Stellaris

Stellaris

~ StarNet AI
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Update: Oct 18, 2019 @ 2:40am

Small building changes.

Update: Oct 16, 2019 @ 5:06pm

Small change in the defines, awakened empires used to not buy leaders. Thanks Tsundere Saph for finding the source (it's not you were useful or anything, baka!)

Update: Oct 15, 2019 @ 11:02pm

Building weight changes (increased foundry weight in lategame if AI happens to be running out of alloys and under naval cap).

Update: Oct 10, 2019 @ 1:37pm

Building weight changes (some stronghold weight tweaks)

Update: Oct 10, 2019 @ 1:34pm

Building weight changes (AI will prioritise research on relic worlds more).

Update: Oct 9, 2019 @ 7:30pm

Building changes (AI built synthetic resource buildings when it shouldn't)

Update: Oct 9, 2019 @ 1:51pm

Some ai_budget changes (this may be the solution of AI not building buildings in the lategame issue).

Some district weight changes (hiveminds were not building enough hive districts)

Building of defense platforms for AIs is temporarily disabled because since 2.4 AI are building them everywhere like mad and the amount they build is unmoddable.

Update: Oct 9, 2019 @ 1:45pm

Update: Oct 6, 2019 @ 2:24pm

Fallen empire building changes.

Awakened empire behavior didn't have a check for being an awakened empire causing normal AIs to demolish fallen empire buildings.

Update: Oct 6, 2019 @ 2:16pm

component_templates change (There was an issue with AI not using dark matter components properly. They've equipped them everywhere and proceded to not build any ships.)