Space Engineers

Space Engineers

Upgradeable Thrusters
Viser 1-10 af 12 forekomster
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Opdatering: 16. maj 2020 kl. 0:50

-Added more settings options:

UseGenericMuliplier - uses ThrustUpgradeMultiplier and PowerUpgradeMuliplier to populate the individual tier settings, resets to false after it runs.

TierXThrustMultiplier/TierXPowerMultiplier - allows you to set the actual multipliers for each upgrade tier, this changes the raw value not how much the tier is multiplied by. e.g. if you set Tier1ThrustMultiplier=0.5, a T1 upgrade will multiply the thrust by 0.5

- Fixed settings not being shared in multiplayer sessions.

- Hopefully added better logic for changing the upgrade state.

Opdatering: 13. maj 2020 kl. 19:50

- Fixed settings from settings file not being applied to thrusters at load

Opdatering: 10. maj 2020 kl. 21:50

- Adjusted Large Atmo Thruster to not clip through upgrade modules

Opdatering: 6. maj 2020 kl. 3:14

- Updated Script

As I slowly start to understand C# I have made it so the settings file is loaded at the time the game loads instead of when a thruster is loaded. And now it should only notify you about the settings file if there is a problem and in the chat window instead of as a HUD warning. That being said the place where the settings file is stored has changed, I don't know why the file structure works the way it does, but this was the only way I found it to work with how the files are setup, sorry for any inconvenience.

- Overhauled thruster models

Every thruster model has been altered in some way
Completely re-done: Large Atmo, Small Hydrogen
Sizable changes: Large Ion
Touch Ups: Large Hydro, Small Atmo, Small Ion

All thrusters now have much lower poly LOD 2 & 3 with custom textures so they are semi identifiable (tho your sweet skins won't show on these LOD models) this mimics what Keen does with most of their thruster LODs (TODO: make LODs recolorable without turning it into a hot mess)

Opdatering: 26. sep. 2019 kl. 14:01

- Added 2 new slope shapes for large thruster upgrades

These 2 slopes should be easier to fit into builds as the slopes are at 45°.

Opdatering: 8. sep. 2019 kl. 4:31

- Added settings file!

Don't like the multiplier I have by default? Tweak them yourself! The mod will create a new folder in your world save where you can change the Thrust and Power multipliers independently. Both accept decimal numbers with the minimum for each set at 0.1

- Attempt #2 at squishing low Thrust/Power issues bug

Some report the bug still was still present, with the addition of the settings file I made a check that should hopefully squish it. If you still experience unusually low Thrust/Power let me know in the Bugs thread, preferably with a description on how to reproduce (I'm having a hard time reproducing it on my end, but I don't play quite as much as I used to either).

Opdatering: 25. aug. 2019 kl. 17:29

- Fixed small grid upgrades not unlocking higher tiers

- Fixed Inert Upgrade being unlocked without research

Opdatering: 24. aug. 2019 kl. 2:52

- Fix for Thrust and/or power issues being lower than expected

Even though it should be a simple script I'm still trying to wrap my brain around it, hopefully this bug should be gone.

- Fixed Progression for Upgrades

I had to change the scroll wheel selection for the upgrades to make it work right, but now you have to build Thrusters ot open T1 upgrades. Building a T1 will open T2 and so on.

- Grouped similar tier upgrades together instead of by shape

In my testing I had to split the tiers otherwise you would be able to place higher tier upgrades with out unlocking them (you shouldn't be able to build them still). This also has the side effect of slightly lowering the g-menu clutter, especially if I add more shapes.

- New Icons

Re-rendered icons so they look less washed out.

- Added Inert Upgrades

These upgrades are just for looks/defense, now you can place an armor cube on a thruster without upgrading the thrust/power usage, these unlock with the thrusters. Due to the way emissives work they are stuck on white unless I make a different model for them.

Opdatering: 11. maj 2019 kl. 17:40

Safety? Nah, Larger Flames!

- Increased the size of the flames for all thrusters
- Changed the Emissive texture for Ion thrusters to be less blinding and more in line with what I wanted in the first place.
- Changed center for Ion's making them less annoying to place

Opdatering: 7. maj 2019 kl. 18:10

Fixed hard derp pt. 2

-Fixed small Ion construction models using large Ion models