Stonehearth
SH:TD - Stonehearth Tower Defense
Mostrando 1-10 de 18 aportaciones
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Actualización: 15 JUL 2019 a las 19:11

basic balance on turbo mode, added spawned/summoned monsters to wave info, various fixes:
fixed beetles (after the first) only spawning 1 ant, adjusted tree scale for clipping reasons, removed path render regions, fixed path previewers not getting destroyed on wave start

Actualización: 9 JUL 2019 a las 21:34

ui fix for loading with zero active filters

Actualización: 8 JUL 2019 a las 22:43

fixes and improvements to tower targeting UI, fix to fractional health monsters

Actualización: 6 JUL 2019 a las 12:35

added turbo mode map (not balance-tested), a small tower fix, path previewers between waves, removed a portal effect, landmark generation tweaks

Actualización: 4 JUL 2019 a las 22:03

changed / toned down / improved tower region rendering, including added render filters for all debuff classes that can individually or collectively be toggled on/off, are UI-mode-independent (i.e., don't have to be in "build" mode to see them) because you can easily enable/disable with a toggle button, and even show little buff icons for the individual buffs applied by each tower (bordered with player color)!

Actualización: 27 JUN 2019 a las 19:41

split towers in build menu by level and single/mixed-kingdom, switched round starting to manual (similar to start game process, no pausing/countdowns)

Actualización: 27 JUN 2019 a las 12:26

fix to air path, added path previewers

Actualización: 26 JUN 2019 a las 19:20

added escaped monster bounty, buffed fire plume tower, changed path rendering

Actualización: 25 JUN 2019 a las 23:18

ground monsters are immune to vortex, while air monsters are immune to root and immobilize (to allow for, e.g., air tower attacking both air and ground but only immobilizing air), added "towers by buff" to reference window tooltips, changed sunburst tower, shrunk tower weapon tooltips

Actualización: 24 JUN 2019 a las 1:44

switched terrain generation landmark usage to json files