Space Engineers

Space Engineers

VCZ Multifloor Cargo Elevator
Showing 1-6 of 6 entries
Update: Jun 10, 2019 @ 5:31am

Update:
- Fixed vehicles with sub-grids exploding when being transported.
- Detect and unlock any Landing Gear that is locked to the platform.

Update: May 25, 2019 @ 6:52pm

Update:
- A few performance and reliability optimizations I came up with while updating my other elevator.

Update: Apr 28, 2019 @ 11:17am

Update:
- Fixed projections being detected and sometimes blocking the elevator (this also fixes the incompatibility with Helmet - 3D HUD mod);
- Added a Sounds Volume slider in the control panel so you can control how loud your elevators are;

There might be other small changes that I don't remember.

Update: Apr 22, 2019 @ 5:19pm

Update:
- Increased the detection area down by 50cm. I hope that is enough for the rare cases where the player was being detected as only partially inside.
- Removed the requirement to have free hands to control the elevator.
- Some other small changes that I hope will slightly improve the experience.

Update: Apr 17, 2019 @ 3:00pm

Update:
- Added option to choose if the "Ding" sound should be played when a floor is reached (enabled by default).
- Added option to choose if the light should go red when elevator is blocked (enabled by default).
- Removed the automatic placement of the first floor due to some issues.
- Fixed the floor displays on the Half Floor.

- Some changes to the way the button presses are being registered. Hopefully this will help in a few cases where clients in MP games were not able to select any floor.
(Please let me know if this has helped as well as if you encounter any negative effects)

Update: Apr 13, 2019 @ 3:03pm

First upload.