Team Fortress 2

Team Fortress 2

[OLD]CP Brooklynn
Mostrando 1-8 de 8 aportaciones
Actualización: 24 JUN 2019 a las 8:25

_Changed a couple packs capacity/placement.
_Corrected some clipping issues.
_Altered B of Stage 2 and A of Stage 3.

Actualización: 22 JUN 2019 a las 14:29

Updated cp_brooklynn:
-Fixed audio problems related to HL2 sound files.
-Slightly changed packs positions for the last point of Stage 3.

Actualización: 14 JUN 2019 a las 3:38

Updated cp_brooklynn:
-Packed missing custom content into the map

Actualización: 13 JUN 2019 a las 15:17

Updated cp_brooklynn:

General:
_Corrected some lights and cables
_Modified capture times for almost every point : increased time by 2 seconds for A points, to give RED the opportunity to fight and hold the point despite the walk disadvantage and increased time by 1 second for B points.

Stage 1
_Modified buildings in the Alley to add a way for RED and add verticality to that section of the level. Can also serve as an alternate way for BLU to handle B's attack

Stage 2
_Modified a building in Stage 2 next to the Alley way to B to add another option for BLU to reach that point.
_The door to the street of the RED spawn will now close when A is captured by BLU in order to make the street a viable way to attack B. In return, the debris are now in RED's favor

Stage 3
_Corrected some sound problems related to the alarm for when capturing the RED base, and reduced the volume of the horn that announces incoming trains

Actualización: 6 JUN 2019 a las 12:23

Updated Brooklynn:
-Corrected cubemaps.

Actualización: 2 JUN 2019 a las 8:08

Updated Brooklyn :
-Removed all the HL2 dumpsters
-Corrected some fence collision
-Fixed soundscape

Actualización: 2 JUN 2019 a las 7:34

Updated Brooklynn:
-Removed all the HL2 posters and most graffitis
-Removed Call of Duty perk machines and posters
-Changed the fence props so they use TF2's included props
-Fixed the spawn protection for BLU in stage 2

Actualización: 31 MAY 2019 a las 10:39

-Updated the thumbnail.