RimWorld

RimWorld

Pawnmorpher
Viser 91-100 af 119 forekomster
< 1 ... 8  9  10  11  12 >
Opdatering: 1. nov. 2019 kl. 20:41

1.5.2 Hotfix:

Alien Races with mutations shouldn't logspam with warnings. They'll have the tab, but can't become morphs.

Opdatering: 29. okt. 2019 kl. 23:12

1.5.1 Hotfix: Tail patch should be working properly now.

Opdatering: 29. okt. 2019 kl. 1:51

V1.5.0 The Aspect Update

• Added iTab for mutations, which tracks morph influences, production and 'aspects'. Shows up when a pawn gains a mutation.

• Added log entries for mutations, viewable from the tab.

• Added aspects system, a mix between hediffs and traits so we don't clutter the health tab. Viewable from the tab.

• Added a new trait called mutation affinity. Like transhumanist, but for mutations. Also Body Purists hate being or seeing mutants now.

• Factions will now care if you mutate their people!

• Fur/feather/hide mutations now spread to other parts.

• Mech healer serum now also mutates parts it heals.

• Fixed various offset issues. Pawn's tails should no longer be hidden behind them from certain angles (huge shout out to Erdelf, author of Humanoid Alien Races, for adding this functionality for us).

• Fixed misspelling of 'wooly' throughout the mod. My life is a lie.

• Fixed pawn's heads and bodies sometimes disappearing.

• Reduced the value of morph products by 50%. I guess milk infused with mutagenic mechanites isn't safe to drink, who knew?

• Effects of production pills are applied all at once rather than with 5 hediffs.

• Chaoboom explosions should no longer be so violent that even androids mutate.

• Jaw debuffs are no longer as harsh.

• Reversion should now be working as intended.

& quite a bit more.

Thank you all for playing and enjoying Pawnmorpher! We'd love to see your unethical madness over on our Discord. :)

Opdatering: 20. sep. 2019 kl. 3:15

1.4.2

Opdatering: 19. sep. 2019 kl. 1:45

1.4.1

Slight, quick hotfix:

- Chaofoxes now have packs and don't appear as purple squares
- Updated the graphics for some drugs (injector, reverter, and pills)
- Offsets and clothing restrictions changed for some parts. Muzzles won't appear over masks and udders can be visible without torso covering (so visible with dusters, armour and jackets)

Opdatering: 18. sep. 2019 kl. 0:40

1.4.0

New Features:
-Added preliminary mp compatibility! This is 90% functional BUT there are bound to be things we missed that will cause desyncs, so help us out by posting your desync logs on the bugs discussion page or on our discord server. Also helps if you provide a description of what happened immediately before the desync.
-Mutation-specific tales are now much more likely to appear on art.
-Updated many of the morph jaw graphics. They will now blend much better with rimworld graphics. (Yes, there is still a slight seem, this is caused by how rimworld handles alpha blending, there is nothing we can do about it.)
-Changed partial hediffs so that they can stack. Now you can chug morph milk now without fear of waste!
-Chaomelds with one of their brains missing will now leave behind one living pawn and one dead one when reverted. Shoutouts to theman83554 on the discord for this one.
-Certain morph types now will be pack minded, giving them a mood boost if there are a lot of their kind on the map and a mood penalty if they are all alone.
-A morphs's skin and hair color will change to become similar to their source animal as they mutate. Finally, the hair growth isn't limited to their arms! (The mutation still only refers to their arms as furred, but imagine the rest of them too.)
-Boomamorphs now explode on death. Ka-BOOM!
-Some chaocreatures can now serve as pack animals.
-Pawns now take longer to get used to their mutations (was two days, now is four).
-A lot of descriptions have been added or updated. There are still some typos we might not have caught, so let us know if you find one.

Bug Fixes:
-Chaomelds can now eat live plants. We had an intervention and now they won't be so picky anymore.
-Letters warning of impending transformation now only spawn for your colonists and their prisoners. No more random messages saying that trader is going to turn into a cow!
-Fixed a bug that made a horse's tail inivible from some angles.
-Reverters will now change a pawn's race back to human.
-The mutagenic chambers should do what they were designed to do now. Iron Wolf found a whole case of wrenches in them and we may have spilled some, so let us know if you find the 12 mm one, it's still missing.
-The injectors now use the Ingest_Inject sound.
-Pawn's portraits should update properly now whenever their appearances change.

Opdatering: 3. sep. 2019 kl. 2:03

1.3.5

Opdatering: 25. aug. 2019 kl. 23:32

1.3.4f

Opdatering: 25. aug. 2019 kl. 12:38

Revert to 1.3.3

Multiple errors in new version, will fix before re-release.

Opdatering: 24. aug. 2019 kl. 22:54

1.3.4