XCOM 2
[WOTC] Rocket Launchers 2.0
Viser 31-40 af 66 forekomster
< 1  2  3  4  5  6  7 >
Opdatering: 30. apr. 2020 kl. 17:30

Opdatering: 30. apr. 2020 kl. 17:12

Giving and Arming rockets should now be silent, as far as Yellow Alert is concerned.
Fixed a bug that prevented players from crafting more than one Elerium Nuke using the Refined Elerium item.
Use the CleanupNukeResoruces console command to fix the proving grounds project in your current campaigns.
Fixed a bug that make "disarming" effects, such as Psionic Bomb, not-so-fully disarm tactical nukes.

Opdatering: 10. apr. 2020 kl. 14:17

Changed FinalizeAbilitiesForInit hook so it doesn't touch non-rockets. Not sure why I added that in the first place.
Removed irrelevant weapon category checks.

Opdatering: 10. apr. 2020 kl. 13:54

Cleaned up assets to fix various log warnings.
Added better calculation for how many action points the unit has for the purposes of rocket scatter accuracy.

Opdatering: 18. feb. 2020 kl. 17:57

Speculative fix for a potential issue with Tactical Nuke proving grounds project.

Opdatering: 18. feb. 2020 kl. 17:56

Opdatering: 18. feb. 2020 kl. 17:56

Opdatering: 31. jan. 2020 kl. 17:33

Fix for black textures bug introduced in the previous update.

Opdatering: 30. jan. 2020 kl. 15:09

Fixed a bug that caused Flechette Rocket damage reduction against units in cover to work for all rockets.

Opdatering: 30. dec. 2019 kl. 12:54

Added localization for Rocket Launchers and Rockets weapon categories.