Conan Exiles

Conan Exiles

Endgame Extended Weapon Arsenal (EEWA) v0.29.19
Viser 51-60 af 193 forekomster
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Opdatering: 8. mar. 2021 kl. 0:47

0.24.9

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.9 Fixes/Changes :
  • -Fixed an issue with Solarflare, the healing it provided would go past the intended threshold.

  • -Hopefully fixed an issue with Ymir rotating and dancing like crazy.

  • -Star Obsidian daggers should now have proper textures again.

  • -Added an error message if the spawning of another Necromancy summoning fails. If you get this message, report it on the EEWA Discord, I am still investigating this issue.

  • -Jhebbal Sag regen should work correctly now. Please submit a bug report in EEWA discord if you still have issues.

  • -Erond's Executioner should now apply Unbreakable to the wielder like intended.

  • -Scourge Powder has been added back as craftables in the Firebowl from Scourgesteel Arsenal and then a cheaper recipe with Ancient Knowledge in the Witchbowl Cauldron.

  • -Fixed an issue that caused Necromancy trait to be able to level even if you had 35 Total Trait Levels.

  • -Increased speed at which Trait Points progress moves by 25%, running great distances will now also reward more base progress towards this end.
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 21. jan. 2021 kl. 10:17

0.24.8

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.8 Fixes/Changes :
  • -Fixed an issue with Mitra's Virtue on non-players.

  • -Fixed an issue with Augment Categories not showing up.

  • -Fixed an issue causing spells to not be cast.

  • -Added a ranged attack to the Demon King.

  • -Fire mine now has increased range and has increased damage from Demonologist Trait, lowered base damage as result.

  • -Revamped recipes for some metals. Check Erond's journals in the Perilous Valley for the new recipes. Content Guide will get updated too.

  • -Fixed some granite errors.

  • -Healing with staff multiplier now also applies to the actual healing buff.

  • -Spirit Explosions should no longer hurt builds, but can still hurt placeables. Will be fixing further in an update.

  • -Ymir's End has gotten a new model.
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 12. jan. 2021 kl. 8:48

0.24.7

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.7 Fixes/Changes :
  • -Fixed an issue with Yog Effigy Visuals.

  • -Fixed item stats for Devout Aesir Set.

  • -Fixed issues related to Thrall Systems.

  • -Fixed issues related to some mod weapons.

  • -Added more gathering options for Gathering Lectern thralls.

  • -Increased range and improved detection for Staves. They will now only consume 3 mana when failing a spell. Keep in mind objects in the way will still prevent casts, you need a clear line of sight.

  • -Ymir's End has recieved some moveset changes and will be updated with a new model in an upcoming update.

  • -Other small improvements and fixes to logic in general.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 9. jan. 2021 kl. 22:07

0.24.6

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.6 Fixes/Changes :
  • -Added condition, bound by table, to the Gather Lectern. When it depletes, your thrall will depart. Be sure to use Elixir's to replenish the condition occasionally.

  • -Servant T2s can be found spawned in the world.

  • -Braga has a small chance to sell you a T3 Cimmerian Servant.

  • -Added more recipes to the T2 Servants at the Gather Lectern.

  • -Made rations easier to make.

  • -Fixed issues related to shields and damage scaling, constellations etc...

  • -Starting work on reducing filesize.

  • -Other small improvements and fixes to logic in general.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 8. jan. 2021 kl. 9:34

0.24.5

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.5 Fixes/Changes :
  • -Made a modside fix for the creature AI issue, Funcom is still working on a fix for this overall.

  • -Added a new armor based of the Aesir armor with a Set bonus. Recipe can be bought at Braga.

  • -Added quests to Braga at Mounds of the Dead.

  • -Added Gathering Lectern (WIP), needs Servant Thralls, only T1 and T2 thralls in the game so far. Rations can be made in the stove which are needed for crafting in the Gathering Lectern. They can be used several times before being consumed and will give you back food and water over time. Great for your own adventures or to use as fuel for the Gathering Lectern.

  • -Mod weapons now properly interact with shields.

  • -Cold Strikes buff now deals some true damage over time as well.

  • -Fixed an issue with Ice Longsword, should now have the correct attacks. No longer applies Unstable Sorcery. Instead applies Cold Strikes. Increased damage slightly.

  • -Ice Warden now consumes mana when blocking and replenishes health. Ice Longsword now replenishes extra mana slowly over time, great combo together.

  • -Other small improvements and fixes.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 6. jan. 2021 kl. 10:48

0.24.4

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.4 Fixes/Changes :
  • -Updated to work with 2.2

  • -Fixed an issue with Alchemical Mixture healing not being cancelled when taking damage

  • -Fixed an issue with world boss health showing even if there is no world boss in EEWA features

  • -Added category sort for Augments and it will now show rarity as text under the Assign button.

