Europa Universalis IV

Europa Universalis IV

World of Warcraft Universalis
Showing 1-10 of 134 entries
< 1  2  3 ... 14 >
Update: Jan 26 @ 9:23am

v 1.8.7

# Region Update
-Eastern Plaugelands

# NEW TAGS
-Undercroft (East. Plaug.)
-Ix'lar (East. Plaug.)
-Eastweald Bandits (East. Plaug.)
-Corin Bandits (East. Plaug.)
-Northdale Bandits (East. Plaug.)

# Gameplay Changes
-Stratholme Region nations are now idepedent on first bookmarks, vassals on 598 and fully integrated at 605
-Tyr's Hand is now present from first bookmarks
-Nations who are Defender of the Faith will not be allowed to Isolate
-Suramar(AI) will not be able to declare Defender of the Faith as long as Suramar veil is active
-Several Deck of Wonders cards rebalanced to provide more attractive options for wide gameplay
-Kobold Culture now benefits from Underground Affinity
-Forsaken had been given large flavour addition
-Quel'thalas has been given more cores for first bookmark

# Defines Changes
-Value of Actions Changed:
-Max Dev Pillaged due to "Pillage Capital" 2 --> 3
-Revolt Size Based on Dev 3% --> 5%
-Revolt Size 3 --> 5
-Accept Culture: 250 --> 200
-Set Primary Culture: 300 --> 250
-Lower Tariffs: 25 --> 15
-Raise Tariffs: 50 --> 35
-Failed Parlament Debate Prestige Hit: 20 --> 10
-Warning Time for Failing Estate Agenda: 3y --> 5y

# Decisions
-Ogre Flavour Decision values/cost adjusted
-Kobold Flavour Decision vaules/cost adjusted
-Decision to replace graves with food cost adjusted

# National Ideas
-New: Thunderlord, Laughing Skull, Orcish Horde, Mok'nathal
-New culture "darkfallen" in culture_group Undead

# Missions
Gilneas:
-Fixed a lot of broken things
-Aranas spawn The Curse of Worgen mission is completed

Lordaeron:
-Adjusted Missions for province changes

Vilebranch:
-Adjusted Missions for province changes and expanded triggers/effects

Amani:
-Adjusted Mission Rewards

Quel'thalas:
-Adjusted Modifiers

Aerie Peak:
-Adjusted Modifiers

Wildhammer:
-Adjusted Modifiers

Forsaken:
-Two new missions
-New basic reform and advanced reform
-New estate privileges unlocked in mission tree
-Sylvanas is now darkfallen culture

Vrykul:
-Reenabled previously hidden part of the tree

Update: Dec 8, 2024 @ 9:58am

v 1.8.6

# Gameplay
-Updated Quilboar Flags (special thanks to Pardjraikeniv for providing the material - for the end of announcement)
-Mirefin relocation to the shores of Dustwallow
-Onyxia size adjastment and name change (Firemane Brood)
-Corrections and adjastments to existing tags in Tanaris
-Changes on the formation of Empire of Arathor
-Increased minimal time needed to convert a culture in the province
-Idea Groups: Adjusted Balance Issues
-National Ideas: A) Reworked: Fire Group. B) Adjusted: Centaur Marauders, Centaur Group
-State Edicts: Reduced values of certain edicts
-Stratagems: Purification cost increase, now goes 4/5/6/7/8
-Kul'tiras Node Update: Node renamed to Tiragarde Sound and broken into 3 nodes (Tiragarde Sound, Drustvar, Stormsong Valley)
-Gilneas Content and Flavor Update
-Adjasted Gilnean diplomatic relations post Cataclysm
-Introduced unique national ideas for Gilneas and worgen Gilneas
-The Greymane Wall can now be built if the primary culture is Worgen.
-Removed the Northgate Rebellion disaster, integrating it into the Gilnean mission tree
-New subject type of Gilnean Colony for New Lordaeron (Gilnean mission content)
-Various changes related to Gilneas (flavour, adjustments)
-Added opening window descriptions for BC-WRATH-CATA-MOP bookmarks
-Wrath of the Lich King: Isle of Conquest will be divided between Horde and Alliance
-Added new traesure (gold) tradegood across many regions in Kalimdor
-New Terra Incognita Skin
-AI-controlled countries with Scarlet Light or Cult of the Damned as their religion now automatically gain the estate privilege eternal_damnation
-Buffing the eternal_damnation estate privilege by increasing the warscore_cost_vs_other_religion reduction from -0.10 to -0.15


# Music/Sound
-Added music tracks
-New sound effects added:
- Level-up sound when switching mission trees (used for Gilneas).
- Background Worgen attack ambient in Gilneas City when the culture of Gilneas City is Worgen.
- Sounds for archaeological finds (pickup/putdown).
- "Quest failed" sound for failed archaeological digs.
-Replaced Vanilla Sounds with WoW Audio:
- Diplomatic offer → "TellMe" sound
- Diplomatic Offer rejected → Quest failed sound
- Decision enacted → Event/quest sounds
- Event popup → Quest pop-up
- Gain CB → Raid alert
- Gain gold → Loot pickup
- General button click → WoW default click
- Call to arms → PvP Horde flag
- War declaration → PvP Alliance flag
- Lose gold → "No loot" sound
- Enemy province selected → Targeting sound
- Fleet selection → WoW naval sounds
- Start game → WoW "Enter world" sound
- Tab transitions sounds:
-Diplomacy → Spellbook page
-Economy → Guild bank opening
-Ideas → Transmog window
-Missions → Achievement tab opening
-Technology → Repair equipment
-Trade → Auction house opening


# Goverment Mechanics and Reforms:
-Autocracy Mechanic now gives autonomy_change instead of yearly_absolutism
-Rebalanced Horde Gov. reforms modifier values
-Tribal Tier 4: Applied Cooldown on reform effects, due to them triggering so often
-Night Warrior decision rebalanced (Religion: Elune): Adds stronger general (6/6/6/6), at cost of -1 stability per summon. Adjusted modifier values.
-Adjasted Bloodfang Reform


