Conan Exiles

Conan Exiles

Endgame Extended Weapon Arsenal (EEWA) v0.29.19
Viser 81-90 af 193 forekomster
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Opdatering: 8. sep. 2020 kl. 10:21

0.22.6 Fixes

Don't forget to check out the overview of 0.22.0. [docs.google.com]

0.22.6 Fixes/Changes :
  • -Fixed an issue with one of the Augments.

  • -Fixed an issue where upon activating the Skelos Shard Challenge after the first time this server start would not grant you rewards. (Only the first challenge would give rewards)

  • -Fixed an issue with shops.

  • -Defensive Augments (Like Vitality when Hit) will now regenerate some of your missing health when it triggers.

  • -Baron Arena now has a one-sided wall like the Manticore Arena, with a portal to get out of there.

  • -High Grade Flawless and Exceptional weapons should now work with Augments as well.

  • -Fixed an issue with Cursed Fell.

  • -Fixed an issue with Kingdom causing too much damage. It could deal upto 7 times the original damage, should now be around 37.5% bonus damage from having 50 Grit.

  • -Some Legendary Weapons have gotten extra bonus stats, like Danse Macabre, now also gains +6 Strength.

  • -Baron and Manticore now has the chance to clear debuffs via thunder, like you can with the Thunder Mask.

  • -All Deprecated Weapons have now been removed.

  • -Improved Drops from Ymir's Seal.

  • -Increased Scrim you can get from Ymir's Seal from Scrim Collector.

  • -Increased bounty reward experience.

  • -Added Heart of Oblivion Bounty.

  • -Legendary Assembly Kits are now craftable, like intended from the start. But ehm... forgot about it. Also lowered the drop rate from bosses because of this.

  • -Added Attribute bonuses to Silent Legion Oblivion and Shadow Legion Armors

  • -Reduced Health Bonus gained from Hemoglob Armor slightly.

  • -New Bloodbreaker armor, Set bonus is Bloodrage, will store 10% damage you take and you can release it by equipping a weapon to deal that damage as true damage (ignores armor) to nearby enemies. Deals half damage in PvP.

  • -New NPC to interact with.

  • -New Consumable (grants movespeed), doubles as currency, Mik Fruit, only admin implemented atm. (Can add via Pippi kits or rewards etc)

  • -Decreased Spawn Timer for Baron.

  • -Increased health of Ultra Bosses, Witch Queen Ultra laser is now faster.

  • -Increased health of some bounty bosses slightly

  • -Drastically increased Afflicted Arrow Instructions drop chance and they can drop more than one at a time now.

  • -Egor now sells arrows in quantities of 20.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 4. sep. 2020 kl. 10:30

0.22.5 Fixes

Don't forget to check out the overview of 0.22.0. [docs.google.com]

0.22.5 Fixes/Changes :
  • -Legendary EEWA Bows now do more damage.

  • -New Legendary Augments, Blind and Power Poison. Ferocity (+8 damage) and Critical (5% Crit Chance).

  • -Increased drop chance and drop amount for Handheld Ymir Totems for all enemies who drop it.

  • -Fixed an issue where true damage from Augments counted as weapon damage (effectively multiplying with your Strength or Accuracy Modifiers)

  • -Fixed an issue with one of the journals in PV.

  • -Fixed an issue with Skelos Shard Challenges.

  • -Decreased the range at which Manticore and Baron can take damage.

  • -Moved Baron closer to old position.

  • -Added Projectile Blockers in certain positions in the Baron and Manticore Arenas

  • -Gave Leaderboard Stronger Opacity

  • -Fixed a spell exploit.

  • -Yama's Curse now reduces armor by 25% instead of 40%

  • -Tier 2 and Tier 3 buffs now deal more true damage. Tier 3 more so than Tier 2.

  • -Fixed an issue with RP display.

  • -Bulk Star Essence can now be learned via Star Obsidian Arsenal and it can be crafted in the Volcano.

  • -Skelos Shard Challenge Enemies spawn a bit more frequently. They should also be somewhat limited from going from the location.

  • -Courage buff description should now properly update whenever stack increases.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 1. sep. 2020 kl. 8:02

0.22.4 Hotfix.

Don't forget to check out the overview of 0.22.0. [docs.google.com]

0.22.4 Fixes/Changes :
  • -Courage should now work with your weapons armor pen. Also reworked it slightly to be more reliable (sometimes it would try to multiply the wrong damage)

  • -Skelos Shard Challenge will now grant more Skelos Shards and will grant ranked experience.

  • -Egor now sells more arrows for the same prices.

  • -Afflicted Arrow Instructions drop more frequently.

