RimWorld
Hunting Squad
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Actualización: 21 JUL a las 6:57

[Auto-generated text]: Update on 7/21/2025 3:57:38 PM.

- works with 1.6
- improved performance when there are no animals designated for hunt or maximum hunters is 0

Actualización: 28 ABR 2024 a las 7:39

v works with 1.5
v won't designate trees for cutting which containing "polux" name
v won't designate Plant_TreeHarbinger

[Auto-generated text]: Update on 4/28/2024 4:39:07 PM.

Actualización: 26 OCT 2022 a las 13:43

Updated to 1.4

Actualización: 6 MAR 2022 a las 14:38

- fixed exception after removing last hunt building on map
- previous modification debugging level changed to at least 3000

Actualización: 6 MAR 2022 a las 11:08

- don't check for maddened(every 1 second), if 'hunt maddened' is not ticked
- in building game tick method, check less frequently for next activity, can be viewed in log, what is checked, if debugging level is at least 4000

Actualización: 10 OCT 2021 a las 7:29

- should be faster when it is not doing anything - removed unnecessary calculations

Actualización: 19 SEP 2021 a las 10:22

- Don't chop dryad trees
- Start/End hunt hour sliders added, so it can be set for night hours for daylight hateing creatures

Actualización: 16 AGO 2021 a las 14:56

recompiled with recent rimworld dlls

Actualización: 15 AGO 2021 a las 10:45

v (Ideology DLC) don't allow auto hunting venerated animals
v (Ideology DLC) don't unforbid venerated animal corpses
v (Ideology DLC) slaves removed from hunt, as they have hunt task disabled
v (Ideology DLC) slaves won't equip lost/better weapon
v wild healing root and beauty plants removed from slowing down things
v slowing down things was not working above 1
v unforbid things - must be in any colonist zone
v don't auto unforbid insect corpses
v trees selectable max for chopping increased from 1000 to 5000 (many trees in dense woods)
v maddened animal has to be in filter list (regardless if it is ticked or not)

Actualización: 26 JUL 2021 a las 15:05

1.2 version dll corrected