# Unique Events
-Scarlet Immigrants to Kalimdor if The Scarlet Crusade falls (For Holy Light Nations)
-Argent Immigrants to Kalimdor if The Argent Dawn falls (For Holy Light Nations)
-Name Change Flavor for Pandaren Empire Formable
-Name Change Flavor for Mogu Empire Formable
-Name Change Flavor for Daughters of Cenarius Formable
-Name Change Flavor for New Arathor Formable
-Name Change Flavor for Northrend (New Name Change)
-Name Change Flavor for Lordaeron Formable
-Name Change Flavor for Scarlet Lordaeron Formable
-Name Change Flavor for Stratholme Formable
-Name Change Flavor for Broken Isles (New Name Change)


# New Tags
-Mjordin (Icecrown)
-Muckshell (Dustwallow Marsh)
-Sandstone (Tanaris)
-Blazerunner (Un'goro)
-Shaper's Terrace (Un'goro)
-Death's Hand (Un'goro)
-Uhk'loc (Un'goro)
-Freewind (Thousand Needles)
-Shady Rest (Dustwallow - Releasable)
-Deadwood Harpies (Broken Shore)
-Deepbeard (Azsuna)
-Felrage (Broken Shore)
-Mak'rana (Azsuna - Releasable)
-Stonefin (Broken Shore)
-Trenchwalker (Azsuna - Releasable)
-Wavecrashers (Suramar)
-Zhakenar (Azsuna)
-Shorestriders (Feralas)
-Blackwood (East Plaug.)
-Corin's Crossing (East Plaug.)
-Greenwood (East Plaug.)
-Blademoon (Botani - Shadowmoon)
-Nightmarsh (Botani - Shadowmoon)
-Socrethar (Shadowmoon)
-Telrador (Shadowmoon)
-Draakorium (Shadowmoon)
-Bloodpetal ( Talador )
-Bramblekin (Shadowmoon)
-Nightshade (Shadowmoon)
-Noxious ( Gorgrond )
-Rainfen ( Tanaan Jungle )
-Spiteleaf ( Nagrand )
-Wakkalings ( Tanaan Jungle )
-Zangarra ( Talador )
-Sabellian's Brood (Gorgrond) (Date 498)
-Dreadwing's Brood (Gorgrond) (Date 498)
-Neltharaku's Brood (Shadowmoon) (Date 498)
-Veraku's Brood (Fahralon) (Date 498)
-Toranaku's Brood (Shadowmoon) (Date 498)
-Valoku's Brood (Tanaan Jungle (Date 498))
-Whitebark (Eversong Woods - Ghostlands)
-Tor'watha (Azul'aman)
-Blackleaf (Azul'aman - Releasable)
-Treeblight (Azul'aman - Releasable)
-Nerubis (Ghostlands)
-Lords of the East (Mission Tree Content)
-New Lordaeron (Mission Tree Content)


# Province/Political Update
-Icecrown
-Dustwallow Marsh
-Tanaris (Revisited)
-Un'goro Crater
-Isle of Quel'danas
-Eversong Woods
-Ghostlands
-Azul'aman


# New Mission Trees, Reworks and Adjastments
-Northwatch (New Mission Tree)
-Theramore (Rework - Date y618+ )
-Dragonflayer (New Mission Tree )
-Gilneas (New Mission Tree - unlocks Lords of the East and New Lordaeron with their own mission trees)
-Centaur Marauders (Adjusted some mission conditions,values of mission modifiers, the rewards of various missions and overhauled story events)
-Firelands (Adjusted Un'goro Mission with new flavour)
-Scarlet Crusade (Introduced a new mission: hunt_the_damned)


# Bugfixes and Adjastments:
-Fixed Ango'rosh Mission Tree condition
-Fixed issues with subjegated_vassals not being able to be managed (when previously mentioned that they were)
-Fixed Political Inaccuraties in Tirisfal
-Cleared Ner’zhul’s portrait when Arthas becomes the Lich King
-Fixed missing localizations for music tracks
-Adjustement of the Worgen Curse
-Removing Genn Greymane as the general at the start of the game
-Fixing Scarlet Crusade generals and monarch name (Taelan, Saidan, Herod)

Update: Jul 28, 2024 @ 2:52pm

v 1.8.5

#Monuments:
-Change Grim Batol, Thoradin Wall and Windrunner Spire monument bonus to reduce number of hostile_attrition Modifiers

#Menu
-Added more suggested nations to Rise of the Horde bookmark

#Map:
Eastern Kingdoms:
-Replaced Gates of Ironforge terrain from Urban to Passage
-Added some additional development to Khaz Modan provinces
-Added few additional claims and cores for Frostmane and Khaz Modan

Draenor:
-Moved a lot of cores between nations
-Gronn will exists from 1st startdate
-Gorian Empire had their borders and cores expanded

Diplomacy Setup:
-Frostwolf and Whiteclaw start with alliance
-Lightning Blade, Burning Blade and Bladewind start with alliance
-Thunderlord and Lightning Blade start with alliance

Subject Setup:
-Laughing Skull starts as tributary subject of Stonemaul
-Dark Scar starts as vassal of Bladespire

Added Tags:
-Bladewind
-Dark Scar
-Redwalker
-Whiteclaw
-Lightning Blade
-Ashmaul
-Gor'vosh
-Panthran

#History:
Aegwynn, Medivh and Malchezaar (rulers of Karazhan) will start with defined classes

#Government Mechanics:
-Tribal Bloodlust Mechanic values rebalanced, "Call to Arms" interaction now has 3y cooldown, but costs less. "Scorch the Earth" interaction cost increased.