  • -Increased damage from Stormbringer Thunderstrike. Thunderstrikes should now burn the enemy.

  • -Fixed some old weapons not being dismantleable.

  • -Fixed Lightning Mastery description.

  • -Changed buff description of Courage, will tell you current % damage bonus.

  • -Added Ranked Leaderboard (WIP).

  • -Increased Legendary Recipe Drop Chance.

  • -Fixed an infinite loop issue that could cause a crash in singleplayer.

  • -Made some adjustments to Baron to prevent issues with collision and moved him more to the center of the arena.

  • -Removed fall damage immunity from Meruvian Thralls, since Funcom fixed that bug.

  • -May no longer climb the Hanuman Altar

  • -Rank Progress HUD Improvements

  • -Added Swordbreaker Legendary Recipe to Loot Pool

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 29. aug. 2020 kl. 8:34

0.22.3 Hotfix.

Don't forget to check out the overview of 0.22.0. [docs.google.com]

0.22.3 Fixes :
  • -Fixed an issue with Ymir thinking he was Superman

  • -Removed teleport back when leashing EEWA bosses, only bosses inside dungeons have this, cuz Conan collision be funky.

  • -Fixed an issue that would cause Ascension to be enabled with server's that had it disabled.

  • -Fixed an issue Ascension costing double the amount, oops.

  • -Removed additional old recipes, the DevKit is heckling me.

  • -Heart of Oblivion can not be consumed if you do not have landclaim in the area or if it is not empty of landclaim.

  • -Possible fix to Dungeon Respawn Points

  • -Crit damage from Augments now take into account your armor pen.

  • -Changed Ymir's Embrace Recipe.

  • -Demon Imps are now Oblivion Constructs.

  • -Fungus has been turned into Mystical Mushrooms instead and they are regular pickups with no screen effects or PvP, they can still be disabled by admin though. They will now show up around water occationaly, but will not show up on the map.

  • -Mystical Mushrooms must Bloom before they can be put into the Cauldron, dropping them will destroy them.

  • -Poison Aura should now work versus players with high survival attribute.

  • -Burning Active Time has been reduced, can now be reduced further by increased Survival attribute.

  • -Reduced damage of Hitscan Spells vs players.

  • -Increased mana cost of Damage Hitscan Spells

  • -Fixed recipes using the old Dragonsteel.

  • -Fixed an issue where changing the setting for Constellation would disable Constellation Damage vs Players.

  • -Increased Rewards from Bounties.

  • -Increased drop chance of Legendary parts from Bounty Monsters

  • -Changed Armor Penetration Formula of my Augments to Vanilla (Which is actually Damage Reduction Penetration, *cough* *cough* Funcom pls *cough* *cough*)

  • -Meteors from Heart of Oblivion should now always spawn, and can only be used on no landclaim or your own landclaim. Also the meteors will spawn in closer proximity to the player.

  • -Added a max limit of fragments you can get from Baron of Oblivion

  • -Fire Spirit will no longer drop an old recipe and will have Overlord as it's mainhand.

  • -Climbing has been disabled in the Baron Arena.

  • -Made some tweaks to Baron of Oblivion.

  • -Leaderboard will be implemented soon for ranks, new options for UI in this update though!

  • -Fixed an issue where the Augments for Legendaries would not deal the correct damage.

  • -Scrim Collector should spawn/despawn normally within an hour now whenever a new day hits (weekend or normal weekday)

  • -New Mushrooms have over 140 spawns, and periodically spawns nearby water in all biomes.

  • -Baron and Manticore cannot be slowed by Cripples.

  • -Improved Outpost Server performance by removing any continous code running. It will only run code when someone enters or leaves the area.

  • -Clamped Super Reward Goodie rewards, you should get atleast 6 of a resource.

  • -Removed Star Metal Ore as drop from Oblivion Meteors

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 26. aug. 2020 kl. 7:40

0.22.2 Hotfix Arsenal Rework Update.

Don't forget to check out the overview of 0.22.0. [docs.google.com]

0.22.2 Fixes :
  • -Fixed an issue where you could still craft Asura's Wrath.

  • -Fixed an issue where the Silent Legion Oblivion Armor would craft the Bear Shaman Armor.

  • -Fixed an issue that caused Alchemical Fluids to craft Spellbooks

  • -Fixed an issue with incorrect icon for Scourgesteel Bow

  • -Fixed an issue where you could still turn in Blood Stained Journal

  • -Made some adjustments to ranked particles

  • -Fixed an issue with Augments where they would not apply on login, and you had to reslot them.

