Shadowrun Returns

Shadowrun Returns

A Stitch in Time
Showing 11-20 of 127 entries
< 1  2  3  4 ... 13 >
Update: Mar 25, 2014 @ 9:17am

Fix to Beefcake going naked first mission
Fix to Chapter 3 Ghost Hunter mission computer console sometimes being out of range to operate
Fix to vulnerability settings on Chapter 2 Magi boss
Changes to Chop Shop mission skipping Players turn in first round of first fight inside building
Fix to non-decker run in Chapter 2 Mafia mission sometimes not progressing on second floor

Update: Mar 12, 2014 @ 8:34am

-Changes to Warehouse triggers
-Removal of duplicate runner in Barrens
-Catch-all triggers added to end of Barrens Chapter

Update: Mar 10, 2014 @ 2:12pm

-Tentative fixes to all three Techmaster Matrix runs
-Changes to lootable corpse bugs for Shaman, Magi and Chop Shop missions
-Set the 3rd AP bonus for the player to 'trigger' at 115 total Karma

Update: Mar 7, 2014 @ 1:40pm

-Changes to conversation triggers in Chapter 2: The Pit

Update: Mar 6, 2014 @ 8:02pm

-Additonal cover to Red's top floor
-Rebalance on cash awards in Barrens
-Balance tweaks to Barrens side-mission

Update: Mar 6, 2014 @ 6:38pm

-Additional cover changes to Warehouse

Update: Mar 6, 2014 @ 6:29pm

-Tune down difficulty in Warehouse mission
-Made all mall doors manually operated

Update: Mar 6, 2014 @ 11:59am

-Type fixes to Barrens conversations
-Update to NPC movement triggers in Piledriver's Place

Update: Mar 6, 2014 @ 10:30am

-Further changes to Barren's hiring

Update: Mar 6, 2014 @ 9:57am

-Fixes to hiring problems and character cloning issues in Chapter 1
-Fixes to sidekick hiring in Chapter 2