  • -Updated all custom weapons to latest systems, but might have missed something, so be sure to report if a weapon is not working.

  • -Added a few more physical loot and mystical mushrooms around the Exiled Lands.

  • -Made a quite nice change to the Ymir's End moveset.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 3. jan. 2021 kl. 11:17

0.24.3

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.3 Fixes/Changes :
  • -Fixed an issue where the Wandering Merchant would not have any items on Monday.

  • -Fixed an issue with stave enchantments not stacking with Demonologist trait.

  • -Fixed an issue with quest rewards with max stack of 1 just getting 1 on completion even if the rewards states 2 or more.

  • -Fixed an issue with mystical mushrooms not going into all Alchemist Benches

  • -Hemoglob armor uses Medium Padding now like intended

  • -Revamped Scorched Ore loot, should now drop rare resources more frequently, like Jade. Removed Coal, Stone and Ironstone from the loot pool.

  • -Additional thrall follower fixes regarding the new Necromancy Thrall Systems.

  • -Spider Egg from The Moors should now have proper description, should be put in Animal Pen to grow into a spider.

  • -Hive Construct has it's own Resource Material and will drop Mystical Mushrooms now.

  • -Lowered DT on some enemies in The Moors.

  • -Fixed a damage calculation not properly applying to thralls and players when damaged by EEWA mobs.

  • -Added more Mystical Mushrooms around the locations of rivers on the map.

  • -Added physical items that you can find and pick up around the map, in categories, valuables, medicine, weapons and tools. It takes 30-60 minutes after server start for them to spawn and can be found in various locations.

  • -Fixed an issue with light aura.

  • -Fixed an issue that prevented Masteries from applying augments.

  • -Scourgesteel Throwing Axe should now have the correct recipe.

  • -Guard's ??? now stacks to 100.

  • -Augments and Traits will no longer apply to weapons with Concussive damage, like Truncheons.

  • -Event messages for when someone buys something or Ascends has now been added and can be seen in the server log.

  • -Fixed an issue where some sorcery would not gain Demonologist Trait progress.

  • -Fixed an issue where Bloodshot explosion settings reset to master defaults.

  • -Blood of the Guardian can now be traded for Scrim at the Scrim Collector.

  • -Increased Daughter damage slightly.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 27. dec. 2020 kl. 0:03

0.24.2 Hotfix

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.2 Fixes/Changes :
  • -Fixed additional issues with invalidated follower interactions (no xp, no SetFollowerStat, no Jhebbal Constellation etc...) if you had certain server settings. (Might have to kill yourself once to make sure variables are updated, or it won't work properly)

  • -Fixed an issue where the Worldboss eventer would still show in EEWA features after you defeated him or he expired.

  • -Fixed an unintended issue that caused the Acid Spores debuff to have way too high armor reduction. Should now be 40%

  • -Ghoul Spines now stack and now grinder is 1:1 on Ghoul Spine to Corrupted Bonemeal instead of 2:1.

  • -Increased health bonus from Bloodbreaker Set.

  • -Reduced size of Level Bounds for the Moors.

  • -Moved down Ancient Cave and added some enviromental Occluders.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 25. dec. 2020 kl. 15:39

0.24.1 Hotfix

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.1 Fixes/Changes :
  • -Fixed an issue with invalidated follower interactions (no xp, no SetFollowerStat, no Jhebbal Constellation etc...)

  • -Reduced slow from Crippling Poison. Also ticks slower.

  • -All EEWA non humanoid creatures are now immune to cripples (Vanilla cripples).

  • -Damage range for some enemies have been reduced.

  • -Meruvians have better stats and their Yama's Devoted buff gives them bonus vitality and agillity now.

  • -Daughter of Devourer was a bit too excited for Christmas and was too mean to everyone by killing them a bit too fast, reduced her damage a bit.

  • -Increased health and damage of some enemies in the Moors.

  • -Fixed an issue that prevented Mitra's Corruption Removal from working.

  • -Yama's Curse should no longer negate Acid Spores, but rather stack with it, big ouch.

  • -Fixed some visual issues in The Moors.

  • -Now you will no longer forfeit an outpost when you are logged out, like it was previously.

  • -Bat Demon will proc the Mask of Thunder effect now.

  • -Fixed droprate of Decayed Necro recipe.

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Opdatering: 24. dec. 2020 kl. 18:15

0.24.0 New Dungeon

Happy Holidays!!