  • -Made hitscan with staff for controllers better

  • -Increased dropchance of Eyes of Hanuman

  • -Damage Augments should now take into account the armor pen of your weapon.

  • -Skelos Challenges should now properly appear or not appear when changing settings.

  • -Fixed an issue with Fire Mine Spell.

  • -Flaming Mastery Fireballs leave a bit of a trail now, easier for high ping players to trace.

  • -Possibly fixed an animation issue with Parrying Knife.

  • -Some mobs ended up being too easy after the recent update, I am increasing their damage and armor, to try and make sure they are a bit more challenging than before but still satisfying to kill and not too spongy.

  • -Fixed an incorrect recipe description.

  • -Thorn damage from Augments are now true damage.

  • -Fixed an issue with Blood Uprising Projectile not applying bleed.

  • -Increased damage of Ultra Bosses. (More bosses to come)

  • -Fixed an issue with the Fungus UI

  • -Fixed an issue with Jade Ores

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 25. aug. 2020 kl. 13:26

0.22.1 Hotfix for Arsenal Rework Update.

Don't forget to check out the overview of 0.22.0. [docs.google.com]

0.22.1 (Will say 0.22.0 in-game) just fixes some issues with recipes and dismantling, also increased the rewards from dismantling, below is notes for 0.22.0

Changes/fixes:
  • -Several Fixes related to Ymir.

  • -Fighting Worldbosses (like Ymir) will now show their HP bar close to the top of your screen, like a true boss fight.

  • -Can now claim Outpost Packages with a Claim Button in your Inventory. This is now also where you claim the Ymir Token, once he is killed.

  • -Changed Blood Abomination (removed for now) and Shamballah High Shaman spawn location (Is now a Shrine Guardian)

  • -Reduced damage of several NPCs.

  • -Reduced health of several NPCs.

  • -Bird Mounts can now run as fast as horses with the fastest saddle, Felines are still the fastest.

  • -Changes to Perilous Valley, Ancient Cave and a few for the Tower of Bats dungeon as well.

  • -Several fixes to reported issues. If you encounter a bug, don't forget to submit it in Discord (recommended) or in the Steam Bug Report Discussion.

  • -Changed the name of the Chimera to Manticore, you all kept telling me, that is not a damn Chimera. (Was a Chimera, but the model had issues with Collision, so had to use the current one)

  • -All Arsenals have been replaced, with more balanced, fair and new weapon arsenals. Dismantle your old weapons to get a nice reward!

  • -Improved rewards and increased chance drops percentages for all NPCs.

  • -Stream Spells have been replaced with Hitscan Homing spells, can still be dodged if timed right (for players).

  • -Improved Damage, Range, Speed and made some additional changes for Spell Masteries

  • -Removed Corrupted Bones as a drop from Decayed.

  • -Other Changes (will update list if anything is missing as time passes)

New Additions:
  • -Augment System, that can be disabled by Admins (default enabled), more info in Overview and Feature Documentation.

  • -Ranked System, that can be enabled by Admins (default disabled), more info in Overview and Feature Documentation.

  • -Ranked System Particle Rewards, that can be enabled by Admins (default disabled), more info in Overview and Feature Documentation.

  • -New Summoning Altar in the World (can be removed by admin if they feel the spot is in a bad place), can be used to Summon Ultra Versions of Story Bosses, that may prove a bit more challenging, gives new Arsenal Recipes. Requires Eyes of Hanuman to interact (not vanilla unimplemented version, but a custom one), that drops off Imps and will be destroyed whenever you die.

  • -New Boss, with totally custom animations and model. New area by the volcano.

  • -Katanas, Hammers, EEWA Parry Dagger and EEWA Dual Weapons now have a parry on the offhand attack (kick), that if used perfectly as someone hits you will stagger them and leave them open for attack, meaning your next attack against them will deal bonus damage.

  • -Dungeon Controllers in my existing Dungeons, you can now respawn in the dungeon if you die.

  • -Reworked Arsenals, tons of new weapons, including legendaries with fun, unique effects.

  • -New Spells

  • -Added Journals at the Perilous Valley Entrance that explain how to make some of the new materials, by Erond himself.

  • -Added a new teleport spot once you get out of the ToB dungeon

  • -Added Shrines, which you must the defeat the guardian to interact with. Once interacted with, you will be granted a unique and powerful buff for an hour. Currently only 1 Shrine.

  • -New Dialogue System for my friendly NPCs, no controller support yet. Only one person can talk at a time, and there is a custom purchase menu.