#Goverment Reformes
-Added "Gronn Tribe" reform, used by Gronn
-Added "Silithid Lair" reform, used by Silithid
-Added Localization for "The Perfect Ones" reform, avalable for Centaur Marauders
-Troll Kingdom no longer gives land_forcelimit = 3 and infantry_power = 0.1, now grants land_morale = 0.1 and hostile_attrition = 1

#National Ideas:
-Rebalanced Ice Troll, Orc, Ogre and Saberon
-Burning Legion ideas will not longer have siberian frontrier, reduced value of siege_ability from 0.25 -> 0.2
-Heart of Darkness ideas reworked
-Blood Troll ideas reworked
-The Unbound ideas reworked

Idea Group:
-Imperialism Group ideas had been reworked with new values and positions

#Subject Types
-Added "Silithid Hive" subject type, used by Silithid

Mercenaries:
-Reduced cost of mercenary companies (Class, Demonic, Scourge, Stromwind, Infested)

#Religion
Bloodmancy:
-Consume Blood Aspect buffed from 30->50

#Missions

Burning Legion:
-Mission "Demonic Assult" now grants additional modifier reward

Centaur Marauders:
-Reduced modifier values of some rewards, replaced some awards

Kunzen:
-Added 7 New Missions
-Fixed Reported Bugs

Red Dragonflight:
-Added additional flavour event for Galakrond path
-Adjusted few missions and rewards

Khaz Modan:
-Mission "Strenghten the Nobility" estate values had been increased, now can be complited while at war, and will give additional general as reward.

Ango'rosh:
-Added 16 New Missions

# Nazmir update
- Dividing Nazmir into three tribes
- 18 new missions for Nazmir tribes
- The mechanics of blood and sacrifice of victims for Nazmir tags
- The mechanics of colonization of Nazmir lands along with wars with Fungarians who inhabit the provinces there and the ability to choose trade good
- New government for Nazmir along with bloody totem mechanics
- Around 10 new events

#New Quelthalas Releasables
-Dawnstar
-Fairbreeze
-Goldenmist
-Suncrown
-Sunsail
-Windrunner

-Murloc tags of the region present since first bookmark

#New Tags
-Mannoroc (Desolace)
-Azuregos Brood (Azshara)
-Malicion Brood (Azshara)
-Talrendis (Azshara)
-Nendis (Azshara)
-Scourge of Kalimdor (Azshara)
-Lycanthoth Vandals (Hyjal)
-Sethria's Brood (Hyjal)
-Everlook (Winterspring)
-Starfall (Winterspring)

#Political Update
-Winterspring
-Hyjal
-Azshara

# Interface
- Changed topbar layout to better accomodate smaller resolutions.

Update: May 15, 2024 @ 12:22pm

v 1.8.4

- Hotfix update

Update: May 15, 2024 @ 11:17am

v 1.8.3

# Interface
- Overhauled the visuals of the topbar to accomodate the new WWU-specific menu buttoms.
- Added faction menu buttons.

# Game Configuration
- Game Configuration is now a custom window that appears at game start. It will auto-finalize after one month if the player unpauses.

# Menus
- Moved the following mechanics into there own windows:
- National Identity
- Achievements
- Archaeology
- Building Management
- Statagems

- Added the following windows:
- Alliance faction view
- Horde faction view
- Trade Coalition faction view
- Dragon Aspects faction view

- Added the ability to click the icons in the Stratagem menu.

# History
- Changed how the Horde warcraft faction is handled: the Horde faction is now one faction, and the horde is 'reformed' when Thrall's Horde is established.

# Archaeology
Added artifacts:
- Sulfuras, Hand of Ragnaros
- Shalamane
- Thunderfury, Blessed Blade of the Windseeker
- Hammer of Twilight
- Skull of Gul’dan
- Eye of Dalaran
- Atiesh, Grandstaff of the Guardian
- Warglave of Azzinoth
- Killmaim
- Horn of Cenarius
- Ancestral Staff
- Necklace of Burning Souls
- Soulfeast the Devourer
- Shield of the Deathlord

# Naval Missions
- Circumnavigate the World mission is now blocked as it didn't function correctly with a closed world map.

# Custom Nations
- Added "Spellcaster" personality, allow you to assign magic-usage to a ruler within the Custom Nation Designer.

# Map
- Expanded the inland sea assignment around Gilneas sea zones.

# Events
- Added option to Draenor collapse event for human players that prevents it from happening entirely.

# Missions
- Changed the "Create Cult of the Damned" mission to only require the Liches faction to have 20 influence, not to be in power.

# Bugfixes
- Outland Dark Portal is now enabled upon the Collapse of Draenor.
- Removed the 'fake' clique that used to host the custom menus.
- Added fallbacks if Shadowmoon is defeated to progress to Rise of the Horde story missions.
- Fixed an issue in the "Consume the Blood of Mannoroth" mission.

#Map:
General:
-Reduced number of gold provinces in Stranglethorn Vale region
-Added Fenris Isle and Webbed Coast areas to Silverpine Region
-Fixed few incorrect culture provinces in Outland

Rise of the Qiraj Bookmark:
-Updated Polical Map of Mulgore
-Redgill will now exists in Westfall

#History:
-Storwind will now start with two debuff Modifiers, that will have to be removed with a mission tree (removed in bookmarks past Beyond the Dark Portal)
-Stomwind will now start with additional cores in Westfall region

-Leader of the Argussian Reach renamed to provent same-dynasty union

#Great Projects:
-Tyr's Hand Great Project moved to correct location

-Some Buildable Great Projects will now require money and time to construct, with currently:
*Stormwind Mage Tower
*Cathedral of Light
*Tyr's Tomb

#Subject Types:
-Allowed Administrate Subject interaction for Subjegated Vassals
-Increased base_libery_desire for Scourge Vassals, making them a bit harder to control
-Restricted creating Scourge Vassals to Scourge CB
-Scourge CB now suffers 125% AE

