Space Engineers

Space Engineers

Whip's Artificial Horizon Redux
Showing 1-10 of 18 entries
< 1  2 >
Update: Oct 14, 2024 @ 11:30am

Version 1.12.8

Summary
Fixed newly introduced type deduction issue with MathHelper.Clamp

Full Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/13007dcf500ffe21d48d2a33cb22b7f5e687191a

Update: Feb 15, 2024 @ 10:39am

Version 1.12.7
Changelog[github.com]

Added altitude offset, minor visual changes to minimize horizontal width

Update: Jan 17, 2024 @ 3:05pm

Version 1.12.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/573327ace0641b0489a0c2758d8068be5161cbba

Added acceleration mode enum to allow users to switch between m/s2 and g's for accel display. Also added units to displayed quantities.

Update: Mar 10, 2022 @ 2:48pm

Version 1.10.2
  • Added animated title screens

Update: Apr 22, 2021 @ 2:39pm

Version 1.9.1
  • Changed how script background is set to help with sync

Update: Jan 3, 2021 @ 11:59am

Version 1.9.0
  • Added vertical speed indicator
  • Improved text box text centering
  • Gave pull up text box more padding so text is easier to read
  • Centered subtext to avoid clipping on some text panels

Update: Dec 1, 2020 @ 11:35am

Version 1.8.1
  • Added buffered average to terrain derivative to smooth out noise
  • Made use of bugfixes to Ini

Update: Jun 12, 2020 @ 11:33am

Version 1.7.0
  • Workaround for Keen's broke ass sprite caching system. Sprites will now be forced to draw on servers periodically.

Update: May 1, 2019 @ 5:45pm

Version 1.5.0
  • Added collision imminence indicator. Two arrows will move towards the center of the screen the sooner a collision is detected

Update: Apr 30, 2019 @ 6:43pm

Version 1.4.6
  • Reverted "Collision warning time threshold" back to 5 seconds after my shit reflexes lead to me smashing into the ground (Better safe than sorry)