RimWorld

RimWorld

Hunting Squad
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Update: Jul 21 @ 6:57am

[Auto-generated text]: Update on 7/21/2025 3:57:38 PM.

- works with 1.6
- improved performance when there are no animals designated for hunt or maximum hunters is 0

Update: Apr 28, 2024 @ 7:39am

v works with 1.5
v won't designate trees for cutting which containing "polux" name
v won't designate Plant_TreeHarbinger

[Auto-generated text]: Update on 4/28/2024 4:39:07 PM.

Update: Oct 26, 2022 @ 1:43pm

Updated to 1.4

Update: Mar 6, 2022 @ 2:38pm

- fixed exception after removing last hunt building on map
- previous modification debugging level changed to at least 3000

Update: Mar 6, 2022 @ 11:08am

- don't check for maddened(every 1 second), if 'hunt maddened' is not ticked
- in building game tick method, check less frequently for next activity, can be viewed in log, what is checked, if debugging level is at least 4000

Update: Oct 10, 2021 @ 7:29am

- should be faster when it is not doing anything - removed unnecessary calculations

Update: Sep 19, 2021 @ 10:22am

- Don't chop dryad trees
- Start/End hunt hour sliders added, so it can be set for night hours for daylight hateing creatures

Update: Aug 16, 2021 @ 2:56pm

recompiled with recent rimworld dlls

Update: Aug 15, 2021 @ 10:45am

v (Ideology DLC) don't allow auto hunting venerated animals
v (Ideology DLC) don't unforbid venerated animal corpses
v (Ideology DLC) slaves removed from hunt, as they have hunt task disabled
v (Ideology DLC) slaves won't equip lost/better weapon
v wild healing root and beauty plants removed from slowing down things
v slowing down things was not working above 1
v unforbid things - must be in any colonist zone
v don't auto unforbid insect corpses
v trees selectable max for chopping increased from 1000 to 5000 (many trees in dense woods)
v maddened animal has to be in filter list (regardless if it is ticked or not)

Update: Jul 26, 2021 @ 3:05pm

1.2 version dll corrected