#Goverment Mechanics:
-Feudal Autorithy accept_vassalization_reasons moved from 100 --> 20

#National Ideas:
-Kul'tiras will no longer have marine Modifiers (since they don't use marines)
-Reduced some values in Stormwind ideas
-Rebalanced Blackrock, Shattered Hand, Burning Blade, Twilight Hammer and Warsong
-Fixed issue with Dark Conclave and Zangar Giants having default ideas

#Events:
-Adjusted "The Darkmoon Faire" event to cost less mana to accept

#Formables:
-Added Option to form The Fel Horde as Orc Culture in Outland
-Added Option to reform Ahn'Qiraj as Aqir Culture
-The Catacombs will no longer falsly add Ancient Elven City flag

#Bugfixes:
-Added more ways to remove the flag responsible for spawning Scourge of Lordaeron on sieged provinces

#Missions:

Generic Mission Tree:
-Added Mana rewards to each mission, so that you can catch up more easily as non-custom tree nation

Wildhammer:
-Rebalanced Mana rewards values
-Readjusted Modifiers to use correct values
-Readjusted rewards of "United Dwarves" mission to include accepted cultures

Lordaeron:
-Readjusted existing missions to have to do

Scarlet Crusade:
-Readjusted Modifiers to use correct values

Wyrmrest Accord:
-Readjusted Modifiers to use correct values

Vermillion Redoubt:
-Readjusted Modfieirs to use correct values

Kul'tiras:
-Added Localization to the missions

Kunzen:
-Added new mission tree, replacing old one

Blackrock:
-Expanded 5th column missions centered around development

Centaur Marauders:
-Replaced "Ritual of Champion" mission due to effect not working with Centuar goverment type
-Mission "Into the Stonetalor Mountains" bug fixed. Subjegation CB now has duration time of 10 years.
-Mission "Control of Durotar" will now reward additional claims upon completed.
-Mission "Awakening of the Earth Mother" bug fixed. Now will check for formables.
-Mission "Subjegate Krenka Khanate" made harder with additional condition.
-Mission "Rule Stonetalon" will now reward additional claims upon completed.
-Mission "Culling of Mulgore" will no longer check for unrest and seperatism
-Mission "Quillboar Agression" requirements readjusted
-Mission "Dealing with Razormane" requirements readjusted to be less specific
-Mission Event "Rise of Aratas and Perfect Ones" will now correctly switch to new goverment type on 1st option

Ahn'Qiraj:
-Added Several AI skips, making AI be able to progreess the mission tree easier, die less and become a bigger threat for the region
-Adjusted icons, localization and position of some missions
-Added several "ifs" to mission that require some tags to exists to progress, making sure it won't break the mission tree
-Adjusted mission rewards: Most temporarly claims became permanent, points & treasury rewards were reduced by 25-50%
-Added few hidden interactions between Ahn'Qiraj and Night Elves/Druids, throught the mission tree

Stormwind 1st Part:
-Mission "Filling the Treasury" total gold needed reduced, no requires to have no loans
-Mission "Survival of Humanity" will not only give permanent claims on Elwynn Region
-Mission "Securing Westfall" now has alternative reward depending on condition
-Mission "Reconquest of Elwynn Forest" rewards fixed
-Mission "Conquest of Redridge" reward add_years_of_income nerfed from 5.0 --> 3.0
-Mission "Securing Gradn Hamlet" now has alternative reward depending on condition
-Mission "The Brotherhood of the Horse" will no longer unlock Stormwind Knight mercenary company
-Mission "Stormwind Arsenal" values rebalanced, now can be complited indepenently
-Mission Events from Guardian, Ironforge and New Dawn mission will not be consider global, allowing players to see the outcome made by AI
-Adjusted localization errors

Stormwind 2nd Part:
-Mission "Balor Naval Command" unrest requirement removed
-Mission "Reducing the Frontier Unrest" requirements reworked, now has different reward
-Added Custom Tooltips informing of hidden rewards from Missions "Stormwind Mercantile Connections" and "Stormwind Armada"
-Mission "Debate of Light and Flame" now can be complited indepenently
-Mission "Balor Naval Command" now can be complited indepenently
-Mission "Order of Knights" privilige reward removed
-Adjusted localization errors
-Added Development Branch

#Releasables:
-Astranaar
-Mirkfallon Dryads
-Laughing Sisters
-Sisters of Celebras

#New Tag:
-Twisted Grove

#Adjastments:
-Change of Shendralar and Felwood in preperation of Shendralar Mission Tree (Wildspawn in Felwood and Shendralar owns the entire city)
-Quality of Life Menu for Ancient Elven City formables
-Quality of Life Menu for Demonic Invasion formables

# History
- Rastakhan Zandalar received the Greatest Blessing which extends his life to 250 years. It's just over 100 years since the first bookmark.

Update: Feb 28, 2024 @ 5:40am

v 1.8.2

# Countries
- Rastakhan of Zandalar is now considered Long-lived.
- Added portrait for Rastakhan.

# Disasters
- Rusty Empire:
- Changed stability_cost_to_declare_war = 2 to stability_cost_modifier = 1.0
- Added positive modifier upon finishing the disaster.

# Events
- Added time-gate to the Lei Shen resurrection event. Now only occurs after year 650.

# Balance
- Increased the Clique Influence boost to 3% per year (was 1%)
- Adjusted some sources of passive Clique Influence.

# Bugfixes
- Fixed Abyssal Tides spell applying Primordial Swell modifier.
- Fixed Living Flame: Common modifier using incorrect value for local_hostile_attrition.
- Fixed other countries that are not Azjol Nerub being able to use the Nerubian Tunnel Digging button.
- Fixed some Magic/Class/Zandalar variables being reset on game reload.
- Added clique safeguard to prevent a bug where clique could be lost from nations that use them.
- Fixed the Mission Tree view on the country selection screen.

