Team Fortress 2

Team Fortress 2

PL Snowycoast Pro
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Update: Oct 17, 2021 @ 1:59pm

Update: Jun 18, 2020 @ 10:46am

Updated pl_summercoast_rc8d.bsp:
-I definitely fixed that door.

Update: May 28, 2020 @ 9:38am

-Extra fix for a displacement at the tunnel entrance

Update: May 27, 2020 @ 4:49pm

Gameplay changes:
-Added an additional trigger to the one way door so it doesn't close if a player is still inside it (should definitively fix player stuck issue)
-Fixed roof clipping issues
-Clipped out of reach area that engineer could build on right above of B
-Fixed exploits that were used to get in out of reach areas above the tunnel exit
-Fixed a softlocking hole at last point where players could get stuck in with no way out
-Turned some prop collision off

Visual changes:
-Fixed displacements at the tunnel entrance

Update: May 20, 2020 @ 4:20pm

Gameplay changes:
-Added a killing trigger in the closing fence so stuck players will automatically die.
-Added a nobuild zone in the closing fence : sentries can no longer clip in the fence
-Added an extra ammopack at C to help engineer build a sentry faster to defend that area

Visual changes:
-Rotated the map so the skybox makes more sense : cart is pushed toward the mountain now.
-Tweaked the textures of the cliffs and rocks to make them look like grassy cliffs instead of the snowy blend left from Snowycoast
-Fixed the rotating light at B, now turning redwhen cart approaches then blue when the point is captured

Update: May 14, 2020 @ 4:02pm

-Fixed additional door between A and B not being solid.

Update: May 14, 2020 @ 1:26pm

Visual changes :
-Increased level of detail of the boundaries of the map
-Expanded 3D skybox: turned the map into a mountain lake/forest setting instead of the original coastal/plain theme
-Changed D building's texture to a stock one to reduce noise

Gameplay changes :
-Fixed solidity on many props all around the map

Update: May 13, 2020 @ 8:12pm

Gameplay change :
-Moved the mine exit in order to fight a pretty bad sightline

Visual change :
-Fixed a couple lights
-Fixed some seams in displacements

Update: May 10, 2020 @ 5:04pm

Gameplay changes:
-Added cover in the plateform near the second BLU spawn to break a sightline going to first point.
-Added a drop in front of RED's first spawn to give them an alternate path (no longer have to go only by the stairs to acces B and be spammed). This drop will close upon B's capture by a fence and the way will be just like regular
Snowycoast
-Switched the medkits around B because of the extra one way door

Visual changes:
-Removed a bunch of hanging lights, and turned another the rest of them off to be visually consistent with the setting (daylight)
-Altered cave texture to match the grassy one outside while not having grass (no natural light in the cave, no grass)
-Changed truck ground texture so it no longer carries grass
-Added a few hazard overlays near drops
-Compiled with definitive lighting, should look more polished now

Update: Aug 26, 2019 @ 3:21am

-Added missing beach textures.