RimWorld
Gerzee Race
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更新:2023年3月7日 @ 8時44分

Updates needed for 1.4 gameplay (see HAR wiki for generalized list)

[Auto-generated text]: Update on 3/7/2023 11:44:37 AM.

更新:2022年8月2日 @ 17時06分

Royalty patch added so that Shattered Empire from Royalty is not always hostile. Thanks to Tleilaxu Master for the patch work!

[Auto-generated text]: Update on 8/2/2022 8:06:34 PM.

更新:2022年1月12日 @ 14時01分

Added diet of vegetables (aka 0001) to foodtypes so solitary recreation would work normally again

<foodType>VegetarianRoughAnimal, VegetableOrFruit</foodType>

......originally used 00000000000000001</foodType> but that led to errors. Thus the revert a couple of versions ago,


[Auto-generated text]: Update on 1/12/2022 5:01:10 PM.

更新:2022年1月12日 @ 13時41分

hunger bar disappeared for some.

更新:2022年1月9日 @ 12時03分

Fixed VFEVCryptoHeavyAxe to VFEV_CryptoHeavyAxe in whitelisitng, so weapon can be properly used.

Added diet of vegetables (aka 0001) to foodtypes so solitary recreation would work normally again
<foodType>VegetarianRoughAnimal, 00000000000000001</foodType>

[Auto-generated text]: Update on 1/9/2022 3:03:13 PM.

更新:2021年8月18日 @ 8時37分

Couple of items whitelisted from Vanilla Factions Expanded Vikings (bearded ace and dane)

[Auto-generated text]: Update on 8/18/2021 11:37:53 AM.

更新:2021年8月17日 @ 13時34分

By user request, Gerzee can now use all large weapons and appropriate accessory apparel from the mods listed below (see Steam discussion thread for full list).

Compatibility / whitelisting complete for:
Vanilla Apparel Expanded, Accessories
VFE Medieval
VFE Vikings
VWE Lasers
VFE Settlers
VWE Heavy weapons
Rimmu-Nation 2



[Auto-generated text]: Update on 8/17/2021 4:34:46 PM.

更新:2021年8月8日 @ 14時36分

Whitelisted weapons from Heavy Weapons mod

[Auto-generated text]: Update on 8/8/2021 5:36:36 PM.

更新:2021年8月7日 @ 15時33分

Enabled hatchet from Vanilla Weapons Expanded for use by Gerzee.

[Auto-generated text]: Update on 8/7/2021 6:33:16 PM.

更新:2021年8月5日 @ 11時57分

1.3 compatibility changes:

Adding initialWillRange and initialResistanceRange to pawnkinds

Add <raidLootValueFromPointsCurve> to factions

Removed old “goodwill” terms from factions
--> added in <naturalEnemy>true</naturalEnemy> for wrathful

Removed pawnNameMaker from factions

Removed hairTags from factions
-->Replaced with style settings in racesettings file

Fixed wounds terms (WoundA to WoundFleshA, etc)



[Auto-generated text]: Update on 8/5/2021 2:57:54 PM.