  • -New Skelos Shard Challenge, pedestals around the world can be activated, once activated will start spawning waves of unique Wights that will have to be defeated in the area. If you complete the challenge you will get a few Skelos Shards, if several people are doing the challenge together, the Shards will be split among them. If you all die or leave the area, the Skelos Shards will shatter, and you must wait until it respawns before you can try the challenge again.

  • -New Workbenches, a furnace for crafting the materials needed for the Arsenals, a Witchbowl Cauldron (will require new unique Sorcerer thralls) where you will now be crafting your spells, and the Godly Enchanting Table has been turned into a Legendary Assembly Bench for the new Legendary Weapons.

  • -New Mystical Fungus (spawns can be disabled), can be picked up and carried to Witchbowl Cauldron, however, it by default enables PvP in the vicinity (can be disabled by admin) and drops on death and if you move a lengthy distance in a short span of time (like teleporting).

  • -Other Additions (will update list if anything is missing as time passes).

  • -New Admin Options to Customize and Enable/Disable new features.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 25. aug. 2020 kl. 11:47

0.22.0 Arsenal Rework Update.

Don't forget to check out the overview of 0.22.0. [docs.google.com]

Changes/fixes:
  • -Several Fixes related to Ymir.

  • -Fighting Worldbosses (like Ymir) will now show their HP bar close to the top of your screen, like a true boss fight.

  • -Can now claim Outpost Packages with a Claim Button in your Inventory. This is now also where you claim the Ymir Token, once he is killed.

  • -Changed Blood Abomination (removed for now) and Shamballah High Shaman spawn location (Is now a Shrine Guardian)

  • -Reduced damage of several NPCs.

  • -Reduced health of several NPCs.

  • -Bird Mounts can now run as fast as horses with the fastest saddle, Felines are still the fastest.

  • -Changes to Perilous Valley, Ancient Cave and a few for the Tower of Bats dungeon as well.

  • -Several fixes to reported issues. If you encounter a bug, don't forget to submit it in Discord (recommended) or in the Steam Bug Report Discussion.

  • -Changed the name of the Chimera to Manticore, you all kept telling me, that is not a damn Chimera. (Was a Chimera, but the model had issues with Collision, so had to use the current one)

  • -All Arsenals have been replaced, with more balanced, fair and new weapon arsenals. Dismantle your old weapons to get a nice reward!

  • -Improved rewards and increased chance drops percentages for all NPCs.

  • -Stream Spells have been replaced with Hitscan Homing spells, can still be dodged if timed right (for players).

  • -Improved Damage, Range, Speed and made some additional changes for Spell Masteries

  • -Removed Corrupted Bones as a drop from Decayed.

  • -Other Changes (will update list if anything is missing as time passes)

New Additions:
  • -Augment System, that can be disabled by Admins (default enabled), more info in Overview and Feature Documentation.

  • -Ranked System, that can be enabled by Admins (default disabled), more info in Overview and Feature Documentation.

  • -Ranked System Particle Rewards, that can be enabled by Admins (default disabled), more info in Overview and Feature Documentation.

  • -New Summoning Altar in the World (can be removed by admin if they feel the spot is in a bad place), can be used to Summon Ultra Versions of Story Bosses, that may prove a bit more challenging, gives new Arsenal Recipes. Requires Eyes of Hanuman to interact (not vanilla unimplemented version, but a custom one), that drops off Imps and will be destroyed whenever you die.

  • -New Boss, with totally custom animations and model. New area by the volcano.

  • -Katanas, Hammers, EEWA Parry Dagger and EEWA Dual Weapons now have a parry on the offhand attack (kick), that if used perfectly as someone hits you will stagger them and leave them open for attack, meaning your next attack against them will deal bonus damage.

  • -Dungeon Controllers in my existing Dungeons, you can now respawn in the dungeon if you die.

  • -Reworked Arsenals, tons of new weapons, including legendaries with fun, unique effects.

  • -New Spells

  • -Added Journals at the Perilous Valley Entrance that explain how to make some of the new materials, by Erond himself.

  • -Added a new teleport spot once you get out of the ToB dungeon

  • -Added Shrines, which you must the defeat the guardian to interact with. Once interacted with, you will be granted a unique and powerful buff for an hour. Currently only 1 Shrine.

  • -New Dialogue System for my friendly NPCs, no controller support yet. Only one person can talk at a time, and there is a custom purchase menu.

  • -New Skelos Shard Challenge, pedestals around the world can be activated, once activated will start spawning waves of unique Wights that will have to be defeated in the area. If you complete the challenge you will get a few Skelos Shards, if several people are doing the challenge together, the Shards will be split among them. If you all die or leave the area, the Skelos Shards will shatter, and you must wait until it respawns before you can try the challenge again.

