Conan Exiles

Conan Exiles

Endgame Extended Weapon Arsenal (EEWA) v0.29.19
Showing 91-100 of 193 entries
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Update: May 23, 2020 @ 4:03pm

0.21.10 Hotfix

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Fixed an issue with slowing aura causing the slow to be 80% instead of 20%, oopsie. Now deals damage again but in intervals vs NPCs and slowing occurs periodically. 20% slow for NPCs and 10% for players.

  • -Fixed an issue that could cause crashes if not running Pippi.

  • -Fixed an issue with Darfari Elites dealing crazy amounts of damage.

  • -Repositioned PvP boundries by Outposts and made them a bit smaller to promote fighting instead of running.

  • -Relic Hunter Lieutenant and Darfari Elite Priests now have a chance to Ram opponents as intended.

  • -Caravan Packages will now guarantee to drop Spoils of Conquest. Which may be used in the Bounty Board for xp and rewards or traded for Scrim at the Scrim Collector.

  • -Community voted for Jungle Position of Black Hand Outpost, most votes for coordinates K8, where there is now a new Black Hand Outpost.

  • -Backend improvements to outpost system component, will never tick unless it needs to.

  • -Fixed an issue with a recipe.

More info about outposts are available in the new EEWA feature documentation found in the description of the mod or on Discord.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 22, 2020 @ 7:39pm

0.21.9 Outpost Hotfix

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Fixed an issue regarding terrain not loading in properly on client.

  • -Molten weapons should now be able to be upgraded.

  • -Removed initial knockdown from Frozen Shatterteeth.

  • -Slow auras now slows in periods and is not active on the target all the time.

  • -Reworked all the outposts, now feature tougher elite enemies instead of large groups of trash.

  • -You now gain more and improved loot from Caravan Packages. You will now also get a notification when you get a caravan package, it was quite easy to miss.

  • -Made an extra check for if a player is dead when an Outpost tries to give you a package and will delay the package delivery to make sure you get it once you respawn.

  • -Outpost Bosses have a chance to apply Ram to you and are immune to knockdown.

  • -Once you log out you will now forfeit your outposts, meaning they become available for anyone to Conquer.

More info about outposts are available in the new EEWA feature documentation found in the description of the mod or on Discord.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 22, 2020 @ 9:35am

0.21.8 Outposts

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Increased max range radius to 215m from 140m to damage EEWA enemies.

  • -Fixed an issue with missing recipes in the Magic Arsenal Feat

  • -Witch Effigy was moved to the left side and should now not dissappear when switching between weapons, only when no weapons equipped.

  • -Reduced damage from Poison Aura

  • -Increased healing size of healing burst to match the particle better.

  • -Removed damage from Slow Aura and reduced active time and increased time between buff applications.

  • -Drastically increased Ram damage vs NPCs, and decreased the time before next application by 1s.

  • -Several backend fixes and improvements. May have fixed other issues reported in return.

  • -New feature, outposts. These can be conquered and will give you a caravan package every hour (Relic Hunter) / half hour (Darfari) by default if you take ownership. Once you have ownership, the outpost is yours for a minimum of an hour by default. After this timer runs out, other players can come in and try to Conquer the outpost. By Default PvP is enabled in this zone, even in PvE to allow players to fight for control. The outpost must be clear of any enemies, including players before it can be conquered. If no player contests the outpost, it will automatically expire after 4 hours by default. Admins can change different settings for the Outposts in the EEWA admin settings.

More info about outposts are available in the new EEWA feature documentation found in the description of the mod or on Discord.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 15, 2020 @ 6:09pm

0.21.7 Fixes

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Fixed an issue with feat recipes not being able to be learned.

  • -Fixed an issue with Yog Effigy and Set Crippling Poison

  • -Fixed an issue with thralls not behaving properly when holding certain weapons

  • -Demonic Horn and Blood Stained Journal are now stackable upto 100

  • -Scourge and Crystal-breaker tablets are now Shift-Deletable

  • -Scrim Collector trade-ins will now show how much Scrim you get for a trade-in.

  • -Fixed an issue that caused thralls to be able to damage their owners with aoe's from weapons like the Sandstorm Sword

  • -Hopefully fixed an issue with Council of Wolves health regen.

  • -Molten Caboose should no longer moon-worm-walk.

  • -Added new lesser bounties, Giant Snake, Thunderfoot (Alpha Elephant), Rotbranch and King Scorpion.

  • -Several new Legendaries for Erond to upgrade. Top picks from Community Poll in each weapon category.

  • -Added new ports in Demon King boss room and Chimera boss room to get out. Wall no longer lowers when killing the bosses.

  • -Redid collision for Khopesh Last Heavy attack.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 13, 2020 @ 7:19pm

0.21.6 Balance/Admin Improvements

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Reduced slow aura slow amount.

  • -Added a bulk Essence of a Star recipe (craft 100 at a time) in Scourgesteel Arsenal Feat.

  • -Added Courage Token, which will grant the user one Courage stack, can be given via Pippi Kits or Thespians etc.

