Hearts of Iron IV

Hearts of Iron IV

Better Generic Tree
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Update: Apr 9, 2020 @ 1:38pm

Version 1.2.4

-Updated to 1.9, no other changes, savegame compatible

Update: Jan 9, 2020 @ 1:58pm

After 6 months and 1 day, I am finally back.

Version 1.2.3

-Updated to 1.8.x
-Minor balance changes, mostly nerfs to various national ideas

Update: Jul 8, 2019 @ 5:18pm

Version 1.2.2

- "Why We Fight" and "Indoctrination" ideas now have the proper recruitable population bonuses

New content coming tomorrow (probably)

Update: Jul 6, 2019 @ 7:43am

Version 1.2.1 - The Compatibility Update

-Reworked the mod files, vanilla files are no longer altered

Update: Jul 3, 2019 @ 6:43pm

Version 1.2

New Focuses
-3 new focuses in the army branch that deal with production and defense
-2 new naval focuses, 1 that adds dockyards and 1 that gives research bonuses
-1 new focus in the doctrine tree that gives a supply consumption bonus

Reduced Focus Times 70 days ---> 35 days
-Equipment Effort 1, 2 and 3
-Motorization Effort
-Aviation Effort 2

Balance
-Slightly reduced effect of "A Professional Army"
-Slightly reduced bonuses received from the combined doctrine focuses

Other Changed
-"Strengthen The Monarchy" focus changed to "Authoritarianism"
-Some focuses were moved around and the tree is now slightly wider

This update was going to be bigger, but I wanted to get it out before Independence Day in the USA. 1.3 is probably gonna come July 6/7 with even more focuses.

Also, pictures are currently outdated, but will be updated soon. Same as last update, this one hasn't been playtested for bugs/balance.

Update: Jul 1, 2019 @ 3:22pm

Version 1.1 - The Big One

Players must now follow the requirements for the industrial and puppet trees.

Reworked the Puppet Branch
-All newly released subjects of majors can use the branch
-New time and focus constraints to ensure ONLY released puppets use it (even excludes puppets from UK's decolonization branch)
-More recruits effect now scales to the # of states a puppet has (1 state = 10000 manpower while 5 or more states = 50000 manpower)
-Industrial Support now only lasts 2 years

New Focuses
-One political focus that gives ideology drift defense
-To make up for taking away access to the puppet tree for players, I added a 'cheat' focus that gives BETTER bonuses than the whole puppet branch combined

Alterations
-Slightly nerfed the unified general staff focus (half the attack/defense bonus and 3/4 organization bonus)

This update has NOT been playtested for bugs/balance, so if anyone has any suggestions, leave them in the suggestions discussion.

Update: Jul 1, 2019 @ 10:56am

Just added a new thumbnail for steam, no mod changes

Update: Jul 1, 2019 @ 7:55am

Version 1.0.3

-Made the focus "Even More Dockyards" require you to complete "More Dockyards" instead of "Rapid Industrialization"

Update: Jun 30, 2019 @ 7:42pm

Version 1.0.2

-Fixed a bug where the 'More Dockyards' and 'Even More Dockyards' Focuses had no effect.

Update: Jun 30, 2019 @ 6:52pm

Version 1.0.1

-Time to complete 70 days --> 35 days for:
-Infrastructure Effort 1
-Infrastructure Effort 2
-Liberty Ethos
-Collectivist Ethos

-Buffed 'Why We Fight' recruitable population from 1% --> 1.5%