#Ages
-Time for age to change changed from 360 to 300 months

#Decisions:
-Decreased Cost of decision unlocked via Propaganda and Defensive Ideas
-Quell the Frostmane Tribe will now give additional two provinces on peace term. Peace deal will now require 50% warscore.
-Unify the Dwarven Clans will now require 190 instead of 200 relations, to be able to achive it a bit easier
-Formable - Anvilmar will now require more conditions to pass
-Formable - Council of Three Hammers will now require Diplomatic Technology lvl 10 on top of existing requirements
-Formable - New Arathor will not only require 150 of each mana to form, moved lvl 14 admin tech requirement to lvl 10

#Diplomacy
-Frostmane War will now become 1v1 between Frostmane and Khaz Modan
-Removed Frostmane starting alliance with Winterax
-Removed Khaz Modan starting alliance with Gnomeregan

#Government:
-Changed bonues given by the government rank, applying additional values. Changes between Duchy, Kingdom and Empire ranks are now more noticable.

Goverment Reforms:
Tier 3 Universal:
-Conscription will now give 10% manpower and forcelimit, boosing from 5%
-Elisism will now give 2.5% instead of 5% discipline, manpower penalty moved from -25% to -15%

#History:
-Fixed issue with Neptulon the Tidehunter not starting as spellcaster, unlike all other elemental lords
-Barathen Wrynn, the first king of Stormwind, will always start as a Warrior
-Magni Bronzebeard, the first king of Khaz Modan, will always start as a Warrior
-Antonidas of Dalaran, the first ruler of Dalaran, will always start as a Mage
-Xe'ra the Prime Naaru, the first ruler of Army of the Light, will always start as a Paladin
-Kolkar and Centaur Marauders will start as historical friends
-Razormane and Centaur Marauders will start as historical rivals

#National Ideas:
-Firelands, Abyssal Maw, Skywall, Deepholm, Shadowmoon and Centaur Marauders get new national ideas, replacing generic culture ones
-New Arathor Formable gets new ideas
-Rebalanced Army of the Light, Suramar, Stromgarde and Frostwolf national ideas
-Added flavour text to few more unique ideas

#Monuments:
-Rebalanced Pandaria Monuments to offer less yearly_prestiege
-Changed Mechagon monument to not be identical copy of Rustbolt

#Naval Doctrines:
-Buffed few weaker doctrines

#Racial Modifiers:
-Nerfed Centaur Military Modifiers

Terrain:
-Stormwind Gates will now be considered passage instread of urban

#Missions:

Firelands:
-Event "Fate of the Dark Iron Clan" will now give Dark Iron as accepted culture
-Event "Unity of the Elements" 1st option will now give additional global_unrest, reduced land_morale and global_trade_goods_size_modifier rewards
-Event "Unity of the Elements" 1st option will now grant Empire rank
-Added and adjusted localization of certain missions

Khaz Modan:
-Adjusted claims from the missions to be more leaniar and set goals more leaniary
-Adjusted points rewards to match the more standard values
-Adjusted balance of the modifiers to give less radical values
-Fixed issues with local modifiers being in place of country modifiers
-Fixed issues with missions requiring wrong provinces

Gurubashi:
-Added starting modifier preventing day 1 declaration of war
-Locked 2nd and 4th column behind 3rd column mission
-Buffed Colonial Modifier gain from 1st mission

Army of the Light:
-Added mission reward allowing colonization of Eredath
-Added missing localization and custom icons

Kul'tiras:
-Added unique icons for individual missions

#Fixes
-Fixed issue with localization for desolate_terrain_affinity
-Scourge:
*Fixed issue that applied AI land gain in Icecrown region to player
*Fixed Issue with Lich Clique

-Fixed issues with Monument Research

New tags:
-Oomgut
-Oomlot
-Kauriq
-Crestfall
-Deepwax
-Farson Hold
-Hellscreams Reach
-Rustberg
-Searinox Brood
-The Castaways
-The Shadow Wardens
-The Watchers
-Vashj'elan

New Releasables:
-Amaki Tribe
-Natha'vor Tribe
-Nazmani Tribe
-Dalonaar
-Starbreeze

Update: Dec 10, 2023 @ 10:43am

v 1.8.1

#-----------
# Interface
#-----------
# Faction Interface
- Overhauled the implementation of several mechanics to make use of Custom GUI.
- Added a "Mechanics" window, accessible via the old "Faction" menubar button (F3).
- This window hosts several different mechanics, accessible via side tab buttons when the window is open.
- These mechanics are:
- National Identity
- Achievements
- Building Management
- Stratagems
- Archaeology
- Cliques

- Implemented the color picker within the National Identity tab.
- Implemented the Stratagem selection system within the Statagem tab.
- Implemented the Cliques system within the Cliques tab.
- Implemented the Builidng Management system within the Building Management tab.
- Implemented the Achievements system within the Achievements tab.
- Implemented the Archaeology system within the Archaeology tab.

# Court Interface
- Added new interface elements to the Court View.
- Added a "Ruler Information" button: this toggles the ruler information panel.
- Added a "Ruler Information" panel: this contains the buttons for training/using Magic and Classes/Class Abilities,
as well as the ruler portrait. The ruler portrait tooltip will show the life type of the ruler (Mortal, Long-lived or Immortal)

# Diplomacy Interface
- Added new interface elements to the Diplomacy View.
- Added icons for Ruler class and magic status.
- Added buttons for the Warcraft Factions, that opens up a side panel
- The Faction panel allows you to:
- See the leader and members of a faction.
- Allows the usage of Faction Decisions, which cost Faction Renown.
- Faction Renown is gained over time and by assisting fellow faction members in war.

- Added new interface elements to display the current Offensive, Defensive and Insurrection stratagems a country has selected.

