Kenshi
Cities Rebalanced+Living World
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Aggiornamento: 14 ago 2023, 17:29

Removed world state trigger from hub making it default to Shek.

Aggiornamento: 23 lug 2023, 13:53

Aggiornamento: 21 ago 2021, 10:52

Updated to Living World's Nov 28th-2021 update.

Aggiornamento: 17 dic 2020, 2:54

Updated to Living World's Dec 13th update, altered a few places and shifted around a lot of residents and added/replaced many for more consistent town overrides.

Aggiornamento: 17 lug 2019, 19:15

Forgot to merge some residents over.

Aggiornamento: 17 lug 2019, 19:05

Fixed a Mourn world state.

Aggiornamento: 1 lug 2019, 6:20

Added override to the Old Frontlines and cleaned up unnecessary data (hopefully without breaking it).

Aggiornamento: 30 giu 2019, 6:33

Modified the Abandoned Towns to have leveled buildings, changed the watchtowers and wind generators for broken ones, changed the town's guards to use the broken watchtowers, added a shop to one and a wind generator building swap to the controlling faction.
Mourn's override states and residents have been tweaked (need to kill the merc commander for UC to move in), changed the extra bar in one to use the empty outpost III.
The Ruined Holy Outpost had it's bandits removed from default.
Spring's override had a militia group added (to man turrets like in the default).

Aggiornamento: 23 giu 2019, 0:26

Just a few resident and world state changes.