  • -New Workbenches, a furnace for crafting the materials needed for the Arsenals, a Witchbowl Cauldron (will require new unique Sorcerer thralls) where you will now be crafting your spells, and the Godly Enchanting Table has been turned into a Legendary Assembly Bench for the new Legendary Weapons.

  • -New Mystical Fungus (spawns can be disabled), can be picked up and carried to Witchbowl Cauldron, however, it by default enables PvP in the vicinity (can be disabled by admin) and drops on death and if you move a lengthy distance in a short span of time (like teleporting).

  • -Other Additions (will update list if anything is missing as time passes).

  • -New Admin Options to Customize and Enable/Disable new features.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 25. maj 2020 kl. 13:54

0.21.13 Another Another Hotfix

I am sorry about the frequent updates right now, trying to fix as many issues as I can so that any new outposts etc I add in the future has minimal issues.

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Bows deal normal damage to Ymir again, heard your feedback. Still has a slightly increased chance to spawn a devotee though.

  • -Fixed an issue with spells not dealing bonus damage to NPCs.

  • -Reworked a lot of outpost system code, less dependencies, less heavy checks, less loops, which will hopefully fix performance issues that some server's are having. Some of the code now goes through the player too. No stasis on server startup, if a player logs into the server that owned a outpost before server startup he/she will own it again when loging in if no one else has taken their outpost(s) in that time.

  • -Reworked some old code, should improve performance overall.

  • -Less Spoils of Conquest required for Scrim and Bounty Reward.

  • -Ymir AI improvements.

More info about outposts are available in the new EEWA feature documentation found in the description of the mod or on Discord.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 25. maj 2020 kl. 6:43

0.21.12 Another Hotfix

I am sorry about the frequent updates right now, trying to fix as many issues as I can so that any new outposts etc I add in the future has minimal issues.

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Fixed AI issues related with Outposts

  • -Fixed several Outpost Issues

  • -Hopefully fixed an issue with crashes and outposts.

  • -Additional recipe fixes

  • -When attacking Ymir with a bow or ranged attacks you will deal less damage and there is a higher chance of spawning an Ymir Devotee in your proximity.

  • -Fixed an issue with the Erond's Black Bruarghblabla whatever it is called shield not having the Unbreakable buff. :P

  • -Reduced damage of Deep Cuts.

  • -Increased Armor on Meruvian Armors and now Sentinel works as part of the set with either Expedition or Sentry armor.

More info about outposts are available in the new EEWA feature documentation found in the description of the mod or on Discord.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 24. maj 2020 kl. 15:33

0.21.11 Outpost Improvements

Don't forget to check out the overview of 0.21.0. [docs.google.com]

Changes/fixes:
  • -Outpost Persistence! This will work differently on Servers or if you play singleplayer:
    Dedicated Servers :
    Player logs out or disconnects -> Your outposts will not forfeit, instead it will save your info to the database and you will recieve rewards as long as you are logged in when the package is supposed to be delivered to your inventory.
    Server starts up -> During the first 10 minutes of the server starting, all Outposts will be put into stasis, this means they will not be able to be conquered for 10 minutes. When the stasis expires it will resume previous ownership of the outposts from the last session (if that outpost was conquered), as long as the player is logged in within the first 10 minutes of the server startup.

    Singleplayer :
    Logging back into your session will work the same as on a server, but there won't be a stasis timer and it will instantly make you the owner of your previously owned outposts

  • -Reduced armor penetration from Lightsabers

  • -Increased PvP boundary range back to old values but kept the new positions.

  • -Reduced Weight of Outpost related items.

  • -Increased Spoils of Conquest stack size.

  • -You may now apply a variety of debuffs on Ymir, tell me what you guys think of this change.

  • -Some recipe corrections.

  • -Fixed an issue with Ymir Spawner showing a different spawn location then he actually spawns at.

  • -Fixed several issues regarding Ymir.

  • -Ymir now has an increased chance to spawn Devotees.

  • -Ymir will now be stunned as intended sometimes.

  • -Ymir devotees now deal more damage.

  • -Meruvians in ToB and Abomination now deals more damage.

  • -Fixed some ranged modifiers for enemies not applying properly.

  • -Made some AI behaviour fixes to Outpost mobs.

  • -EEWA Humanoid AI will now start healing after 1 minute of not taking damage and being passive. Same for EEWA non human mobs but 5 minutes. Healing is wildly reduced from vanilla where it will heal to full hp in 30s. It will heal around 40hp per second per default for EEWA enemies.

More info about outposts are available in the new EEWA feature documentation found in the description of the mod or on Discord.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!