Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yogscast: Armchair Admirals v4
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Update: Jul 16, 2021 @ 1:36pm

* Added PotatoMcWhiskey as his own new civ.

Update: May 24, 2021 @ 3:11am

* Increased the strength of the Locomortar from 75 to 82, and its cost from 432 to 450.
* Increased the strength of the Pokeyman from 43 to 46, and decreased its cost from 200 to 180.

Update: Nov 17, 2020 @ 12:25pm

* Fixed an Icon glitch for the Locomortar.
* Fixed a minor text error for Pyrion.
* Increased Ben's Influence per turn from 2 to 3, and added a new effect for his ability: "Trade Routes to players you have an Alliance with yield +2 Production for both cities."
* Changed the mod's ID number to alter its load order. This prevents a crash when attempting to load the mod alongside the Expansion-Only version of EpsMod.

Update: May 31, 2020 @ 1:55pm

* Added Alex the Rambler as a playable civ.

Update: Feb 2, 2020 @ 5:09am

Additions:

* Added The Spiffing Brit as a new playable civ.

Bugfixes:

* Fixed a script issue which could mess up Rythian's and Tom's abilities upon saving and loading a game.

Update: Oct 1, 2019 @ 1:09am

* Fixed a bug where Pyrion would have Ben's name in certain windows.

Update: Aug 15, 2019 @ 12:59am

* Removed Sjin and his civ for the time being.

This isn't a permanent removal, and I have saved his mod entries for easy re-addition in the future. The change is to avoid having the mod be a source of confusion and needless speculation.

Update: Aug 6, 2019 @ 10:51am

Additions:

* Added Tom and his civ - The Angory Horde.

Art:

* Touched up the art for Pyrion to be less blurry.

The original was an upscaled version of a video thumbnail. I traced over it to make the lines clean.

Update: Jul 6, 2019 @ 12:41am

* Removed C4FF and his civ.

Not a pleasant change to make, but it would be really awkward to leave it in considering he's been ousted from the Yogscast.

Update: Jun 30, 2019 @ 2:39am

Bug Fixes:

* Ben's AI leader agenda has been changed to Ally of Ekindu. Previously, he had Poundmaker's agenda Iron Confederacy which would crash the game if you attempted to load the mod without the Rise & Fall expansion installed.

Whoops.

Balance changes:

* The Doncon improvement has been buffed. It now provides +1 Culture and Gold by default, and then an additional +1 gold once you unlock Guilds. The faith adjacency bonus remains unchanged.

People reported that it felt underwhelming and I'm inclined to agree.

* Daltos' ability Power of Spite has been slightly nerfed - all units now receive +2 Strength in ranged combat instead of 3.

When taken in context of the civs' entire toolset, it seemed a bit much.

* The Docking bay has been changed - base cost increased from 27 to 40 (still less than the standard 54), Loyalty gained is reduced from 16 to 8, but now it triggers a Culture Bomb.

When I applied the 16 Loyalty bonus, I was not aware that generic districts transform into the civ's unique district upon city capture, so I assumed this could only be used defensively. After seeing it in action though, I think it's a very cool interaction and have decided to keep it in in a toned down version. Especially considering it is usually otherwise nigh impossible for a naval civ to hold on to captured cities.