Stonehearth

Stonehearth

SH:TD - Stonehearth Tower Defense
Menampilkan1-10 dari 18 kiriman
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Pembaruan: 15 Jul 2019 @ 7:11pm

basic balance on turbo mode, added spawned/summoned monsters to wave info, various fixes:
fixed beetles (after the first) only spawning 1 ant, adjusted tree scale for clipping reasons, removed path render regions, fixed path previewers not getting destroyed on wave start

Pembaruan: 9 Jul 2019 @ 9:34pm

ui fix for loading with zero active filters

Pembaruan: 8 Jul 2019 @ 10:43pm

fixes and improvements to tower targeting UI, fix to fractional health monsters

Pembaruan: 6 Jul 2019 @ 12:35pm

added turbo mode map (not balance-tested), a small tower fix, path previewers between waves, removed a portal effect, landmark generation tweaks

Pembaruan: 4 Jul 2019 @ 10:03pm

changed / toned down / improved tower region rendering, including added render filters for all debuff classes that can individually or collectively be toggled on/off, are UI-mode-independent (i.e., don't have to be in "build" mode to see them) because you can easily enable/disable with a toggle button, and even show little buff icons for the individual buffs applied by each tower (bordered with player color)!

Pembaruan: 27 Jun 2019 @ 7:41pm

split towers in build menu by level and single/mixed-kingdom, switched round starting to manual (similar to start game process, no pausing/countdowns)

Pembaruan: 27 Jun 2019 @ 12:26pm

fix to air path, added path previewers

Pembaruan: 26 Jun 2019 @ 7:20pm

added escaped monster bounty, buffed fire plume tower, changed path rendering

Pembaruan: 25 Jun 2019 @ 11:18pm

ground monsters are immune to vortex, while air monsters are immune to root and immobilize (to allow for, e.g., air tower attacking both air and ground but only immobilizing air), added "towers by buff" to reference window tooltips, changed sunburst tower, shrunk tower weapon tooltips

Pembaruan: 24 Jun 2019 @ 1:44am

switched terrain generation landmark usage to json files