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.0 Fixes/Changes :
  • -Warming Heal warm effect should no longer persist continously after expiring.

  • -Fixed an issue where Bloodbreaker Boots and Gauntlets cost too many Bloodbreaker Crystals.

  • -Fixed an issue where the Dual Falcatas required a Cutlass instead of a Falcata.

  • -New offhand blood spell learned with Bloody Sanctions feat. Crafted in Witchbowl.

  • -Reduced Thulmak intro Quest requirements.

  • -Added Quests to Mek-Kamoses. Repeatable quest at the end.

  • -Added new feat, Mystical Alchemist, which will teach you to craft orbs that will work towards your Demonologist, Priest and Shaman traits at earlier levels (Can be learned at level 15 earliest). Can be unlocked through Mek-Kamoses questline.

  • -Cleansing Aura cleanse timer reduced from every 10 seconds to every 5 seconds (cleanses more often).

  • -Reduced brightness of Auras significantly.

  • -Augments now work with sorcery and staves. Dragon Stave is now Legendary on top of this ;)

  • -Augments can only get applied every 0.5 seconds.

  • -Fixed an issue with Augments that could prevent them from being applied properly with certain settings.

  • -Augments for Legendaries should be even more reliable now, but do keep in mind you can only apply augments every 0.5s, so using Elderwood, you would still only get one buff application for example even if you hit all three arrows.

  • -When a quest is added now there is a clear popup, since people kept missing the notification for quest being added.

  • -Added quests to Nunu the Cannibal. Repeatable quest at the end.

  • -Reworked Bloodbreaker boss fight, killing him will now give you the recipe for the Blood Smash active abillity. He also has a chance to drop even more Bloodbreaker Crystals now.

  • -Daughter's Minions recieved a health and armor buff.

  • -Daughter deals 100% more damage now and has a bit more armor. Her scream activates more often now too and you need to be 2m closer.

  • -Reduced Baron damage by ~30%.

  • -Increased Ymir damage by ~25%.

  • -Bloodbreaker Armor now has the biggest amount of base armor value in EEWA.

  • -Increased casting cost of Unaffected from 70 -> 85 and reduced active time from 4s down to 1.8s

  • -Aspect of Ymir is now active for 90 minutes instead of 80 minutes.

  • -New Event popup instead of the bugged purge one.

  • -Current World boss event info can be found in EEWA Features, where you can see remaining time and current amount of players fighting Ymir (and future bosses).

  • -Augment Scripture should now give 10 Augment points.

  • -Placeable NPCs are a bit more talkative ;)

  • -Fixed an issue where Learned God Weapons would still consume required items when interacting with them for the feat if they are already learned.

  • -Instead of Force Pull, Kylo's and Vader's Sabers will now instead have... Force Choke ;)

  • -Humanoid enemies in the mod now have less health but they are harder to knock, have a lower range limit and hits harder.

  • -Fixed a script stack of values 0

  • -New Enemies, Ghouls, found in The Moors.

  • -Several new enemies based off Siptah monsters in the new dungeon. Some drop great resources or loot. The Bat Demon from the dungeon is how you get Meruvian Jade Arsenal now.

  • -New ore, Scorch ore, found in The Moors, that can drop a vast amount of different resources. Stone, iron, silver, gold, coal, star metal, jade and oblivion ore.

  • -Fixed an issue with drop on death settings not dropping the correct amounts and only dropping one max stack.

  • -New ingredient, Corrupted Bonemeal, can be grinded from Corrupted Bones and Ghoul Spines, used in the summoning of Necrotic Entities

  • -Powder of Corruption in the Alchemical Fluid recipe is being replaced with Corrupted Bonemeal.

  • -Necromancy introduced with the Necromatic Summoning spell that can be crafted by the Witch Doctor II for the Witchbowl.

  • -Increased chance of Witch Doctors and Bear Shamans for Witchbowl to spawn significantly.

  • -Thralls no longer lose their regenerative buffs from EEWA debuffs as it would cause you to have to move around food etc. Players are still affected by this though.

  • -Made some changes in Ancient Cave boss room to prevent cheesing.

  • -Wraiths no longer spawn any Formed Monstrosities.

  • -EEWA debuffs tick 0.4s slower now. So every 1.6s instead of 1.2s

  • -New damage priority system for traits, mainly Sorcery. Where if you deal several instances of damage in a short period it will give a little time before (0.01s) finalizing the trait damage of which to multiply with, this will make sure the Demonologist bonus for example is always multiplied with the highest instance of damage you dealt in that short period. A lot of my Sorcery has several damage instances to balance PvE vs PvP as well as apply extra status effects etc...

I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!