Conan Exiles

Conan Exiles

Severe Weather 2.2
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Update: Oct 25, 2024 @ 4:13am

- fixed sneak nerf to exposure damage

Update: Apr 5, 2024 @ 2:47am

- update-ultimum, because it is the last one I make
- it addresses issue with funcom forcing, and hardcoding cubemap blend into light model in EL, essentially ruining light model I made for this mod, I'm so fucking happy, you can't imagine
- to clarify further, light model was moddable in the past, I had cubemaps disabled for years in favour of PBR model, but now some silly moron hadcoded it and it can't be changed, that really shows support for modding community, fc has, right here, but worry not exiles, influencers got you covered, they're supported instead, I hope you'll have excellent time playing using their content, after you buy all latest skins from cashshop
- mind that many places essentially went to shit, they can't be fully adjusted and I won't be putting any more work in them, they're off because funcom broke it, don't like it? don't use the mod

Update: Apr 3, 2024 @ 4:01pm

- hofix for wyrdstuff with interior ambient that happened with live version of chapter 4

Update: Apr 1, 2024 @ 10:44am

UE5-ish stuff (applies to EL and SW maps, IoS already have something hardcoded)
- ported/adapted lightning & shading technique I developed during sister project for ARK:SA
- it generally makes imagespace more natural, by simulating PBR sunlight and elements of human eye biology, however due to lack of physically based light model in CE version of UE it's not a vast improvement, but nevertheless, an improvement

Materials
- improved heat haze effect

MCP
- per request: automatic season cycle can be set to minimum of 5 in-game days, instead of 15

Temperature System
- fixed an issue with eldritch weather temperature event scaling

Update: Dec 14, 2023 @ 1:18am

Exiled Lands
- moderately lowered fog density in highlands and little bit in mounds

Update: Oct 17, 2023 @ 2:11am

Exiled Lands
- slightly lowered daytime fog over arid and highland biomes

Yogtober theme
- adjusted colour tones and general atmosphere
- fixed jungle sun not getting correct intensity

Update: Oct 15, 2023 @ 6:23am

General
- improved volumetric rendering; the result is softer light and more natural looking godrays as well as some eery fog-moonlight interaction in certein areas
- resolved general fog mist-behaves

Exiled Lands
- fixed fog glitch near area 51 it's still kinda not exactly perfect, but it will have to do
- added yogtober theme

Update: Oct 4, 2023 @ 9:24am

Savage Wilds
- final(TM) set of adjustments

Update: Sep 30, 2023 @ 11:09am

Savage Wilds
- hotfix for Ethereal Bastion, that got most FUBAR tratment, keep reports coming (shoutout to Tovlyn), I'll address them eventually (if possible that is), however starting October I'll be largely deprived of my devkit time for unforeseen amount of time, so ETA is "done, when done"

Update: Sep 29, 2023 @ 1:46am

Savage Wilds
-small update that adressess murun interiors I was not aware existed, and got treated as caves / dungeons