# Province Interface
- Added new interface elements to the Province View:
- Added spell cast buttons for spells that make use of targeted casts.
- Added Nerubian Dig button to allow for the new method of Tunnel Digging.

# Mission Interface
- Added new interface elements to the Mission View:
- Added tabs for countries that have multiple sets of mission tress, allowing for them to be previewed/swapped to:
- Rise of the Horde (the story missions for the Orcs).
- Frozen Throne (the Lordaeron invasion missions for the Scourge).

#-----------
# Mechanics
#-----------
# Ruler Magic
- Changed how the Magic system works, and implemented a Custom GUI for it.
- Aptitude now reduces the mana cost of spells (instead of unlocking the ability to use a spell).

- All rulers now have the following options within the Court View:
- Magical Study (if untrained): this view will allow a ruler to start the process to become a spellcaster.
- Costs 100 ADM, DIP and MIL to start (20 for spellcaster classes or Free Magic reform)
- Each month between 0.1 and 1.0 Study Progress is added.
- Once at 100% Study Progress, the ruler will become a spellcaster.
- You can spend gold to boost Study Progress by 5. However the cost will double each time (up to x10).
This resets between each ruler.
- Spellbook (if trained): this view will allow a ruler to cast their spells.
- There are now a set of 10 general spells shared by all magic schools.
- All magic schools now grant the spellcaster an additional 4 spells, unique to each school.

# Ruler Classes
- Changed how the Ruler Class system works, and implemented a Custom GUI for it.

- Each class now bestows 3 unique class abilities that can be used.
- Each ability costs Energy, which functions similar to Mana from the Magic system.
- There is a max of 5 stored Energy.

- All rulers now have the following options within the Court View:
- Class Study (if untrained): this view will allow a ruler to start the process to become a specific class.
- Costs 100 ADM, DIP and MIL to start (0 if you have wwu_administrative_ideas_7)
- Each month between 0.1 and 1.0 Study Progress is added.
- Once at 100% Study Progress, the ruler will become their chosen class.
- You can spend gold to boost Study Progress by 5. However the cost will double each time (up to x10).
This resets between each ruler.
- Abilities (if trained): this view will allow a ruler to use their class abilities.
- There are now a set of 3 unique spells for each class.

# Stratagems
- Renamed the Doctrine system to Stratagems.
- Renamed Siege doctrines to Offensive doctrines.
- Renamed Homeland doctrines to Defensive doctrines.

# Cliques
- Re-made the Faction mechanic within Custom GUI, and renamed it to Cliques.
- Increasing Clique Influence is no longer instant, instead the Boost Influence button will add a yearly growth for a set period.

# Builidng Management
- Changed the Building Management event into a Custom GUI.
- Changed the Gold Buffer Limit to instead be a Construction Limit.
- Can be set to 1, 2, 3, 4, 5 or Unlimited.
- This value means the Automatic Construction pulse each year will queue X number of buildings,
X being the Construction Limit value selected. Unlimited means it will spend all ducats until it
reaches 0 or there is no valid province to queue a building in.

# Archaeology
- Changed the Archaeology decision and Artifact Repository event into a Custom GUI.
- All artifact information can now be viewed quickly by hovering over each of the artifact icons within the view.

#-----------
# General
#-----------
# Azjol Nerub
- Adjusted the Tunnel Digging mechanic:
- You now increase Tunnel Depth via a button within the Province View.
- Increasing the Tunnel Depth no longer requires increased development per depth level, instead the cost increases.

# Scourge
- Added mission tree tab for the Frozen Throne mission tree.
- Allows the player to switch between the initial mission set and the Frozen Throne missions.
- Frozen Throne missions require the Scourge Invasion mission in the initial mission tree to be complete before they can be completed however.

# Sound
- The Old Gods will now whisper to unsuspecting players.

# Balance
- Reduced the newly formed nation boost modifier duration to 10 years (was 25).
- Decreased the potency of troll Mojo goverment ability from 5.0 to 3.0

# Estates
- Standard Estates: Cleargy, Traders, Nobility, Tribals and Peasants Land Rights Privilege goverment_capacity value increased from 50 --> 100
- Elemental Nations Estates Land Privilege goverment_capacity value increased from 100 --> 250
- Changed Cleargy "Influencial Cleargy" scaling modifier to apply only half of a value

# National Ideas
- Added Amathet unique ideas
- Reworked Halls of Origination ideas

# Missions
- Fixed various issues with negative modifiers
- Adjusted goverment_capacity rewards for various tags
- Adjusted Gorian Empire Missions with new rewards and modifier values for some missions
- Adjusted Icons for Stormwind 1st Mission Tree
- Added few missions to Stormwind 2nd Mission Tree

# Decisions
- Quell the Gnoll Horde decision for stormwind was reworked:
- Now requires 80% WS to pass
- Will now fully break down the Gnoll Horde into seperate tribes, and grand core territories to Stormwind (see bookmark First War)



#-----------
# Reversions
#-----------
- Restored triggered modifiers and the Triggered modifier window.
- Removed Ruler Investment (exchanging monarch power to increase monarch stats).
- Removed Automatic Culture conversion toggle as it did not function correctly.

#-----------
# Bugfixes
#-----------
- Fixed missing province history for some newly added Draenor provinces.
- Fixed bad positions in Netherwing Ledge.
- Fixed localization issues in Kul Tiras ideas
- Fixed invalid country flag check in Zandalar - Visions of the Cataclysm mission
- Fixed Zandalar event pictures
- Fixed wwu_council_of_zanchul.10 from firing repeatedly
- Clarified the Diplomacy Superiority tooltip
- Changed the modifier used by mission_home_sweet_home event modifier
- Fixed SVH_close_dar

Update: Dec 10, 2023 @ 10:41am

Update: Nov 6, 2023 @ 4:17am

v 1.8.0

# Game Configuration
- Made the effect tooltips for the feature toggles clearer so the player can understand what each toggle does.