  • -Crom buff should no longer reset stats and recount whenever equipping a weapon.

  • -New command, can be used to give any player any item in whatever quantity you wish, needs to be online. This can be used to for example Un-Align certain players, Ascend certain players etc with just a console command.
    DataCmd EEWA_GivePlayerItem PlayerName ItemID Quantity

  • -Added the abillity for admins to lock specific Constellations from being aligned. This is done in the constallation window.

  • -Added an option for admins to set mana regen amount (mana cost multiplier option will also be added down the line)

  • -Decreased default mana regen tick to 0.4 down from 0.5 (decreases time to get full mana from 50s default to 40s default)

  • -Crystalbreaker and Scourgebreaker now use their own feats, which may be found in the Perilous Valley and the Ancient Cave on crystallized feat tablets. (Admin feat recipes for armors will be coming soonTM)

  • -Speedy Sandals will now reduce Vitality by 5.

  • -Increased health gained from Hemoglob pieces.

  • -Additional passes for fixing Khopesh of Embers.

  • -If Sorcery fails, it will retry upto 6 times, if it still cannot spawn the sorcery, it will display a message. Please contact me if this happens.

  • -Increased Sorcery projectile dmg vs NPCs, decreased the explosive splash dmg vs players

  • -PV monsters may now take more dmg from all sources, but remember that they do still have damage thresholds unless disabled.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 11, 2020 @ 8:40pm

0.21.5

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Increased pet hp regen for Jhebbal Star, and fixed an issue where the bonus to the pet would not apply if you were in a clan.

  • -Added a unique buff to Meruvian Sentry thralls, they will now take 25% reduced damage from all sources, have increased health regen out of combat and are immune to falling damage

  • -Updated Courage Buff code a bit, should now more properly relay amount of stacks in the stats screen and on player health bars.

  • -Increased initialization period for Courage and Constellations so that there are no visual issues for folks with longer loading times

  • -Additional fixes to Aura visual, tell me if it is still glitchy in some situations (where it turns invisible)

  • -Made custom checks for the new Funcom NPC reset health regen. EEWA mobs will not have any health regen in combat, even if they are un-responsive. It is on a 5 minute timer that resets everytime they take damage, and the health regen is not as crazy as vanilla. (Also passed on this knowledge to Espen, if he wishes to do the same for AoC mobs)

  • -Set Poison should no longer apply when using knockout weapons.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 9, 2020 @ 4:14pm

0.21.4 More fixes

More fixes, these may be frequent until I can iron out as many issues as possible, I am really sorry about the frequent updates right now. But unfortunately a reality of the latest Conan update.

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Aspect of Ymir should now not be regenerating health back to full after spawning more than 1 devotee, seems the unique health regen for EEWA mobs is causing this so I will remove it for now until I can find the cause. So now they just have vanilla hp regen.

  • -Improved Aspect of Ymir code a bit and cleaned up some unused code.

  • -Mitra's Virtue now stays active longer before being interrupted by damage

  • -Fixed an issue with Jhebbal Sag star not granting pets the right additional damage, they now have 90% increased damage as intended with the Constellation aligned.

  • -Fixed Fury Relic Turn in.

  • -Increased Bounty XP rates by a lot

  • -Reduced Hellcat Ranged Damage

  • .Fixed an issue that could cause the player to hear double music for some bosses.

  • -I spoil you guys so much, I re-added the removal of the Corruption Border

  • -Collision issues are not related to the mod itself, but I will keep an eye out.

  • -If you are experiencing sorcery not casting properly, make sure to unequip and equip again, it can be that the spell system has not loaded properly.

  • -Added some Legendary and Generic Loot Chest around the Perilous Valley

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 9, 2020 @ 6:48am

0.21.3 Hotfix

Sorry about any inconvenience, after the latest Conan update there has been several strange issues with the mod, this update aims to fix as many of those issues as possible.

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Aspect of Ymir is now slower, to prevent the new Funcom Boss Reset feature from triggering

  • -Aspect of Ymir will now play music for all surrounding players

  • -Aspect of Ymir will now perform his attacks as intentional

  • -Aspect of Ymir no longer has his god bubble, and won't apply smite

  • -Aspect of Ymir will now instead spawn his devotees on someone attacking him, periodically.

  • -Fixed an issue with the timer for the out of combat heal triggering way too fast for some EEWA mobs. (This is now 15 minutes default, no damage in 15 minutes = increased health regen)

  • -Fixed an issue with Blood Detonites spawning way too frequently

  • -Fixed an issue causing Devotees spawning like crazy

  • -J'osh T'ek the Dickless is now one of the minibosses you can face in the North.

