RimWorld

RimWorld

Faction Blender
Showing 11-20 of 22 entries
< 1  2  3 >
Update: Apr 12, 2020 @ 9:47pm

Fixes
  • Fixed a few critical bugs with the apparelStuffFilter injections and patch

Update: Mar 25, 2020 @ 9:45pm

Additions
  • The blacklists accept * as a wildcard now

Fixes
  • Added SmashPhil's Boats to default blacklist
  • Fixed errors from missing traderKindDef.label
  • Fixed errors from generating ancient pawns
  • Removed Manifest.xml to fix dep mismatches from Fluffy's Mod Manager
  • Added More Vanilla Biomes to the "Is pack animal allowed?" patch

Tweaks
  • Biome pack animal error is now just a warning

Update: Mar 1, 2020 @ 6:26pm

Fixes
  • Fixed "Sequence contains no elements" crash that occurred on certain mod combinations

Update: Mar 1, 2020 @ 11:38am

Fixes
  • Now fully compatible with RimWorld v1.1!
  • Fixed conflict with apparelRequired and factions' apparelStuffFilter during apparel generation

Update: Nov 28, 2019 @ 8:18am

Additions
  • Ancient dangers are a bit more interesting

Fixes
  • Trader kinds for FB factions are merged together, so that they can all fit on the faction negotiation dialog

Tweaks
  • Added a bunch more biomes to the "Is pack animal allowed?" patch; re-adjusted temperatures

Update: Sep 29, 2019 @ 8:20am

Additions
  • Mixed race starting colonists now work for Lost Tribes scenario
  • Added config option to blacklist specific races ("Excluded pawn kinds by race")
  • Added Chinese translations. (Thanks, CaptainSnafu!)

Fixes
  • Different racial backstories no longer get mixed together. The same goes for hair styles.
  • Xenomorphs and Better Infestation's Queens are in the blacklist by default
  • Blacklist config options now use a larger textbox

Tweaks
  • Badly-behaving pawns (ones that attack their own faction) will get a debug warning that will include the defaultFactionType and race defName to use in one of the blacklists
  • Blacklist filter displays will update their cache properly while entries are being changed
  • Blacklist config options will detect defaults based on the previous mod version and upgrade them

Update: Jun 14, 2019 @ 4:32pm

Fixes
  • Traders no longer put into slave pools, so they don't try to trade themselves away

Update: May 18, 2019 @ 8:46am

Additions
  • Now you can use all your races for vanilla starting scenarios!
  • Added all races for wanderer, refugee, and slave types as well
  • All of these options are adjustable in Mod Settings

Update: May 14, 2019 @ 7:24pm

Additions
  • Added a config menu. Now you can tweak which pawns are included in various groups.
  • Replaced the caravan pack animal generation algorithm. Now, trade caravan pack animals will vary in count based on the wares weight, will sometimes show up with a variety of pack animals, and will try to balance the cargo's weight without overloading themselves (usually).

Fixes
  • The new Archotech Centipede from Genetic Rim is no longer a threat. Unless you want to re-adjust the slider...

Tweaks
  • A few more variations on faction names
  • The herdAnimal property is no longer a factor in determining if they are appropriate in combat
  • Since the pack animal algorithm has been replaced, body size is no longer a factor in determining appropriate caravan pack animals

Update: May 7, 2019 @ 5:17pm

[Auto-generated text]: Update on 5/7/2019 8:17:13 PM.