Shadowrun Returns

Shadowrun Returns

A Stitch in Time
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Update: Feb 18, 2015 @ 11:23am

Bug fix for final Chapter 3 convo with Johnson

Update: Oct 2, 2014 @ 2:04pm

Modifications to first Techmaster Faction quest

Update: Sep 18, 2014 @ 6:29am

Fix to sewer return teleport location.

Update: Jul 13, 2014 @ 10:05am

Increased starting cash from ¥860 to ¥1000.
Increased reward for first two runs by ¥200.
Fixed barrens spawn point when exiting sewers.
Sewers will stay cleared if all the ghouls are killed.
Added pictures to several quest items.

Update: May 15, 2014 @ 7:53am

Modified triggers for end conversation in the Mafia mission in Chapter 3.

Update: Apr 10, 2014 @ 7:56am

Tune down of difficulty in Yakuza Matrix.
Rework of animation in Uptown that would cause crashes on Linux

Update: Apr 2, 2014 @ 4:25pm

Further changes to Yakuza Matrix.
Fix to incorrect HP assignment for Cathouse Security.

Update: Apr 2, 2014 @ 1:28pm

Removed hiring screen from the Mitsuhama side-mission.
Additions and fixes made to cyberware upgrade conversations.
Removed ability to upgrade to Alphaware from the Uptown Doc.

Update: Apr 1, 2014 @ 10:55am

Fixes to drone spawning in Mitsuhama Side Mission
Updated intro convo about double and single click input issues
Fixed grammar and links in safehouse computer conversation
Fixed numerous typos in final chapter texts
Fixed Magus boss drain in chapter 3
Re-balanced janissary stun grenades (level 2 from level 3)
Act1: D and C Class Act2: B Class Act3: A Class Act4: S Class
Skillsoft: Drone Control moved to Act3
Enabled cybernetic upgrades in End Game Doc

Update: Mar 27, 2014 @ 10:03am

-Set enemy decker personas to never use draining abilities in Chapters 2 and 3
-added waypoints to Guldrakk's grill after the Kill Bill mission
-fixes to Chop Shop matrix in Chapter 2