  • -Fixed an issue causing some buffs from Constellations from not being applied properly

  • -Added new options for EEWA admin settings (Ymir health, Courage options and Constellation bonus NPC damage multiplier)

  • -New Mechanic, Courage! As you kill the 1 or 3 skull monsters and bosses around in the world you will gain courage, which can stack upto 100. Each stack of Courage grants bonus damage versus NPCs and will save between sessions (like if you log out). However, if you die to an NPC, you will lose all stacks. But only if you die to an NPC. A player killing you will not reset your stacks. (The damage bonus can be set by admins and courage can be all together disabled by admins as well)

  • -Star of Yog will now only ablaze your enemies if you are using a non-knockout weapon. Yog's Return damage now also ignores armor. (25% of survival as pure damage)

  • -Ascension should no longer totally remove all feats. Just you know, the ones intended.

  • -More admin options for RP servers will be available in a future update.

  • -Increased Frozen Planes freeze timer.

  • -An issue causing the new arrow knockdown perk from vanilla to reflect from Bounty Monster should now be fixed.

  • -Fixed not being able to use command to get up admin menu, it is now "DataCmd ShowSettingsEEWA" instead of with the ke * infront

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 7, 2020 @ 2:27pm

0.21.2 Crashfix and boss improvements!

Sorry about any inconvenience, this update will fix the crashing issues from the new boss. He was so op against thralls he would crash the server and delete them.

Hotfix for some of the issues that has popped up with 0.21.0 and 0.21.1, don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Updated to latest version of the game

  • -Several new AoC bounties for Relics and the Harbinger's (Rayth) Skull.

  • -Increased health of Abomination and Demon King but reduced armor.

  • -Fixed an issue with Scourge Oil.

  • -Hellcats should now be passive until attacked, like Lurkers and Crystal Rocknoses

  • -Gave the new Chimera boss some lashes from my whip to make sure he stays in line. No more crashes and deleted thralls from getting hit by the boss.

  • -Some extra bonuses to spells (more dmg vs NPCs)

  • -Ymir will now deal about 50% less damage, have more accurate range and periodically be able to spawn Ymir Devotees on enemies in his dome. This will make thralls more useful to repel them and will give more strategy to how you approach Ymir. But also gives solo players some lee way (it can only spawn 1 devotee per player, max 4 at a time) to play against Ymir.

  • -Ymir has seen a massive increase to his health, but also a massive decrease to his armor, making everyone a vital part of the battle against Ymir!

  • -Blood Abomination and the Chimera may now summon small Blood Spider Detonites that can charge at the player and explode in close proximity. Blood Abomination will heal from this.

  • -Chimera may now rarely retaliate with a upwards knocking tornado.

  • -Added a Light Aura to Shadow Legion Commander purchases.

  • -Hopefully spell more reliably spawn if they do not for some reason. (If a spell does not spawn when using it, please report to me in the Discord exactly what happened when it did not spawn.

  • -Slightly increased Coldtooth Axe animation speed on 3rd heavy and 4th light.

  • -Fixed an issue with friendly calculation not counting owners of thralls as the friend of the thrall

  • -Fixed an issue where you would see the Perilous Valley's AO boxes (black square) in the distance.

  • -Magic Arsenal (From Recipe) should no longer be visible in Feats.

  • -Fixed an issue with Council of Wolves Boss.

  • -Fixed an issue that caused Aura's to be able to be used on horseback.

  • -Reduced mana costs of all projectile spells.

  • -Mitra's Virtue and Healing Burst now has a longer life span, meaning they will still be able to heal people entering the zone for it one second late or so too.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 5, 2020 @ 8:05pm

0.21.1 Hotfix

Sorry about any inconvenience, hopefully this hotfix also fixes display name issues of the mod and not found errors

Hotfix for some of the issues that has popped up with 0.21.0, don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Fixed an issue causing the Chimera boss to have knockback.

  • -Fixed Meruvian Sentries looking at you menacingly but not acting (they were thralls as normal NPCs, oopsie)

  • -Fixed an issue with Decayed Humanoids dropping Corrupted Bone.

  • -Slowed the rate of Poison Aura application, now will take 42 seconds to apply full stacks of poison.

  • -Fixed an issue with Demonic Flames and other ground cast spells.

  • -Fixed an issue with Repeating Blades losing all its' custom code and thus doing almost no damage.

  • -Spells should now do more damage versus NPCs as intended.

  • -Mana now regenerates 25% faster.

  • -Reduced the thorn return damage from projectiles from Bounty Monsters

  • -Fixed an issue with Chimera not dealing intended damage vs thralls

  • -Fixed incorrect buff description for Healing Aura where it would say that you heal 0 health (minimum is always 1)

  • -Fixed an issue where Auras would still reserve mana with the reserve mana option off

  • -Fixed an issue where you would not be able to heal other players or thralls in PvE if they were not in your clan

  • -Feats should now properly show up in the weapons feat menu

  • -Improved Fire Tornado VFX and should have a more clear radius indicator

  • -Improved range of Khopesh of Embers last heavy attack

  • -Fixed an issue that reset the damage threshold range for Ymir to 140m (Should be 425m)

  • -Fixed an issue that did not allow you to dye the Shadow Legion Helmet

  • -Fixed an issue with feat points after Ascension.

  • -Lowered healthbar for Ymir.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!