Shadowrun Returns

Shadowrun Returns

A Stitch in Time
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Opdatering: 3. nov. 2013 kl. 14:33

Version 1.10 changes to fix runner and Matrix IC health issues.

Opdatering: 29. okt. 2013 kl. 5:16

-Extended long range on sniper rifles(+5 to 24), more penalty to accuracy at very short ranges.
-Auto Pistols have same accuracy dropoff as SMGs at medium and long range and slighly less maximum range (-1 to 18). Damage rebalanced to be higher.
-Choked shotguns now have slightly longer maximum range (+1 to 20)
-SMG full-auto now has higher minimum damage.
-SMG full-auto now has a spray mode, requires 4 SMG Specialization
-Fixed custom smartlinked weapons.
-Changed channeler tattoo: Now treats the caster as standing on a light ley line.
-Increased accuracy and damage to Blackwater Pop-Up gun, increased cooldown 1 round.
-+1 Karma first Techmaster Run.
-Performance changes to barrens.
-Fix to camera lockup issue exiting store in barrens.
-Moved Stealth success notificaction to barge scene in The Hostage run.
-Added additional chances not to miss BTL Questline in Darlene's conversation.
-Uptown Ghost quest fixed so it wont fail if sidekick dies.
-Assorted minor typo/waypoint additions.
-Shaman Hirelings given appropriate tattoos.
-Fix to Mission End conversation sometimes not appearing in The Chop Shop run.

Opdatering: 28. okt. 2013 kl. 5:28

Corrected triggers in Red's Hideout

Opdatering: 27. okt. 2013 kl. 9:45

Closed ability to re-enter Red's Hideout which would reset mission progress in the Barrens.
Disabled Ganger Ambush after the Solo Decker run in the Warehouse.

Opdatering: 27. okt. 2013 kl. 9:16

Red's Hideout corrupted during recent update-replaced missing map objects.

Opdatering: 26. okt. 2013 kl. 6:54

Closed potential karma exploit in a mission.
Modifications to looting corpses on some maps to make sure items wouldn't disappear if inventory is full or you 'left' the item behind for the moment.

Opdatering: 24. okt. 2013 kl. 16:13

Major Uptown missions will now provide stash access at the end of the run, before releasing the hired runners.

Opdatering: 22. okt. 2013 kl. 8:00

Removed leftover test props from last update.

Opdatering: 22. okt. 2013 kl. 7:56

1) Closed potential exploit in the Barrens allowing player to repeat Red's Hideout mission in certain situations.
2) Corrected Uptown Safehouse Vending machines to properly put consumables into the stash if inventory is full.
3) Grenade Vending Machine accidentally was issuing Tier 3 grenades (which won't happen until Chapter 3). This will no longer happen until Chapter 3 is released shortly.

Opdatering: 15. okt. 2013 kl. 14:04

Changes to 'Uptown' scene to account for some performance problems on lower end machines (removal of some FX and re-doing of water tiles). Further improvements may be forthcoming.