# Map
- Added 265 provinces to Draenor.
- Added 270 provinces to Outland.

# Collapse of Draenor
- Open Dimensional Portals decision is now available to non-Fel non-Orc nations on Draenor after year 650. This will make the Collapse of Draenor much more likely, and cause Outland to occur more often during playthroughs.
- The collapse itself now works differently. Instead of matching Draenor province ownership to Outland provinces, instead nations are given a set area(s) in Outland, and are compensated for their Draenor development with additional development in the new Outland provinces and a development bonus for 10, 30 or 60 years, the duration depending on the total development upon the collapse.

# Magic
- Added prompt to select Magic School upon ruler ascension if any of the automatic spellcaster reforms are present.
- The Magic Specialization menu now shows you all of the options and the requirements to unlock a school if the nation does not meet them.

# Great Projects
- Global modifiers are now only present at Tier 3. Only province and area modifiers are present on Tier 0, 1 and 2.
- Prestige gain upon upgrading is now 10 (was 25).
- Added the following great projects for Plunder Isle:
- Mount Hiji
- Parrot-town
- Bootytown
- Azureport
- Blacktide Lair

- Added the following great projects for Paradise Isles:
- Darkspear Hold
- Vorsh'ka Hold
- Temple of Ig'chairo

- Added the following great projects for Dragon Isles:
- Vault of the Incarnates
- Tyrhold
- Algeth'ar Academy
- Neltharus
- Ruby Life Pools
- Brackenhide Hollow
- Azure Vault
- Nokhudon Hold
- Maruukai
- Cobalt Assembly
- Iskaara
- Zskera Vaults
- Dracthyr Vault

- Added the following great projects for Shadowlands:
- Oribos
- House of Constructs
- House of Rituals
- Theatre of Pain
- Elysian Hold
- Hero's Rest
- Temple of Courage
- Heart of the Forest
- Tirna Scithe
- De Other Side
- Castle Nathria
- Dominance Keep
- Halls of Atonement
- Torghast
- Sanctum of Domination

# Story
- AI Scourge will now gain all of Icecrown if there is no player nation in Northrend when they spawn.

# Decisions
- Reduced the ai_importance for various formable decisions so the AI doesn't mark excessive amounts of provinces as Vital Interest.

# Events
- Reduced the rate of Trade Company/Native/Missionary province events.

# Warcraft Factions
- AI behavior with regards to leaving or kicking is now more consistent. New AI members will not try and leave for 10 years minimum, and the leader (if AI) will not try and kick new members for 10 years minimum.

# Estates
- Added "None" option the Sale of Titles sell price estate action event, allowing the player to not sell if they want.

# Government Reforms
- Added "Construction Guilds" to the Tier 20 reform list.
- build_time = -0.1
- Enables Construction Fervor bonus for 10 years in provinces after a building has been constructed, granting the following modifiers:
- Development Cost Modifier: -25%
- Great Project Upgrade Time: -25%
- Prosperity Growth: +33%

# Missions
- Adjusted Thorium Brotherhood tradegood mission requirements to account for the new trade good distribution.

Army of the Light:
- Fixed issue with mission Assult on Naxt'raxas Hold requireing 10000% Army Size

Stormwind:
- Added new Mission Tree that resolves around survinging the Gnoll War and establishment of Stormwind

# Balance
- Reduced the ADM cost per Missionary in the Religious Management feature to 1.
- Reduced the DIP cost per Province in the Culture Management feature to 1.
- Mercantile Guild: Trade Hub Promotion now only applies the free development twice per Centre of Trade.
- Increased the occurance rate of Research Project events so the inventions can be unlocked quicker.

# Bugfixes
- Fixed the magic training and degradation events reducing magic stats below Poor.
- Religious Order: Conversion by the Sword now actually functions.
- Deatholme is now correctly vassalized as a Scourge Vassal in wwu_sunwell.2
- Fixed the issue with province names being truncated within provinceview.gui
- Moved the capital/trade port/parliament buttons and icons to the right-hand side of the terrain image.
- Fixed bug in Tel Abim mission.
- Fixed a bug with the Faction Authority modifiers not being applied.
- The Quel'Thalas formable will become unavailable upon forming Silvermoon for the AI, fixing a bug where the AI would change to Silvermoon and then instantly change back to Quel'Thalas.

Update: Oct 15, 2023 @ 4:57pm

# Automatic Management
- Added "Religious Management" to the Realm Compendium:
- Allows you to toggle automatic religious conversion.
- In exchange for 10 Administrative Power per Missionary, all available Missionaries will automatically be assigned to a province that does not follow the ROOT religion.
- Occurs once per year.
- If no provinces are able to be converted, no Administrative Power is taken.

- Added "Culture Management" to the Realm Compendium:
- Allows you to toggle automatic culture conversion.
- In exchange for 10 Diplomatic Power per target province, culture conversion to convert the province to ROOT culture will be started. The regular conversion cost still applies.
- Occurs once per year.
- If no provinces are able to be converted, no Diplomatic Power is taken.

# Balance of Power
- Added in a 'scaling' anti-snowball mechanic.
- It is intended to make make maintaining max Army Tradition, Prestige, etc more difficult.

- Army Tradition Decay:
- +1.5% when army size is > 100
- +3% when army size is > 200
- +4.5% when army size is > 300

- Navy Tradition Decay:
- +1.5% when navy size is > 100
- +3% when navy size is > 200
- +4.5% when navy size is > 300

- Prestige Decay:
- +1.5% when province count is > 100
- +3% when province count is > 200
- +4.5% when province count is > 300
- +6% when province count is > 400
- +7.5% when province count is > 500

# Compendium
- Renamed Status Report to Compendium.
- Split the Status Report decision into three decisions:
- View Game Compendium: covers the game configuration menu.
- View Ruler Compendium: covers the actions and information related to the ruler (i.e. Magic).
- View Realm Compendium: covers the actions and information related to the realm (i.e. Artifacts, Doctrines, Building Management, etc).
- View Faction Compendium: covers the actions and information related to the various factions.

