Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Nov 8, 2023 @ 9:05am

• Added latest compendium
• Figured out how to do 9 sliced images so the interface got a major overall
○ Swapped all button images.
○ Most grey backgrounds interfaces have a new image border.
○ Main Menu partially updated, still think it could look better.
○ Main Menu tooltip panel readjusted to display all information.
○ Resource tracker menu updated to stop the slight expansion as sub menus are opened.
○ Feedback and Score Upload menus updated.
○ Score Pannel updated.
○ Updated start at higher level menus.
○ Upped the resolution of object Ui for crisper text.

Update: Nov 1, 2023 @ 6:45am

• Shrunk camera interface now that most people should know it exists.
• Wedge maps now have a minimum 4 country tiles to function
• Custom Scenario defaults to 4 country tiles.

Update: Oct 18, 2023 @ 4:15pm

-Fixed first recon advanced action deck (replaced Diplomacy with Agility).
-Camera control interface shows when reloading.
-Fixed a beaten Leader duplicating it's army tokens during cleanup.

Update: Oct 13, 2023 @ 10:01am

• Added UI Element to jump camera to different places.
-Floating shrinkable interface like the resource calculator
-A check box for straight on.

Update: Oct 11, 2023 @ 3:43pm

• Right clicking Claim will draw a card to hand.
• Removed monastery offer claim buttons during reward claim.
• Unlocked the second offers during end of round to assist with control over the offer.
• Changed Sent "0" data to blank data.
• Fixed failed Ruin assault monsters giving fame on second attempt.
• Fixed return height of failed ruin monsters.
• Fixed multiple monster sites giving strange reputation and not dropping shields.

Update: Sep 27, 2023 @ 6:04am

• Ultimate conquest can setup a four player game now….for the masochists out there!
• Scores are sorted before sending the data.
• Translation on score send buttons fixed.
• Artefacts lock when resting properly now.

Update: Sep 21, 2023 @ 5:45am

• Removed Reward claim button pause as multiplayer got locked up.
• Made Ultimate conquest work with Megalopolis.
• Allowed Volkare as a city to work with Ultimate conquest and Megapolis
• Monastery training and unit text label separated to be more obvious.

Update: Sep 12, 2023 @ 11:31am

• Score board has everything centre justified now.
• Mazes and labyrinths will snap Mage Knights again.
• Gave mana dice a bounciness factor of 1
• Re-worked a lot of the mirror source code. It look bullet proof now fingers crossed
• Changed setup elevations to stop dummy board going crooked.
• Added slight pause on reward claim button so scripts can be up to date.

Update: Sep 4, 2023 @ 4:21pm

• Added reminder icons to monsters in Mine Liberation scenario
• Banner artifacts won't cause errors in script.

Update: Sep 2, 2023 @ 4:26am

• Crystals dropped into the crystal bag area will delete.
• Cleaned tactic routine to only work with tactic cards
(didn't expect someone would put tokens there)