Kenshi
Cities Rebalanced+Living World
Mostrando 1-9 de 9 aportaciones
Actualización: 14 AGO 2023 a las 17:29

Removed world state trigger from hub making it default to Shek.

Actualización: 23 JUL 2023 a las 13:53

Actualización: 21 AGO 2021 a las 10:52

Updated to Living World's Nov 28th-2021 update.

Actualización: 17 DIC 2020 a las 2:54

Updated to Living World's Dec 13th update, altered a few places and shifted around a lot of residents and added/replaced many for more consistent town overrides.

Actualización: 17 JUL 2019 a las 19:15

Forgot to merge some residents over.

Actualización: 17 JUL 2019 a las 19:05

Fixed a Mourn world state.

Actualización: 1 JUL 2019 a las 6:20

Added override to the Old Frontlines and cleaned up unnecessary data (hopefully without breaking it).

Actualización: 30 JUN 2019 a las 6:33

Modified the Abandoned Towns to have leveled buildings, changed the watchtowers and wind generators for broken ones, changed the town's guards to use the broken watchtowers, added a shop to one and a wind generator building swap to the controlling faction.
Mourn's override states and residents have been tweaked (need to kill the merc commander for UC to move in), changed the extra bar in one to use the empty outpost III.
The Ruined Holy Outpost had it's bandits removed from default.
Spring's override had a militia group added (to man turrets like in the default).

Actualización: 23 JUN 2019 a las 0:26

Just a few resident and world state changes.