# Map
- Added more predefined Centres of Trade to the map.
- Added "Vast Mine" and "Large Mine" province modifiers to 'Mine' provinces.
- Added "Community Attraction" province modifier to 'Inn' provinces.
- Added "Treasure Hoard" province modifier to certain provinces to represent treasure/artifact hoards, or as a reward for colonising certain provinces.

# Trade Goods
- Overhauled the Trade Goods.
- Changed the goods themselves to better reflect the Warcraft universe.
- Changed the trade good icons.
- Redistributed the trade goods.

- Added a latent trade goods: Azerite
- Most regions on Azeroth will have at least 1 province with it as a latent good.

# Peace Terms
- Added the "Imprison Sargeras" peace term, availiable when fighting the Burning Legion. This will emulate the event that occurs at the end of Legion, where Sargeras stabbed Azeroth.
- This will cause the Burning Legion to be much weaker.
- This will enable the "Azerite" latent teade good.

# Game Configuration
- Added Warmonger System toggle:
- When enabled the AI will declare wars much more frequently, and such wars will be more difficult to peace out of.

- Added Regional Aggressive Expansion toggle:
- When enabled, Aggressive Expansion is cleared from nations outside of your capital's superregion.

- Added Balance of Power System toggle:
- When enabled, the Balance of Power feature is enabled.

# Government
- Added "Inherited Magic" reform to the "Tribal Magic" tier for Tribal governments:
- idea_cost = -0.02
- All rulers upon ascension are automatically Spellcasters.

- Magical Society and Dalaran Education reforms now have the following government mechanic:
- All rulers upon ascension are automatically Spellcasters.

- Removed the factions from "Trade Factionalism" and "Political Factionalism".
- Added "Industrial Mastery" reform to the "National Ascendency" tier.
- Added "Diplomatic Influence" reform to the "National Ascendency" tier.

- Added "All rulers upon ascension are automatically Spellcasters" government attribute to several government base forms.
- These Spellcaster rulers will have between 1 to 3 Aptitude, Finesse and Concentration.
- For government forms that would produce powerful spellcasters, such as Dalaran, their spellcaster rulers will have between 3 to 5 Aptitude, Finesse and Concentration.

# Discovery
- Discovery of the non-Azerothian continents will now occur automatically if you win a battle against a nation that has it's capital in one of the non-Azerothian continents, or if you ally with them.

# Missions
- Added mission tree for the Thorium Brotherhood.

# Magic
- Added spells for the Voodoo magic school.
- Changed the Transmute Gold spell effect to instead add flat ducats (100/200/300/400/500) instead of years of income.

# Natives
- Native Coexistence Policy and Native Trading Policy will now cause colonies to retain their native culture and religion.

# Mercenary Companies
- Restored mercenary company size scaling based on development.
- Added 3 entries for each type so there is more flexible for mercenary focused armies.
- 1st Company scales its size by 0.10 per development. It will max at 40.
- 2nd Company scales its size by 0.075 per development. It will max at 30.
- 3rd Company scales its size by 0.05 per development. It will max at 20.
- Once unlocked, mercenary companies will remain as an option even if the initial unlock trigger becomes invalid (excluding the Tinker mercenaries).

# Subject Types
- Subjugated Vassals can be changed into normal Vassals (for 400 ADM) to allow them to be annexed normally.

# Events
- Added a temporary buff event for the Lordaeron Remnants.
- Added "Great Men" events for the new advisor types.

# Nation Setup
- Adjusted the nation setup events so they give the player more options on how the new nation is handled:
- Option 1 will cede the defined land to the new nation.
- Option 2 will cede the defined land to the new nation if it is empty. If it is not, then it will only add cores, unless the province culture is not the same as ROOT, in which case it will change the culture and religion to that of the new nation. Costs 100 DIP power.
- Option 3 will only add the new nation cores to the defined land. Costs 250 MIL power.

- Added nation setup event for Crushridge
- Added nation setup event for Dreadmaul
- Added nation setup event for Splinterfist
- Added nation setup event for Firegut
- Added nation setup event for Mo'grosh
- Added nation setup event for Dustbelcher
- Added nation setup event for Deadwind
- Added nation setup event for Bloodeye
- Added nation setup event for Mosh'Ogg
- Added nation setup event for Dunemaul
- Added nation setup event for Warmaul
- Added nation setup event for Dire Maul
- Added nation setup event for Ratchet
- Added nation setup event for Gadgetzan
- Added nation setup event for Thrallmar
- Added nation setup event for the Infinite Dragonflight

# Naval Doctrines
- Added 8 new Naval Doctrines, replacing the vanilla ones.

# Estates
- Added trade good monopoly privileges for several trade goods to the various estates.

# Great Projects
- All the canal great projects will now apply a friendly movement speed boost to the two provinces they connect.

# Balance
- Adjusted governing_cost modifier reductions so it is harder to stack high values of local_governing_cost or state_governing_cost.
- Adjusted governing_capacity modifier sources.
- Adjusted the strength of the estate privilege modifiers.
- Adjusted the modifier balance of government reforms.
- Adjusted the modifier balance of religions and religious actions.
- Class Halls now only add 1 Base Manpower.
- Adjusted the modifier balance of institutions.

# Advisors
- Changed Ambassador bonus to reduced_liberty_desire (was monthly_favor_modifier)

# Removals
- Removed the Hold System mechanic due to it being underdeveloped and having a high performance impact.

# Bugfixes
- Fixed an issue with the Usurp Warchief CB.
- Fixed a state where nations would retain their faction member/head modifiers even aft