Kenshi
Cities Rebalanced+Living World
Showing 1-9 of 9 entries
Update: Aug 14, 2023 @ 5:29pm

Removed world state trigger from hub making it default to Shek.

Update: Jul 23, 2023 @ 1:53pm

Update: Aug 21, 2021 @ 10:52am

Updated to Living World's Nov 28th-2021 update.

Update: Dec 17, 2020 @ 2:54am

Updated to Living World's Dec 13th update, altered a few places and shifted around a lot of residents and added/replaced many for more consistent town overrides.

Update: Jul 17, 2019 @ 7:15pm

Forgot to merge some residents over.

Update: Jul 17, 2019 @ 7:05pm

Fixed a Mourn world state.

Update: Jul 1, 2019 @ 6:20am

Added override to the Old Frontlines and cleaned up unnecessary data (hopefully without breaking it).

Update: Jun 30, 2019 @ 6:33am

Modified the Abandoned Towns to have leveled buildings, changed the watchtowers and wind generators for broken ones, changed the town's guards to use the broken watchtowers, added a shop to one and a wind generator building swap to the controlling faction.
Mourn's override states and residents have been tweaked (need to kill the merc commander for UC to move in), changed the extra bar in one to use the empty outpost III.
The Ruined Holy Outpost had it's bandits removed from default.
Spring's override had a militia group added (to man turrets like in the default).

Update: Jun 23, 2019 @ 12:26am

Just a few resident and world state changes.