
- Bonus at 100 Autocratic Strength:
max_absolutism = 20
yearly_absolutism = 5.0
global_unrest = -5
- Added "Exert Authority" action: adds absolutism.
- Added "Purge Traitors" action: removes corruption.
- Added "Force Integration" action: adds overextension_impact_modifier reduction.

- Added "Feudal Authority" mechanic to the "Feudalism" reform:
- Feudal Authority is built up by having subjects with low liberty desire.
- Bonus at 100 Autocratic Strength:
vassal_income = 0.25
vassal_manpower_bonus = 0.25
vassal_sailors_bonus = 0.25
accept_vassalization_reasons = 100
- Added "Request Gold" action: adds ducats based on subject development.
- Added "Minimise Interference" action: reduces subject liberty desire
- Added "Summon Levies" action: adds manpower based on subject development.

- Added "Criminal Acumen" mechanic to the "Criminal Organisation" form.
- Criminal Acumen is built up by sieging enemy provinces successfully and maintaining a Spy Network of 30 or more within countries.
- Criminal Acumen ticks down by 0.05 naturally.
- Bonus at 100 Criminal Acumen:
spy_offence = 1.0
global_spy_defence = 1.0
- Added "Improve Competency" action: adds a modifier to spy_action_cost_modifier. Can be improved 5 times up to spy_action_cost_modifier = -0.5
- Added "Improve Instigation" action: adds a modifier to spy_action_cost_modifier. Can be improved 5 times up to spy_action_cost_modifier = 1.0
- Added "Improve Propaganda" action: adds a modifier to discovered_relations_impact. Can be improved 5 times up to discovered_relations_impact = -1.0
- Added "Improve Tactical Awareness" action: adds a modifier to military_tactics. Can be improved 5 times up to military_tactics = 0.5
- Added "Improve Strategic Awareness" action: adds a modifier to own_territory_dice_roll_bonus. Can be improved 3 times up to own_territory_dice_roll_bonus = 3
- Added "Improve Agent Recruitment" action: adds a modifier to diplomats. Can be improved 3 times up to diplomats = 3

# Diplomatic Action
- Added "Transfer Occupation" action to the Access tab
- Costs 25 DIP Power, lets you transfer all current occupations in war enemy lands to the target nation (only available if that nation is in the war and on your side).
- Added "Request Occupation" action to the Access tab
- Costs 25 DIP Power, lets you request all current occupations in war enemy lands by the target nation, giving them to you (only available if that nation is in the war and on your side).
- For subjects, you will need a mutual 50 opinion or higher.
- For independant allies, you will need a mutual 150 opinion or higher.

# Religion
- Added a new icon for the Deep Mother religion.
- Added a new icon for the Earth Mother religion.
- Added a new icon for the Sporemounds religion.
- Reduced the manpower_in_true_faith_provinces bonus from the Deep Mother religion.

# Flavour
- Army of the Light now unlocks the "Interdimensional Invasion" CB if they defeat the Legion, allowing them to 'invade' Azeroth.
- Argussian Reach now unlocks the "Interdimensional Invasion" CB if they defeat the Legion, allowing them to 'invade' Azeroth.
- Shadowguard now has the "Interdimensional Invasion" CB available by default.

# Missions
- Added Nazjatar mission tree.

# History
-Adjusted the Diplomacy Setup for Elementals
-Adjusted the Diplomacy Setup for Deathwing(Cataclysm Bookmark)
-Adjusted the Diplomacy Setup for Ebon Blade(The Burning Crusade Bookmakr)

# Ideas:
-Added Drgobar Group NI
-Added Djaradin Group NI
-Added Grummle Group NI
-Added Twilight Hammer unique NI
-Added Drakkari unique NI
-Added Amani unique NI

# Events
-Added some Flavour Events for the Knights of the Ebon Blade

# Bugfixes
- Mawsworn Invasion CB now adds a core on the first siege like the Demonic and Elemental Invasion do.